from typing import Optional from PySide6.QtCore import Qt from PySide6.QtWidgets import ( QDialog, QPushButton, QLabel, QHBoxLayout, QSpinBox, QComboBox, ) from game.radio.CallsignContainer import CallsignContainer from qt_ui.uiconstants import EVENT_ICONS class QCallsignDialog(QDialog): def __init__( self, parent=None, container: Optional[CallsignContainer] = None ) -> None: super().__init__(parent=parent) self.container = container self.setMinimumWidth(400) # Make dialog modal to prevent background windows to close unexpectedly. self.setModal(True) self.setWindowTitle("Assign Callsign") self.setWindowIcon(EVENT_ICONS["strike"]) layout = QHBoxLayout() self.callsign_label = QLabel("Callsign:") self.callsign_name_input = QComboBox() self.callsign_name_input.addItems(container.available_callsigns) self.callsign_nr_input = QSpinBox() self.callsign_nr_input.setRange(1, 9) self.callsign_nr_input.setSingleStep(1) self.callsign_nr_input.setMaximumWidth(50) layout.addWidget(self.callsign_label) layout.addStretch() layout.addWidget(self.callsign_name_input) layout.addStretch() layout.addWidget(self.callsign_nr_input) layout.addStretch() self.create_button = QPushButton("Save") self.create_button.clicked.connect(self.accept) layout.addWidget(self.create_button, alignment=Qt.AlignmentFlag.AlignRight) self.setLayout(layout) if container is not None: if container.callsign is not None: self.callsign_name_input.setCurrentText(container.callsign.name) self.callsign_nr_input.setValue(container.callsign.nr)