from dcs.terrain import normandy from .conflicttheater import * from .landmap import * class NormandyTheater(ConflictTheater): terrain = dcs.terrain.Normandy() overview_image = "normandy.gif" reference_points = {(normandy.Needs_Oar_Point.position.x, normandy.Needs_Oar_Point.position.y): (-170, -1000), (normandy.Evreux.position.x, normandy.Evreux.position.y): (2020, 500)} landmap = load_landmap("resources\\normandylandmap.p") daytime_map = { "dawn": (6, 8), "day": (10, 17), "dusk": (17, 18), "night": (0, 5), } st_pierre = ControlPoint.from_airport(normandy.Saint_Pierre_du_Mont, LAND, SIZE_REGULAR, IMPORTANCE_MEDIUM) maupertus = ControlPoint.from_airport(normandy.Maupertus, LAND, SIZE_SMALL, IMPORTANCE_LOW) azeville = ControlPoint.from_airport(normandy.Azeville, LAND, SIZE_SMALL, IMPORTANCE_LOW) lessay = ControlPoint.from_airport(normandy.Lessay, LAND, SIZE_SMALL, IMPORTANCE_LOW) meautis = ControlPoint.from_airport(normandy.Meautis, LAND, SIZE_SMALL, IMPORTANCE_LOW) chippelle = ControlPoint.from_airport(normandy.Chippelle, LAND, SIZE_SMALL, IMPORTANCE_LOW) def __init__(self): super(NormandyTheater, self).__init__() self.add_controlpoint(self.st_pierre, connected_to=[self.chippelle]) self.add_controlpoint(self.maupertus, connected_to=[self.azeville]) self.add_controlpoint(self.azeville, connected_to=[self.meautis, self.maupertus]) self.add_controlpoint(self.lessay, connected_to=[self.meautis]) self.add_controlpoint(self.meautis, connected_to=[self.chippelle, self.lessay, self.azeville]) self.add_controlpoint(self.chippelle, connected_to=[self.st_pierre, self.meautis]) self.st_pierre.captured = True