2022-02-19 13:51:18 -08:00

36 lines
849 B
Python

from __future__ import annotations
from datetime import datetime, timedelta
from typing import TYPE_CHECKING
from dcs import Point
from .flightstate import FlightState
from ..starttype import StartType
if TYPE_CHECKING:
from game.sim.gameupdateevents import GameUpdateEvents
class Completed(FlightState):
def on_game_tick(
self, events: GameUpdateEvents, time: datetime, duration: timedelta
) -> None:
return
@property
def is_waiting_for_start(self) -> bool:
return False
def estimate_position(self) -> Point:
return self.flight.arrival.position
@property
def spawn_type(self) -> StartType:
# TODO: May want to do something different to make these uncontrolled?
return StartType.COLD
@property
def description(self) -> str:
return "Completed"