from enum import Enum from typing import Dict, Iterable, List, Optional from dcs.mapping import Point from dcs.point import MovingPoint, PointAction from dcs.unittype import UnitType from game import db from theater.controlpoint import ControlPoint, MissionTarget class FlightType(Enum): CAP = 0 # Do not use. Use BARCAP or TARCAP. TARCAP = 1 BARCAP = 2 CAS = 3 INTERCEPTION = 4 STRIKE = 5 ANTISHIP = 6 SEAD = 7 DEAD = 8 ESCORT = 9 BAI = 10 # Helos TROOP_TRANSPORT = 11 LOGISTICS = 12 EVAC = 13 ELINT = 14 RECON = 15 EWAR = 16 class FlightWaypointType(Enum): TAKEOFF = 0 # Take off point ASCEND_POINT = 1 # Ascension point after take off PATROL = 2 # Patrol point PATROL_TRACK = 3 # Patrol race track NAV = 4 # Nav point INGRESS_STRIKE = 5 # Ingress strike (For generator, means that this should have bombing on next TARGET_POINT points) INGRESS_SEAD = 6 # Ingress sead (For generator, means that this should attack groups on TARGET_GROUP_LOC points) INGRESS_CAS = 7 # Ingress cas (should start CAS task) CAS = 8 # Should do CAS there EGRESS = 9 # Should stop attack DESCENT_POINT = 10 # Should start descending to pattern alt LANDING_POINT = 11 # Should land there TARGET_POINT = 12 # A target building or static object, position TARGET_GROUP_LOC = 13 # A target group approximate location TARGET_SHIP = 14 # A target ship known location CUSTOM = 15 # User waypoint (no specific behaviour) JOIN = 16 SPLIT = 17 LOITER = 18 INGRESS_ESCORT = 19 class PredefinedWaypointCategory(Enum): NOT_PREDEFINED = 0 ALLY_CP = 1 ENEMY_CP = 2 FRONTLINE = 3 ENEMY_BUILDING = 4 ENEMY_UNIT = 5 ALLY_BUILDING = 6 ALLY_UNIT = 7 class FlightWaypoint: def __init__(self, waypoint_type: FlightWaypointType, x: float, y: float, alt: int = 0) -> None: """Creates a flight waypoint. Args: waypoint_type: The waypoint type. x: X cooidinate of the waypoint. y: Y coordinate of the waypoint. alt: Altitude of the waypoint. By default this is AGL, but it can be changed to MSL by setting alt_type to "RADIO". """ self.waypoint_type = waypoint_type self.x = x self.y = y self.alt = alt self.alt_type = "BARO" self.name = "" self.description = "" self.targets: List[MissionTarget] = [] self.targetGroup: Optional[MissionTarget] = None self.obj_name = "" self.pretty_name = "" self.category: PredefinedWaypointCategory = PredefinedWaypointCategory.NOT_PREDEFINED self.only_for_player = False self.data = None # These are set very late by the air conflict generator (part of mission # generation). We do it late so that we don't need to propagate changes # to waypoint times whenever the player alters the package TOT or the # flight's offset in the UI. self.tot: Optional[int] = None self.departure_time: Optional[int] = None @property def position(self) -> Point: return Point(self.x, self.y) @classmethod def from_pydcs(cls, point: MovingPoint, from_cp: ControlPoint) -> "FlightWaypoint": waypoint = FlightWaypoint(FlightWaypointType.NAV, point.position.x, point.position.y, point.alt) waypoint.alt_type = point.alt_type # Other actions exist... but none of them *should* be the first # waypoint for a flight. waypoint.waypoint_type = { PointAction.TurningPoint: FlightWaypointType.NAV, PointAction.FlyOverPoint: FlightWaypointType.NAV, PointAction.FromParkingArea: FlightWaypointType.TAKEOFF, PointAction.FromParkingAreaHot: FlightWaypointType.TAKEOFF, PointAction.FromRunway: FlightWaypointType.TAKEOFF, }[point.action] if waypoint.waypoint_type == FlightWaypointType.NAV: waypoint.name = "NAV" waypoint.pretty_name = "Nav" waypoint.description = "Nav" else: waypoint.name = "TAKEOFF" waypoint.pretty_name = "Takeoff" waypoint.description = "Takeoff" waypoint.description = f"Takeoff from {from_cp.name}" return waypoint class Flight: count: int = 0 client_count: int = 0 use_custom_loadout = False preset_loadout_name = "" group = False # Contains DCS Mission group data after mission has been generated targetPoint = None # Contains either None or a Strike/SEAD target point location def __init__(self, unit_type: UnitType, count: int, from_cp: ControlPoint, flight_type: FlightType, start_type: str) -> None: self.unit_type = unit_type self.count = count self.from_cp = from_cp self.flight_type = flight_type self.points: List[FlightWaypoint] = [] self.targets: List[MissionTarget] = [] self.loadout: Dict[str, str] = {} self.start_type = start_type # Late activation delay in seconds from mission start. This is not # the same as the flight's takeoff time. Takeoff time depends on the # mission's TOT and the other flights in the package. Takeoff time is # determined by AirConflictGenerator. self.scheduled_in = 0 def __repr__(self): return self.flight_type.name + " | " + str(self.count) + "x" + db.unit_type_name(self.unit_type) \ + " (" + str(len(self.points)) + " wpt)" def waypoint_with_type( self, types: Iterable[FlightWaypointType]) -> Optional[FlightWaypoint]: for waypoint in self.points: if waypoint.waypoint_type in types: return waypoint return None