dcs-retribution/qt_ui/windows/SquadronDialog.py
2022-12-27 21:51:11 +01:00

275 lines
10 KiB
Python

import logging
from typing import Callable, Iterator, Optional
from PySide2.QtCore import QItemSelection, QItemSelectionModel, QModelIndex, Qt
from PySide2.QtWidgets import (
QAbstractItemView,
QCheckBox,
QComboBox,
QDialog,
QHBoxLayout,
QLabel,
QListView,
QPushButton,
QVBoxLayout,
)
from game.ato.flightplans.custom import CustomFlightPlan
from game.ato.flighttype import FlightType
from game.ato.flightwaypointtype import FlightWaypointType
from game.squadrons import Pilot, Squadron
from game.theater import ConflictTheater, ControlPoint
from qt_ui.delegates import TwoColumnRowDelegate
from qt_ui.errorreporter import report_errors
from qt_ui.models import AtoModel, SquadronModel
class PilotDelegate(TwoColumnRowDelegate):
def __init__(self, squadron_model: SquadronModel) -> None:
super().__init__(rows=2, columns=2, font_size=12)
self.squadron_model = squadron_model
@staticmethod
def pilot(index: QModelIndex) -> Pilot:
return index.data(SquadronModel.PilotRole)
def text_for(self, index: QModelIndex, row: int, column: int) -> str:
pilot = self.pilot(index)
if (row, column) == (0, 0):
return self.squadron_model.data(index, Qt.DisplayRole)
elif (row, column) == (0, 1):
flown = pilot.record.missions_flown
missions = "missions" if flown != 1 else "mission"
return f"{flown} {missions} flown"
elif (row, column) == (1, 0):
return "Player" if pilot.player else "AI"
elif (row, column) == (1, 1):
return pilot.status.value
return ""
class PilotList(QListView):
"""List view for displaying a squadron's pilots."""
def __init__(self, squadron_model: SquadronModel) -> None:
super().__init__()
self.squadron_model = squadron_model
self.setItemDelegate(PilotDelegate(self.squadron_model))
self.setModel(self.squadron_model)
self.selectionModel().setCurrentIndex(
self.squadron_model.index(0, 0, QModelIndex()), QItemSelectionModel.Select
)
# self.setIconSize(QSize(91, 24))
self.setSelectionBehavior(QAbstractItemView.SelectItems)
class AutoAssignedTaskControls(QVBoxLayout):
def __init__(self, squadron_model: SquadronModel) -> None:
super().__init__()
self.squadron_model = squadron_model
self.addWidget(QLabel("Auto-assignable mission types"))
def make_callback(toggled_task: FlightType) -> Callable[[bool], None]:
def callback(checked: bool) -> None:
self.on_toggled(toggled_task, checked)
return callback
for task in squadron_model.squadron.mission_types:
checkbox = QCheckBox(text=task.value)
checkbox.setChecked(squadron_model.is_auto_assignable(task))
checkbox.toggled.connect(make_callback(task))
self.addWidget(checkbox)
self.addStretch()
def on_toggled(self, task: FlightType, checked: bool) -> None:
self.squadron_model.set_auto_assignable(task, checked)
class SquadronDestinationComboBox(QComboBox):
def __init__(self, squadron: Squadron, theater: ConflictTheater) -> None:
super().__init__()
self.squadron = squadron
self.theater = theater
room = squadron.location.unclaimed_parking()
self.addItem(
f"Remain at {squadron.location} (room for {room} more aircraft)",
squadron.location,
)
selected_index: Optional[int] = None
for idx, destination in enumerate(sorted(self.iter_destinations(), key=str), 1):
if destination == squadron.destination:
selected_index = idx
room = destination.unclaimed_parking()
self.addItem(
f"Transfer to {destination} (room for {room} more aircraft)",
destination,
)
if squadron.destination is None:
selected_index = 0
if selected_index is not None:
self.setCurrentIndex(selected_index)
def iter_destinations(self) -> Iterator[ControlPoint]:
size = self.squadron.expected_size_next_turn
for control_point in self.theater.control_points_for(self.squadron.player):
if control_point == self.squadron.location:
continue
if not control_point.can_operate(self.squadron.aircraft):
continue
if control_point.unclaimed_parking() < size:
continue
yield control_point
class SquadronDialog(QDialog):
"""Dialog window showing a squadron."""
def __init__(
self,
ato_model: AtoModel,
squadron_model: SquadronModel,
theater: ConflictTheater,
parent,
) -> None:
super().__init__(parent)
self.ato_model = ato_model
self.squadron_model = squadron_model
self.setMinimumSize(1000, 440)
self.setWindowTitle(str(squadron_model.squadron))
# TODO: self.setWindowIcon()
layout = QVBoxLayout()
self.setLayout(layout)
columns = QHBoxLayout()
layout.addLayout(columns)
auto_assigned_tasks = AutoAssignedTaskControls(squadron_model)
columns.addLayout(auto_assigned_tasks)
self.pilot_list = PilotList(squadron_model)
self.pilot_list.selectionModel().selectionChanged.connect(
self.on_selection_changed
)
columns.addWidget(self.pilot_list)
button_panel = QHBoxLayout()
self.transfer_destination = SquadronDestinationComboBox(
squadron_model.squadron, theater
)
self.transfer_destination.currentIndexChanged.connect(
self.on_destination_changed
)
button_panel.addWidget(self.transfer_destination)
button_panel.addStretch()
layout.addLayout(button_panel)
self.toggle_ai_button = QPushButton()
self.reset_ai_toggle_state(self.pilot_list.currentIndex())
self.toggle_ai_button.setProperty("style", "start-button")
self.toggle_ai_button.clicked.connect(self.toggle_ai)
button_panel.addWidget(self.toggle_ai_button, alignment=Qt.AlignRight)
self.toggle_leave_button = QPushButton()
self.reset_leave_toggle_state(self.pilot_list.currentIndex())
self.toggle_leave_button.setProperty("style", "start-button")
self.toggle_leave_button.clicked.connect(self.toggle_leave)
button_panel.addWidget(self.toggle_leave_button, alignment=Qt.AlignRight)
@property
def squadron(self) -> Squadron:
return self.squadron_model.squadron
def _instant_relocate(self, destination: ControlPoint) -> None:
self.squadron.relocate_to(destination)
for _, f in self.squadron.flight_db.objects.items():
if f.squadron == self.squadron:
if isinstance(f.flight_plan, CustomFlightPlan):
for wpt in f.flight_plan.waypoints:
if wpt.waypoint_type == FlightWaypointType.LANDING_POINT:
wpt.control_point = destination
wpt.position = wpt.control_point.position
break
f.recreate_flight_plan()
def on_destination_changed(self, index: int) -> None:
with report_errors("Could not change squadron destination", self):
destination = self.transfer_destination.itemData(index)
if destination is self.squadron.location:
self.squadron.cancel_relocation()
elif self.ato_model.game.settings.enable_transfer_cheat:
self._instant_relocate(destination)
else:
self.squadron.plan_relocation(destination)
self.ato_model.replace_from_game(player=True)
def check_disabled_button_states(
self, button: QPushButton, index: QModelIndex
) -> bool:
if not index.isValid():
button.setText("No pilot selected")
button.setDisabled(True)
return True
pilot = self.squadron_model.pilot_at_index(index)
if not pilot.alive:
button.setText("Pilot is dead")
button.setDisabled(True)
return True
return False
def toggle_ai(self) -> None:
index = self.pilot_list.currentIndex()
if not index.isValid():
logging.error("Cannot toggle player/AI: no pilot is selected")
return
self.squadron_model.toggle_ai_state(index)
def reset_ai_toggle_state(self, index: QModelIndex) -> None:
if self.check_disabled_button_states(self.toggle_ai_button, index):
return
if not self.squadron_model.squadron.aircraft.flyable:
self.toggle_ai_button.setText("Not flyable")
self.toggle_ai_button.setDisabled(True)
return
self.toggle_ai_button.setEnabled(True)
pilot = self.squadron_model.pilot_at_index(index)
self.toggle_ai_button.setText(
"Convert to AI" if pilot.player else "Convert to player"
)
def toggle_leave(self) -> None:
index = self.pilot_list.currentIndex()
if not index.isValid():
logging.error("Cannot toggle on leave state: no pilot is selected")
return
self.squadron_model.toggle_leave_state(index)
def reset_leave_toggle_state(self, index: QModelIndex) -> None:
if self.check_disabled_button_states(self.toggle_leave_button, index):
return
pilot = self.squadron_model.pilot_at_index(index)
self.toggle_leave_button.setEnabled(
not pilot.on_leave or self.squadron_model.squadron.has_unfilled_pilot_slots
)
self.toggle_leave_button.setText(
"Return from leave" if pilot.on_leave else "Send on leave"
)
def on_selection_changed(
self, selected: QItemSelection, _deselected: QItemSelection
) -> None:
index = selected.indexes()[0]
self.reset_ai_toggle_state(index)
self.reset_leave_toggle_state(index)