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During package planning we don't care about the details of the flight plan, just the layout (to check if the layout is threatened and we need escorts). Splitting these will allow us to reduce the amount of work that must be done in each loop of the planning phase, potentially caching attempted flight plans between loops.
34 lines
965 B
Python
34 lines
965 B
Python
from __future__ import annotations
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import logging
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from typing import Type
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from game.theater import Airfield
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from .formationattack import (
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FormationAttackBuilder,
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FormationAttackFlightPlan,
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FormationAttackLayout,
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)
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from .invalidobjectivelocation import InvalidObjectiveLocation
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from ..flightwaypointtype import FlightWaypointType
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class OcaRunwayFlightPlan(FormationAttackFlightPlan):
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@staticmethod
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def builder_type() -> Type[Builder]:
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return Builder
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class Builder(FormationAttackBuilder):
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def build(self) -> FormationAttackLayout:
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location = self.package.target
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if not isinstance(location, Airfield):
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logging.exception(
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f"Invalid Objective Location for OCA/Runway flight "
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f"{self.flight=} at {location=}."
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)
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raise InvalidObjectiveLocation(self.flight.flight_type, location)
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return self._build(FlightWaypointType.INGRESS_OCA_RUNWAY)
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