from PySide2.QtCore import QSize, Qt, QItemSelectionModel, QPoint from PySide2.QtGui import QStandardItemModel, QStandardItem from PySide2.QtWidgets import QLabel, QDialog, QGridLayout, QListView, QStackedLayout, QComboBox, QWidget, \ QAbstractItemView, QPushButton, QGroupBox, QCheckBox import qt_ui.uiconstants as CONST from game.game import Game from qt_ui.windows.GameUpdateSignal import GameUpdateSignal class QSettingsWindow(QDialog): def __init__(self, game: Game): super(QSettingsWindow, self).__init__() self.game = game self.setModal(True) self.setWindowTitle("Settings") self.setWindowIcon(CONST.ICONS["Settings"]) self.setMinimumSize(600, 250) self.initUi() def initUi(self): self.layout = QGridLayout() self.categoryList = QListView() self.right_layout = QStackedLayout() self.categoryList.setMaximumWidth(175) self.categoryModel = QStandardItemModel(self.categoryList) difficulty = QStandardItem("Difficulty") difficulty.setIcon(CONST.ICONS["Missile"]) difficulty.setEditable(False) difficulty.setSelectable(True) generator = QStandardItem("Mission Generator") generator.setIcon(CONST.ICONS["Generator"]) generator.setEditable(False) generator.setSelectable(True) cheat = QStandardItem("Cheat Menu") cheat.setIcon(CONST.ICONS["Cheat"]) cheat.setEditable(False) cheat.setSelectable(True) self.categoryList.setIconSize(QSize(32, 32)) self.categoryModel.appendRow(difficulty) self.categoryModel.appendRow(generator) self.categoryModel.appendRow(cheat) self.categoryList.setSelectionBehavior(QAbstractItemView.SelectRows) self.categoryList.setModel(self.categoryModel) self.categoryList.selectionModel().setCurrentIndex(self.categoryList.indexAt(QPoint(1,1)), QItemSelectionModel.Select) self.categoryList.selectionModel().selectionChanged.connect(self.onSelectionChanged) self.initDifficultyLayout() self.initGeneratorLayout() self.initCheatLayout() self.right_layout.addWidget(self.difficultyPage) self.right_layout.addWidget(self.generatorPage) self.right_layout.addWidget(self.cheatPage) self.layout.addWidget(self.categoryList, 0, 0, 1, 1) self.layout.addLayout(self.right_layout, 0, 1, 5, 1) self.setLayout(self.layout) def init(self): pass def initDifficultyLayout(self): self.difficultyPage = QWidget() self.difficultyLayout = QGridLayout() self.difficultyLayout.setAlignment(Qt.AlignTop) self.difficultyPage.setLayout(self.difficultyLayout) self.playerCoalitionSkill = QComboBox() self.enemyCoalitionSkill = QComboBox() self.enemyAASkill = QComboBox() for skill in CONST.SKILL_OPTIONS: self.playerCoalitionSkill.addItem(skill) self.enemyCoalitionSkill.addItem(skill) self.enemyAASkill.addItem(skill) self.playerCoalitionSkill.setCurrentIndex(CONST.SKILL_OPTIONS.index(self.game.settings.player_skill)) self.enemyCoalitionSkill.setCurrentIndex(CONST.SKILL_OPTIONS.index(self.game.settings.enemy_skill)) self.enemyAASkill.setCurrentIndex(CONST.SKILL_OPTIONS.index(self.game.settings.enemy_vehicle_skill)) self.playerCoalitionSkill.currentIndexChanged.connect(self.applySettings) self.enemyCoalitionSkill.currentIndexChanged.connect(self.applySettings) self.enemyAASkill.currentIndexChanged.connect(self.applySettings) self.difficultyLayout.addWidget(QLabel("Player coalition skill"), 0, 0) self.difficultyLayout.addWidget(self.playerCoalitionSkill, 0, 1) self.difficultyLayout.addWidget(QLabel("Enemy skill"), 1, 0) self.difficultyLayout.addWidget(self.enemyCoalitionSkill, 1, 1) self.difficultyLayout.addWidget(QLabel("Enemy AA and vehicles skill"), 2, 0) self.difficultyLayout.addWidget(self.enemyAASkill, 2, 1) self.difficultyLabel = QComboBox() [self.difficultyLabel.addItem(t) for t in CONST.LABELS_OPTIONS] self.difficultyLabel.setCurrentIndex(CONST.LABELS_OPTIONS.index(self.game.settings.labels)) self.difficultyLabel.currentIndexChanged.connect(self.applySettings) self.difficultyLayout.addWidget(QLabel("In Game Labels"), 3, 0) self.difficultyLayout.addWidget(self.difficultyLabel, 3, 1) self.noNightMission = QCheckBox() self.noNightMission.setChecked(self.game.settings.night_disabled) self.noNightMission.toggled.connect(self.applySettings) self.difficultyLayout.addWidget(QLabel("No night missions"), 4, 0) self.difficultyLayout.addWidget(self.noNightMission, 4, 1) def initGeneratorLayout(self): self.generatorPage = QWidget() self.generatorLayout = QGridLayout() self.generatorLayout.setAlignment(Qt.AlignTop) self.generatorPage.setLayout(self.generatorLayout) self.coldStart = QCheckBox() self.coldStart.setChecked(self.game.settings.cold_start) self.coldStart.toggled.connect(self.applySettings) self.takeOffOnlyForPlayerGroup = QCheckBox() self.takeOffOnlyForPlayerGroup.setChecked(self.game.settings.only_player_takeoff) self.takeOffOnlyForPlayerGroup.toggled.connect(self.applySettings) self.generatorLayout.addWidget(QLabel("Aircraft cold start"), 0, 0) self.generatorLayout.addWidget(self.coldStart, 0, 1) self.generatorLayout.addWidget(QLabel("Takeoff only for player group"), 1, 0) self.generatorLayout.addWidget(self.takeOffOnlyForPlayerGroup, 1, 1) def initCheatLayout(self): self.cheatPage = QWidget() self.cheatLayout = QGridLayout() self.cheatPage.setLayout(self.cheatLayout) self.moneyCheatBox = QGroupBox("Money Cheat") self.moneyCheatBox.setAlignment(Qt.AlignTop) self.moneyCheatBoxLayout = QGridLayout() self.moneyCheatBox.setLayout(self.moneyCheatBoxLayout) self.cheat25M = QPushButton("Cheat +25M") self.cheat50M = QPushButton("Cheat +50M") self.cheat100M = QPushButton("Cheat +100M") self.cheat200M = QPushButton("Cheat +200M") self.cheat25M.clicked.connect(lambda: self.cheatMoney(25)) self.cheat50M.clicked.connect(lambda: self.cheatMoney(50)) self.cheat100M.clicked.connect(lambda: self.cheatMoney(100)) self.cheat200M.clicked.connect(lambda: self.cheatMoney(200)) self.moneyCheatBoxLayout.addWidget(self.cheat25M, 0, 0) self.moneyCheatBoxLayout.addWidget(self.cheat50M, 0, 1) self.moneyCheatBoxLayout.addWidget(self.cheat100M, 1, 0) self.moneyCheatBoxLayout.addWidget(self.cheat200M, 1, 1) self.cheatLayout.addWidget(self.moneyCheatBox, 0, 0) def cheatMoney(self, amount): self.game.budget += amount GameUpdateSignal.get_instance().updateGame(self.game) def applySettings(self): self.game.settings.player_skill = CONST.SKILL_OPTIONS[self.playerCoalitionSkill.currentIndex()] self.game.settings.enemy_skill = CONST.SKILL_OPTIONS[self.enemyCoalitionSkill.currentIndex()] self.game.settings.enemy_vehicle_skill = CONST.SKILL_OPTIONS[self.enemyAASkill.currentIndex()] self.game.settings.labels = CONST.LABELS_OPTIONS[self.difficultyLabel.currentIndex()] self.game.settings.night_disabled = self.noNightMission.isChecked() self.game.settings.only_player_takeoff = self.takeOffOnlyForPlayerGroup.isChecked() self.game.settings.cold_start = self.coldStart.isChecked() GameUpdateSignal.get_instance().updateGame(self.game) def onSelectionChanged(self): index = self.categoryList.selectionModel().currentIndex().row() self.right_layout.setCurrentIndex(index)