import logging from game import db from .conflictgen import * from .naming import * from dcs.mission import * from dcs.statics import * CATEGORY_MAPPING = { "power": [Fortification.Workshop_A], "warehouse": [Warehouse.Warehouse], "fuel": [Warehouse.Tank], "ammo": [Warehouse.Ammunition_depot], } class GroundObjectsGenerator: def __init__(self, mission: Mission, conflict: Conflict, game): self.m = mission self.conflict = conflict self.game = game def generate(self): side = self.m.country(self.game.enemy) cp = None # type: ControlPoint if self.conflict.attackers_side.name == self.game.player: cp = self.conflict.to_cp else: cp = self.conflict.from_cp for ground_object in cp.ground_objects: if ground_object.category == "defense": unit_type = random.choice(self.game.commision_unit_types(cp, AirDefence)) assert unit_type is not None, "Cannot find unit type for GroundObject defense ({})!".format(cp) group = self.m.vehicle_group( country=side, name=ground_object.string_identifier, _type=unit_type, position=Point(*ground_object.location), heading=ground_object.heading ) logging.info("generated defense object identifier {} with mission id {}".format(group.name, group.id)) else: group = self.m.static_group( country=side, name=ground_object.string_identifier, _type=random.choice(CATEGORY_MAPPING[ground_object.category]), position=Point(*ground_object.location), heading=ground_object.heading ) logging.info("generated object identifier {} with mission id {}".format(group.name, group.id))