from __future__ import annotations from dataclasses import dataclass from game.ato.flighttype import FlightType from game.commander.tasks.packageplanningtask import PackagePlanningTask from game.commander.theaterstate import TheaterState from game.theater import MissionTarget @dataclass class PlanRefueling(PackagePlanningTask[MissionTarget]): def preconditions_met(self, state: TheaterState) -> bool: if ( state.context.coalition.player and not state.context.settings.auto_ato_behavior_tankers ): return False if not super().preconditions_met(state): return False return self.target in state.refueling_targets def apply_effects(self, state: TheaterState) -> None: state.refueling_targets.remove(self.target) def propose_flights(self) -> None: self.propose_flight(FlightType.REFUELING, 1) self.propose_flight(FlightType.ESCORT, 2)