from game.operation.baseattack import BaseAttackOperation from .event import * from game.db import assigned_units_from class BaseAttackEvent(Event): silent = True BONUS_BASE = 15 STRENGTH_RECOVERY = 0.55 def __str__(self): return "Base attack" @property def tasks(self): return [CAP, CAS, PinpointStrike] def flight_name(self, for_task: typing.Type[Task]) -> str: if for_task == CAP: return "Escort flight" elif for_task == CAS: return "CAS flight" elif for_task == PinpointStrike: return "Ground attack" def is_successfull(self, debriefing: Debriefing): alive_attackers = sum([v for k, v in debriefing.alive_units[self.attacker_name].items() if db.unit_task(k) == PinpointStrike]) alive_defenders = sum([v for k, v in debriefing.alive_units[self.defender_name].items() if db.unit_task(k) == PinpointStrike]) attackers_success = alive_attackers >= alive_defenders if self.from_cp.captured: return attackers_success else: return not attackers_success def commit(self, debriefing: Debriefing): super(BaseAttackEvent, self).commit(debriefing) if self.is_successfull(debriefing): if self.from_cp.captured: self.to_cp.captured = True self.to_cp.ground_objects = [] self.to_cp.base.filter_units(db.UNIT_BY_COUNTRY[self.attacker_name]) self.to_cp.base.affect_strength(+self.STRENGTH_RECOVERY) else: if not self.from_cp.captured: self.to_cp.captured = False self.to_cp.base.affect_strength(+self.STRENGTH_RECOVERY) def skip(self): if not self.is_player_attacking and self.to_cp.captured: self.to_cp.captured = False def player_defending(self, flights: db.TaskForceDict): assert CAP in flights and len(flights) == 1, "Invalid scrambled flights" cas = self.from_cp.base.scramble_cas(self.game.settings.multiplier) escort = self.from_cp.base.scramble_sweep(self.game.settings.multiplier) attackers = self.from_cp.base.armor op = BaseAttackOperation(game=self.game, attacker_name=self.attacker_name, defender_name=self.defender_name, from_cp=self.from_cp, to_cp=self.to_cp) op.setup(cas=assigned_units_from(cas), escort=assigned_units_from(escort), intercept=flights[CAP], attack=attackers, defense=self.to_cp.base.armor, aa=self.to_cp.base.aa) self.operation = op def player_attacking(self, flights: db.TaskForceDict): assert CAP in flights and CAS in flights and PinpointStrike in flights and len(flights) == 3, "Invalid flights" op = BaseAttackOperation(game=self.game, attacker_name=self.attacker_name, defender_name=self.defender_name, from_cp=self.from_cp, to_cp=self.to_cp) defenders = self.to_cp.base.scramble_sweep(self.game.settings.multiplier) defenders.update(self.to_cp.base.scramble_cas(self.game.settings.multiplier)) op.setup(cas=flights[CAS], escort=flights[CAP], attack=unitdict_from(flights[PinpointStrike]), intercept=assigned_units_from(defenders), defense=self.to_cp.base.armor, aa=self.to_cp.base.assemble_aa()) self.operation = op