2024-12-24 06:35:09 +01:00

35 lines
1.2 KiB
Python

from __future__ import annotations
from dataclasses import dataclass
from game.ato.flighttype import FlightType
from game.commander.tasks.packageplanningtask import PackagePlanningTask
from game.commander.theaterstate import TheaterState
from game.theater import ControlPoint
MARGIN = 4 # assume 4 aircraft can land without refueling
@dataclass
class PlanRecovery(PackagePlanningTask[ControlPoint]):
def preconditions_met(self, state: TheaterState) -> bool:
if (
state.context.coalition.player
and not state.context.settings.auto_ato_behavior_tankers
):
return False
ac_per_tanker = state.context.settings.aircraft_per_recovery_tanker
if not (
self.target in state.recovery_targets
and state.recovery_targets[self.target] >= ac_per_tanker + MARGIN
):
return False
return super().preconditions_met(state)
def apply_effects(self, state: TheaterState) -> None:
ac_per_tanker = state.context.settings.aircraft_per_recovery_tanker
state.recovery_targets[self.target] -= ac_per_tanker + MARGIN
def propose_flights(self) -> None:
self.propose_flight(FlightType.RECOVERY, 1)