dcs-retribution/gen/groundobjectsgen.py

77 lines
2.8 KiB
Python

import logging
from game import db
from .conflictgen import *
from .naming import *
from dcs.mission import *
from dcs.statics import *
FARP_FRONTLINE_DISTANCE = 10000
class GroundObjectsGenerator:
FARP_CAPACITY = 4
def __init__(self, mission: Mission, conflict: Conflict, game):
self.m = mission
self.conflict = conflict
self.game = game
def generate_farps(self, number_of_units=1) -> typing.Collection[StaticGroup]:
assert self.conflict.is_vector, "FARP could be generated only on frontline conflicts!"
for i, _ in enumerate(range(0, number_of_units, self.FARP_CAPACITY)):
heading = self.conflict.heading - 90
position = self.conflict.find_ground_position(self.conflict.center.point_from_heading(heading, FARP_FRONTLINE_DISTANCE), heading)
position = position.point_from_heading(0, i * 275)
yield self.m.farp(
country=self.m.country(self.game.player),
name="FARP",
position=position,
)
def generate(self):
side = self.m.country(self.game.enemy)
cp = None # type: ControlPoint
if self.conflict.attackers_side.name == self.game.player:
cp = self.conflict.to_cp
else:
cp = self.conflict.from_cp
for ground_object in cp.ground_objects:
if ground_object.dcs_identifier == "AA":
if ground_object.is_dead:
continue
unit_type = random.choice(self.game.commision_unit_types(cp, AirDefence))
assert unit_type is not None, "Cannot find unit type for GroundObject defense ({})!".format(cp)
group = self.m.vehicle_group(
country=side,
name=ground_object.string_identifier,
_type=unit_type,
position=ground_object.position,
heading=ground_object.heading,
)
logging.info("generated defense object identifier {} with mission id {}".format(group.name, group.id))
else:
if ground_object.dcs_identifier in warehouse_map:
static_type = warehouse_map[ground_object.dcs_identifier]
else:
static_type = fortification_map[ground_object.dcs_identifier]
group = self.m.static_group(
country=side,
name=ground_object.string_identifier,
_type=static_type,
position=ground_object.position,
heading=ground_object.heading,
dead=ground_object.is_dead,
)
logging.info("generated object identifier {} with mission id {}".format(group.name, group.id))