import argparse import logging import os import sys from datetime import datetime from pathlib import Path from typing import Optional import dcs from PySide2 import QtWidgets from PySide2.QtGui import QPixmap from PySide2.QtWidgets import QApplication, QSplashScreen from game import Game, db, persistency, VERSION from game.settings import Settings from game.theater.start_generator import GameGenerator, GeneratorSettings from qt_ui import ( liberation_install, liberation_theme, logging_config, uiconstants, ) from qt_ui.windows.GameUpdateSignal import GameUpdateSignal from qt_ui.windows.QLiberationWindow import QLiberationWindow from qt_ui.windows.newgame.QCampaignList import Campaign from qt_ui.windows.preferences.QLiberationFirstStartWindow import \ QLiberationFirstStartWindow def run_ui(game: Optional[Game] = None) -> None: os.environ["QT_AUTO_SCREEN_SCALE_FACTOR"] = "1" # Potential fix for 4K screens app = QApplication(sys.argv) # init the theme and load the stylesheet based on the theme index liberation_theme.init() with open("./resources/stylesheets/"+liberation_theme.get_theme_css_file()) as stylesheet: logging.info('Loading stylesheet: %s', liberation_theme.get_theme_css_file()) app.setStyleSheet(stylesheet.read()) # Inject custom payload in pydcs framework custom_payloads = os.path.join(os.path.dirname(os.path.realpath(__file__)), "..\\resources\\customized_payloads") if os.path.exists(custom_payloads): dcs.unittype.FlyingType.payload_dirs.append(custom_payloads) else: # For release version the path is different. custom_payloads = os.path.join(os.path.dirname(os.path.realpath(__file__)), "resources\\customized_payloads") if os.path.exists(custom_payloads): dcs.unittype.FlyingType.payload_dirs.append(custom_payloads) first_start = liberation_install.init() if first_start: window = QLiberationFirstStartWindow() window.exec_() logging.info("Using {} as 'Saved Game Folder'".format(persistency.base_path())) logging.info("Using {} as 'DCS installation folder'".format(liberation_install.get_dcs_install_directory())) # Splash screen setup pixmap = QPixmap("./resources/ui/splash_screen.png") splash = QSplashScreen(pixmap) splash.show() # Once splash screen is up : load resources & setup stuff uiconstants.load_icons() uiconstants.load_event_icons() uiconstants.load_aircraft_icons() uiconstants.load_vehicle_icons() # Replace DCS Mission scripting file to allow DCS Liberation to work try: liberation_install.replace_mission_scripting_file() except: error_dialog = QtWidgets.QErrorMessage() error_dialog.setWindowTitle("Wrong DCS installation directory.") error_dialog.showMessage("Unable to modify Mission Scripting file. Possible issues with rights. Try running as admin, or please perform the modification of the MissionScripting file manually.") error_dialog.exec_() # Apply CSS (need works) GameUpdateSignal() # Start window window = QLiberationWindow(game) window.showMaximized() splash.finish(window) qt_execution_code = app.exec_() # Restore Mission Scripting file logging.info("QT App terminated with status code : " + str(qt_execution_code)) logging.info("Attempt to restore original mission scripting file") liberation_install.restore_original_mission_scripting() logging.info("QT process exited with code : " + str(qt_execution_code)) def parse_args() -> argparse.Namespace: parser = argparse.ArgumentParser() subparsers = parser.add_subparsers(dest="subcommand") def path_arg(arg: str) -> Path: path = Path(arg) if not path.exists(): raise argparse.ArgumentTypeError("path does not exist") return path new_game = subparsers.add_parser("new-game") new_game.add_argument( "campaign", type=path_arg, help="Path to the campaign to start." ) new_game.add_argument( "--blue", default="USA 2005", help="Name of the blue faction." ) new_game.add_argument( "--red", default="Russia 1990", help="Name of the red faction." ) new_game.add_argument( "--supercarrier", action="store_true", help="Use the supercarrier module." ) return parser.parse_args() def create_game(campaign_path: Path, blue: str, red: str, supercarrier: bool) -> Game: campaign = Campaign.from_json(campaign_path) generator = GameGenerator( blue, red, campaign.load_theater(), Settings(supercarrier=supercarrier), GeneratorSettings( start_date=datetime.today(), starting_budget=650, multiplier=1.0, midgame=False, inverted=False, no_carrier=False, no_lha=False, no_player_navy=False, no_enemy_navy=False ) ) return generator.generate() def main(): logging_config.init_logging(VERSION) # Load eagerly to catch errors early. db.FACTIONS.initialize() game: Optional[Game] = None args = parse_args() if args.subcommand == "new-game": game = create_game(args.campaign, args.blue, args.red, args.supercarrier) run_ui(game) if __name__ == "__main__": main()