import random from dcs.vehicles import Unarmed, MissilesSS, AirDefence from gen.sam.group_generator import GroupGenerator class V1GroupGenerator(GroupGenerator): def __init__(self, game, ground_object, faction): super(V1GroupGenerator, self).__init__(game, ground_object) self.faction = faction def generate(self): # Ramps self.add_unit( MissilesSS.SSM_V_1_Launcher, "V1#0", self.position.x, self.position.y + random.randint(1, 8), self.heading, ) self.add_unit( MissilesSS.SSM_V_1_Launcher, "V1#1", self.position.x + 50, self.position.y + random.randint(1, 8), self.heading, ) self.add_unit( MissilesSS.SSM_V_1_Launcher, "V1#2", self.position.x + 100, self.position.y + random.randint(1, 8), self.heading, ) # Commander self.add_unit( Unarmed.LUV_Kubelwagen_82, "Kubel#0", self.position.x - 35, self.position.y - 20, self.heading, ) # Self defense flak flak_unit = random.choice( [AirDefence.AAA_Flak_Vierling_38_Quad_20mm, AirDefence.AAA_Flak_38_20mm] ) self.add_unit( flak_unit, "FLAK#0", self.position.x - 55, self.position.y - 38, self.heading, ) self.add_unit( Unarmed.Truck_Opel_Blitz, "Blitz#0", self.position.x + 200, self.position.y + 15, 90, )