from PySide2.QtCore import Qt, Slot, QItemSelectionModel, QPoint from PySide2.QtWidgets import QDialog, QGridLayout, QScrollArea, QVBoxLayout, QPushButton from game import Game from game.event import CAP, CAS, FrontlineAttackEvent from qt_ui.uiconstants import EVENT_ICONS from qt_ui.windows.QWaitingForMissionResultWindow import QWaitingForMissionResultWindow from qt_ui.windows.mission.QPlannedFlightsView import QPlannedFlightsView from qt_ui.windows.mission.QChooseAirbase import QChooseAirbase from qt_ui.windows.mission.flight.QFlightPlanner import QFlightPlanner class QMissionPlanning(QDialog): def __init__(self, game: Game): super(QMissionPlanning, self).__init__() self.game = game self.setWindowFlags(Qt.WindowStaysOnTopHint) self.setMinimumSize(750, 420) self.setModal(True) self.setWindowTitle("Mission Preparation") self.setWindowIcon(EVENT_ICONS["strike"]) self.init_ui() print("DONE") def init_ui(self): self.captured_cp = [cp for cp in self.game.theater.controlpoints if cp.captured] self.layout = QGridLayout() self.left_bar_layout = QVBoxLayout() self.select_airbase = QChooseAirbase(self.game) self.select_airbase.selected_airbase_changed.connect(self.on_departure_cp_changed) self.planned_flight_view = QPlannedFlightsView(None) if self.captured_cp[0].id in self.game.planners.keys(): self.planner = self.game.planners[self.captured_cp[0].id] self.planned_flight_view.set_flight_planner(self.planner) self.planned_flight_view.selectionModel().setCurrentIndex(self.planned_flight_view.indexAt(QPoint(1, 1)), QItemSelectionModel.Select) self.planned_flight_view.selectionModel().selectionChanged.connect(self.on_flight_selection_change) if len(self.planned_flight_view.flight_planner.flights) > 0: self.flight_planner = QFlightPlanner(self.planned_flight_view.flight_planner.flights[0], self.game) else: self.flight_planner = QFlightPlanner(None, self.game) self.mission_start_button = QPushButton("Take Off") self.mission_start_button.setProperty("style", "start-button") self.mission_start_button.clicked.connect(self.on_start) self.left_bar_layout.addWidget(self.select_airbase) self.left_bar_layout.addWidget(self.planned_flight_view) self.layout.addLayout(self.left_bar_layout, 0, 0) self.layout.addWidget(self.flight_planner, 0, 1) self.layout.addWidget(self.mission_start_button, 1, 1, alignment=Qt.AlignRight) self.setLayout(self.layout) @Slot(str) def on_departure_cp_changed(self, cp_name): cps = [cp for cp in self.game.theater.controlpoints if cp.name == cp_name] if len(cps) == 1: self.planner = self.game.planners[cps[0].id] self.planned_flight_view.set_flight_planner(self.planner) else: self.planned_flight_view.set_flight_planner(None) def on_flight_selection_change(self): index = self.planned_flight_view.selectionModel().currentIndex().row() flight = self.planner.flights[index] self.flight_planner = QFlightPlanner(flight, self.game) self.layout.addWidget(self.flight_planner,0 ,1) def on_start(self): for event in self.game.events: if isinstance(event, FrontlineAttackEvent) and event.is_player_attacking: self.gameEvent = event #if self.awacs_checkbox.isChecked() == 1: # self.gameEvent.is_awacs_enabled = True # self.game.awacs_expense_commit() #else: # self.gameEvent.is_awacs_enabled = False self.gameEvent.is_awacs_enabled = True self.gameEvent.ca_slots = 1 self.gameEvent.departure_cp = self.game.theater.controlpoints[0] self.gameEvent.player_attacking({CAS:{}, CAP:{}}) self.gameEvent.depart_from = self.game.theater.controlpoints[0] self.game.initiate_event(self.gameEvent) waiting = QWaitingForMissionResultWindow(self.gameEvent, self.game) waiting.show() self.close()