mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
1381 lines
36 KiB
JavaScript
1381 lines
36 KiB
JavaScript
const ENABLE_EXPENSIVE_DEBUG_TOOLS = false;
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// Must be kept in sync with game.server.settings.ServerSettings.
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const HTTP_BACKEND = "http://[::1]:5000";
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const WS_BACKEND = "ws://[::1]:5000/eventstream";
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function getJson(endpoint) {
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return fetch(`${HTTP_BACKEND}${endpoint}`).then((response) =>
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response.json()
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);
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}
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const Colors = Object.freeze({
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Blue: "#0084ff",
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Red: "#c85050",
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Green: "#80BA80",
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Highlight: "#ffff00",
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});
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const Categories = Object.freeze([
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"aa",
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"allycamp",
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"ammo",
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"armor",
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"coastal",
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"comms",
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"derrick",
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"ewr",
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"factory",
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"farp",
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"fuel",
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"missile",
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"oil",
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"power",
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"ship",
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"village",
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"ware",
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"ww2bunker",
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]);
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const UnitState = Object.freeze({
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Alive: "alive",
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Damaged: "damaged",
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Destroyed: "destroyed",
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});
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class CpIcons {
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constructor() {
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this.icons = {};
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for (const player of [true, false]) {
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this.icons[player] = {};
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for (const state of Object.values(UnitState)) {
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this.icons[player][state] = {
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airfield: this.loadIcon("airfield", player, state),
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cv: this.loadIcon("cv", player, state),
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fob: this.loadIcon("fob", player, state),
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lha: this.loadIcon("lha", player, state),
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offmap: this.loadIcon("airfield", player, state),
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};
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}
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}
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}
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icon(category, player, state) {
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return this.icons[player][state][category];
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}
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loadIcon(category, player, state) {
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const color = player ? "blue" : "red";
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return new L.Icon({
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iconUrl: `../ground_assets/${category}_${color}_${state}.svg`,
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iconSize: [32, 32],
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});
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}
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}
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class TgoIcons {
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constructor() {
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this.icons = {};
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for (const category of Categories) {
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this.icons[category] = {};
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for (const player of [true, false]) {
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this.icons[category][player] = {};
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for (const state of Object.values(UnitState)) {
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this.icons[category][player][state] = this.loadIcon(
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category,
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player,
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state
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);
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}
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}
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}
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}
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icon(category, player, state) {
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return this.icons[category][player][state];
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}
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loadIcon(category, player, state) {
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const color = player ? "blue" : "red";
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return new L.Icon({
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iconUrl: `../ground_assets/${category}_${color}_${state}.svg`,
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iconSize: [32, 32],
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});
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}
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loadLegacyIcon(category, player) {
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const playerSuffix = player ? "_blue" : "";
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return new L.Icon({
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iconUrl: `../ground_assets/${category}${playerSuffix}.png`,
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});
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}
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}
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class AirIcons {
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constructor() {
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this.icons = {};
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for (const player of [true, false]) {
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this.icons[player] = {};
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for (const selected of [true, false]) {
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this.icons[player][selected] = this.loadIcon(
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"unspecified",
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player,
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selected
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);
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}
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}
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}
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icon(_category, player, selected) {
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return this.icons[player][selected];
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}
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loadIcon(category, player, selected) {
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var color;
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if (selected) {
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color = "selected";
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} else {
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color = player ? "blue" : "red";
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}
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return new L.Icon({
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iconUrl: `../air_assets/${category}_${color}.svg`,
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iconSize: [24, 24],
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});
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}
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}
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const Icons = Object.freeze({
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ControlPoints: new CpIcons(),
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Objectives: new TgoIcons(),
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AirIcons: new AirIcons(),
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});
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function metersToNauticalMiles(meters) {
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return meters * 0.000539957;
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}
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function formatLatLng(latLng) {
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const lat = latLng.lat.toFixed(2);
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const lng = latLng.lng.toFixed(2);
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const ns = lat >= 0 ? "N" : "S";
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const ew = lng >= 0 ? "E" : "W";
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return `${lat}°${ns} ${lng}°${ew}`;
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}
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const map = L.map("map", {
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doubleClickZoom: false,
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zoomControl: false,
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}).setView([0, 0], 3);
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L.control.scale({ maxWidth: 200 }).addTo(map);
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const rulerOptions = {
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position: "topleft",
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circleMarker: {
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color: Colors.Highlight,
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radius: 2,
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},
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lineStyle: {
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color: Colors.Highlight,
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dashArray: "1,6",
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},
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lengthUnit: {
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display: "nm",
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decimal: "2",
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factor: 0.539956803,
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label: "Distance:",
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},
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angleUnit: {
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display: "°",
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decimal: 0,
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label: "Bearing:",
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},
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};
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L.control.ruler(rulerOptions).addTo(map);
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// https://esri.github.io/esri-leaflet/api-reference/layers/basemap-layer.html
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const baseLayers = {
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"Imagery Clarity": L.esri.basemapLayer("ImageryClarity", { maxZoom: 17 }),
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"Imagery Firefly": L.esri.basemapLayer("ImageryFirefly", { maxZoom: 17 }),
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Topographic: L.esri.basemapLayer("Topographic", { maxZoom: 16 }),
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};
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const defaultBaseMap = baseLayers["Imagery Clarity"];
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defaultBaseMap.addTo(map);
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// Enabled by default, so addTo(map).
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const controlPointsLayer = L.layerGroup().addTo(map);
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const aircraftLayer = L.layerGroup().addTo(map);
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const airDefensesLayer = L.layerGroup().addTo(map);
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const factoriesLayer = L.layerGroup().addTo(map);
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const shipsLayer = L.layerGroup().addTo(map);
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const groundObjectsLayer = L.layerGroup().addTo(map);
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const supplyRoutesLayer = L.layerGroup().addTo(map);
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const frontLinesLayer = L.layerGroup().addTo(map);
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const redSamThreatLayer = L.layerGroup().addTo(map);
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const blueFlightPlansLayer = L.layerGroup().addTo(map);
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const combatLayer = L.layerGroup().addTo(map);
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// Added to map by the user via layer controls.
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const blueSamThreatLayer = L.layerGroup();
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const blueSamDetectionLayer = L.layerGroup();
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const redSamDetectionLayer = L.layerGroup();
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const redFlightPlansLayer = L.layerGroup();
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const selectedFlightPlansLayer = L.layerGroup();
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const allFlightPlansLayer = L.layerGroup();
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const blueFullThreatZones = L.layerGroup();
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const blueAircraftThreatZones = L.layerGroup();
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const blueAirDefenseThreatZones = L.layerGroup();
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const blueRadarSamThreatZones = L.layerGroup();
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const redFullThreatZones = L.layerGroup();
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const redAircraftThreatZones = L.layerGroup();
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const redAirDefenseThreatZones = L.layerGroup();
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const redRadarSamThreatZones = L.layerGroup();
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const blueNavmesh = L.layerGroup();
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const redNavmesh = L.layerGroup();
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const inclusionZones = L.layerGroup();
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const exclusionZones = L.layerGroup();
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const seaZones = L.layerGroup();
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const unculledZones = L.layerGroup();
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const noWaypointZones = L.layerGroup();
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const ipZones = L.layerGroup();
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const joinZones = L.layerGroup();
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const holdZones = L.layerGroup();
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const debugControlGroups = {
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"Blue Threat Zones": {
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Hide: L.layerGroup().addTo(map),
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Full: blueFullThreatZones,
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Aircraft: blueAircraftThreatZones,
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"Air Defenses": blueAirDefenseThreatZones,
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"Radar SAMs": blueRadarSamThreatZones,
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},
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"Red Threat Zones": {
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Hide: L.layerGroup().addTo(map),
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Full: redFullThreatZones,
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Aircraft: redAircraftThreatZones,
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"Air Defenses": redAirDefenseThreatZones,
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"Radar SAMs": redRadarSamThreatZones,
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},
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Navmeshes: {
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Hide: L.layerGroup().addTo(map),
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Blue: blueNavmesh,
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Red: redNavmesh,
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},
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"Map Zones": {
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"Inclusion zones": inclusionZones,
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"Exclusion zones": exclusionZones,
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"Sea zones": seaZones,
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"Culling exclusion zones": unculledZones,
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},
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};
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if (ENABLE_EXPENSIVE_DEBUG_TOOLS) {
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debugControlGroups["Waypoint Zones"] = {
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None: noWaypointZones,
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"IP Zones": ipZones,
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"Join Zones": joinZones,
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"Hold Zones": holdZones,
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};
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}
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// Main map controls. These are the ones that we expect users to interact with.
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// These are always open, which unfortunately means that the scroll bar will not
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// appear if the menu doesn't fit. This fits in the smallest window size we
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// allow, but may need to start auto-collapsing it (or fix the plugin to add a
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// scrollbar when non-collapsing) if it gets much larger.
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L.control
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.groupedLayers(
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baseLayers,
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{
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"Units and locations": {
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"Control points": controlPointsLayer,
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Aircraft: aircraftLayer,
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"Active combat": combatLayer,
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"Air defenses": airDefensesLayer,
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Factories: factoriesLayer,
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Ships: shipsLayer,
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"Other ground objects": groundObjectsLayer,
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"Supply routes": supplyRoutesLayer,
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"Front lines": frontLinesLayer,
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},
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"Enemy Air Defenses": {
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"Enemy SAM threat range": redSamThreatLayer,
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"Enemy SAM detection range": redSamDetectionLayer,
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},
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"Allied Air Defenses": {
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"Ally SAM threat range": blueSamThreatLayer,
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"Ally SAM detection range": blueSamDetectionLayer,
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},
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"Flight Plans": {
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Hide: L.layerGroup(),
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"Show selected blue": selectedFlightPlansLayer,
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"Show all blue": blueFlightPlansLayer,
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"Show all red": redFlightPlansLayer,
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"Show all": allFlightPlansLayer,
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},
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},
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{
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collapsed: false,
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exclusiveGroups: ["Flight Plans"],
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groupCheckboxes: true,
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}
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)
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.addTo(map);
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// Debug map controls. Hover over to open. Not something most users will want or
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// need to interact with.
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L.control
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.groupedLayers(null, debugControlGroups, {
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position: "topleft",
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exclusiveGroups: [
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"Blue Threat Zones",
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"Red Threat Zones",
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"Navmeshes",
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"Waypoint Zones",
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],
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groupCheckboxes: true,
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})
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.addTo(map);
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let game;
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new QWebChannel(qt.webChannelTransport, function (channel) {
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const ws = new WebSocket(WS_BACKEND);
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ws.addEventListener("message", (event) => {
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handleStreamedEvents(JSON.parse(event.data));
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});
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ws.addEventListener("close", (event) => {
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console.log(`Websocket closed: ${event}`);
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});
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ws.addEventListener("error", (error) => {
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console.log(`Websocket error: ${error}`);
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});
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game = channel.objects.game;
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drawInitialMap();
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game.cleared.connect(clearAllLayers);
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game.mapCenterChanged.connect(recenterMap);
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game.controlPointsChanged.connect(drawControlPoints);
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game.groundObjectsChanged.connect(drawGroundObjects);
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game.supplyRoutesChanged.connect(drawSupplyRoutes);
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game.frontLinesChanged.connect(drawFrontLines);
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game.flightsChanged.connect(drawAircraft);
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game.threatZonesChanged.connect(drawThreatZones);
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game.navmeshesChanged.connect(drawNavmeshes);
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game.mapZonesChanged.connect(drawMapZones);
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game.unculledZonesChanged.connect(drawUnculledZones);
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game.selectedFlightChanged.connect(updateSelectedFlight);
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});
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function handleStreamedEvents(events) {
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for (const [flightId, position] of Object.entries(events.updated_flights)) {
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Flight.withId(flightId).drawAircraftLocation(position);
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}
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for (const combat of events.new_combats) {
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redrawCombat(combat);
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}
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for (const combat of events.updated_combats) {
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redrawCombat(combat);
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}
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}
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function recenterMap(center) {
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map.setView(center, 8, { animate: true, duration: 1 });
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}
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function updateSelectedFlight(id) {
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if (id == null) {
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holdZones.clearLayers();
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ipZones.clearLayers();
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joinZones.clearLayers();
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return;
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}
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drawHoldZones(id);
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drawIpZones(id);
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drawJoinZones(id);
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}
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class ControlPoint {
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constructor(cp) {
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this.cp = cp;
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// The behavior we want is for the CP to be draggable when it has no
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// destination, but for the destination to be draggable when it does. The
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// primary marker is always shown and draggable. When a destination exists,
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// the primary marker marks the destination and the secondary marker marks
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// the location. When no destination exists, the primary marker marks the
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// location and the secondary marker is not shown.
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this.primaryMarker = this.makePrimaryMarker();
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this.secondaryMarker = this.makeSecondaryMarker();
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this.path = this.makePath();
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this.attachTooltipsAndHandlers();
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this.cp.destinationChanged.connect(() => this.onDestinationChanged());
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}
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icon() {
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return Icons.ControlPoints.icon(
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this.cp.category,
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this.cp.blue,
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this.cp.status
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);
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}
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hasDestination() {
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return this.cp.destination.length > 0;
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}
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hideDestination() {
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this.secondaryMarker.removeFrom(controlPointsLayer);
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this.path.removeFrom(controlPointsLayer);
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}
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setDestination(destination) {
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this.cp.setDestination([destination.lat, destination.lng]).then((err) => {
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if (err) {
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console.log(`Could not set control point destination: ${err}`);
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this.locationMarker().bindPopup(err).openPopup();
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// Reset markers and paths on error. On success this happens when we get
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// the destinationChanged signal from the backend.
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this.onDestinationChanged();
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}
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});
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}
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onDrag(destination) {
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this.path.setLatLngs([this.cp.position, destination]);
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this.path.addTo(controlPointsLayer);
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const distance = metersToNauticalMiles(
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destination.distanceTo(this.cp.position)
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);
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this.primaryMarker.unbindTooltip();
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this.primaryMarker.bindTooltip(
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`Move ${distance.toFixed(1)}nm to ${formatLatLng(destination)}`,
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{
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permanent: true,
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}
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);
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this.cp
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.destinationInRange([destination.lat, destination.lng])
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.then((inRange) => {
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this.path.setStyle({
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color: inRange ? Colors.Green : Colors.Red,
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});
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});
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}
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detachTooltipsAndHandlers() {
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this.primaryMarker.unbindTooltip();
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this.primaryMarker.off("click");
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this.primaryMarker.off("contextmenu");
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this.secondaryMarker.unbindTooltip();
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this.secondaryMarker.off("click");
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this.secondaryMarker.off("contextmenu");
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}
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locationMarker(dragging = false) {
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return this.hasDestination() || dragging
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? this.secondaryMarker
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: this.primaryMarker;
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}
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destinationMarker() {
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return this.hasDestination() ? this.primaryMarker : null;
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}
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attachTooltipsAndHandlers(dragging = false) {
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this.detachTooltipsAndHandlers();
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const locationMarker = this.locationMarker(dragging);
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const destinationMarker = this.destinationMarker();
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locationMarker
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.bindTooltip(`<h3 style="margin: 0;">${this.cp.name}</h3>`)
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.on("click", () => {
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this.cp.showInfoDialog();
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})
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.on("contextmenu", () => {
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this.cp.showPackageDialog();
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});
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if (destinationMarker != null) {
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const origin = locationMarker.getLatLng();
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const destination = destinationMarker.getLatLng();
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const distance = metersToNauticalMiles(
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destination.distanceTo(origin)
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).toFixed(1);
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const dest = formatLatLng(destination);
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destinationMarker.bindTooltip(
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`${this.cp.name} moving ${distance}nm to ${dest} next turn`
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);
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destinationMarker.on("contextmenu", () => this.cp.cancelTravel());
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destinationMarker.addTo(map);
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}
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}
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makePrimaryMarker() {
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const location = this.hasDestination()
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? this.cp.destination
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: this.cp.position;
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// We might draw other markers on top of the CP. The tooltips from the other
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// markers are helpful so we want to keep them, but make sure the CP is
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// always the clickable thing.
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return L.marker(location, {
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icon: this.icon(),
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zIndexOffset: 1000,
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draggable: this.cp.mobile,
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autoPan: true,
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})
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.on("dragstart", () => {
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this.secondaryMarker.addTo(controlPointsLayer);
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this.attachTooltipsAndHandlers(true);
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})
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.on("drag", (event) => {
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|
const marker = event.target;
|
|
const newPosition = marker.getLatLng();
|
|
this.onDrag(newPosition);
|
|
})
|
|
.on("dragend", (event) => {
|
|
const marker = event.target;
|
|
const newPosition = marker.getLatLng();
|
|
this.setDestination(newPosition);
|
|
})
|
|
.addTo(map);
|
|
}
|
|
|
|
makeSecondaryMarker() {
|
|
return L.marker(this.cp.position, {
|
|
icon: this.icon(),
|
|
zIndexOffset: 1000,
|
|
});
|
|
}
|
|
|
|
makePath() {
|
|
const destination = this.hasDestination() ? this.cp.destination : [0, 0];
|
|
return L.polyline([this.cp.position, destination], {
|
|
color: Colors.Green,
|
|
weight: 1,
|
|
interactive: false,
|
|
});
|
|
}
|
|
|
|
onDestinationChanged() {
|
|
if (this.hasDestination()) {
|
|
this.primaryMarker.setLatLng(this.cp.destination);
|
|
this.primaryMarker.setOpacity(0.5);
|
|
this.secondaryMarker.addTo(controlPointsLayer);
|
|
this.path.setLatLngs([this.cp.position, this.cp.destination]);
|
|
this.path.addTo(controlPointsLayer);
|
|
this.path.setStyle({ color: Colors.Green });
|
|
} else {
|
|
this.hideDestination();
|
|
this.primaryMarker.setLatLng(this.cp.position);
|
|
this.primaryMarker.setOpacity(1);
|
|
}
|
|
this.attachTooltipsAndHandlers();
|
|
}
|
|
|
|
drawDestination() {
|
|
this.secondaryMarker.addTo(controlPointsLayer);
|
|
this.path.addTo(controlPointsLayer);
|
|
}
|
|
|
|
draw() {
|
|
this.primaryMarker.addTo(controlPointsLayer);
|
|
if (this.hasDestination()) {
|
|
this.drawDestination();
|
|
}
|
|
}
|
|
}
|
|
|
|
function drawControlPoints() {
|
|
controlPointsLayer.clearLayers();
|
|
game.controlPoints.forEach((cp) => {
|
|
new ControlPoint(cp).draw();
|
|
});
|
|
}
|
|
|
|
class TheaterGroundObject {
|
|
constructor(tgo) {
|
|
this.tgo = tgo;
|
|
}
|
|
|
|
samIsThreat() {
|
|
for (const range of this.tgo.samThreatRanges) {
|
|
if (range > 0) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
icon() {
|
|
let state;
|
|
if (this.tgo.dead) {
|
|
state = UnitState.Destroyed;
|
|
} else if (this.tgo.category == "aa" && !this.samIsThreat()) {
|
|
state = UnitState.Damaged;
|
|
} else {
|
|
state = UnitState.Alive;
|
|
}
|
|
return Icons.Objectives.icon(this.tgo.category, this.tgo.blue, state);
|
|
}
|
|
|
|
layer() {
|
|
switch (this.tgo.category) {
|
|
case "aa":
|
|
return airDefensesLayer;
|
|
case "factory":
|
|
return factoriesLayer;
|
|
case "ship":
|
|
return shipsLayer;
|
|
default:
|
|
return groundObjectsLayer;
|
|
}
|
|
}
|
|
|
|
drawSamThreats() {
|
|
const detectionLayer = this.tgo.blue
|
|
? blueSamDetectionLayer
|
|
: redSamDetectionLayer;
|
|
const threatLayer = this.tgo.blue ? blueSamThreatLayer : redSamThreatLayer;
|
|
const threatColor = this.tgo.blue ? Colors.Blue : Colors.Red;
|
|
const detectionColor = this.tgo.blue ? "#bb89ff" : "#eee17b";
|
|
|
|
this.tgo.samDetectionRanges.forEach((range) => {
|
|
L.circle(this.tgo.position, {
|
|
radius: range,
|
|
color: detectionColor,
|
|
fill: false,
|
|
weight: 1,
|
|
interactive: false,
|
|
}).addTo(detectionLayer);
|
|
});
|
|
|
|
this.tgo.samThreatRanges.forEach((range) => {
|
|
L.circle(this.tgo.position, {
|
|
radius: range,
|
|
color: threatColor,
|
|
fill: false,
|
|
weight: 2,
|
|
interactive: false,
|
|
}).addTo(threatLayer);
|
|
});
|
|
}
|
|
|
|
draw() {
|
|
if (!this.tgo.blue && this.tgo.dead) {
|
|
// Don't bother drawing dead opfor TGOs. Blue is worth showing because
|
|
// some of them can be repaired, but the player can't interact with dead
|
|
// red things so there's no point in showing them.
|
|
return;
|
|
}
|
|
|
|
L.marker(this.tgo.position, { icon: this.icon() })
|
|
.bindTooltip(
|
|
`${this.tgo.name} (${
|
|
this.tgo.controlPointName
|
|
})<br />${this.tgo.units.join("<br />")}`
|
|
)
|
|
.on("click", () => this.tgo.showInfoDialog())
|
|
.on("contextmenu", () => this.tgo.showPackageDialog())
|
|
.addTo(this.layer());
|
|
this.drawSamThreats();
|
|
}
|
|
}
|
|
|
|
function drawGroundObjects() {
|
|
airDefensesLayer.clearLayers();
|
|
factoriesLayer.clearLayers();
|
|
shipsLayer.clearLayers();
|
|
groundObjectsLayer.clearLayers();
|
|
blueSamDetectionLayer.clearLayers();
|
|
redSamDetectionLayer.clearLayers();
|
|
blueSamThreatLayer.clearLayers();
|
|
redSamThreatLayer.clearLayers();
|
|
game.groundObjects.forEach((tgo) => {
|
|
new TheaterGroundObject(tgo).draw();
|
|
});
|
|
}
|
|
|
|
function drawSupplyRoutes() {
|
|
supplyRoutesLayer.clearLayers();
|
|
game.supplyRoutes.forEach((route) => {
|
|
let color;
|
|
if (route.frontActive) {
|
|
color = Colors.Red;
|
|
} else if (route.blue) {
|
|
color = "#2d3e50";
|
|
} else {
|
|
color = "#8c1414";
|
|
}
|
|
const line = L.polyline(route.points, {
|
|
color: color,
|
|
weight: route.isSea ? 4 : 6,
|
|
}).addTo(supplyRoutesLayer);
|
|
const activeTransports = route.activeTransports;
|
|
if (activeTransports.length > 0) {
|
|
line.bindTooltip(activeTransports.join("<br />"));
|
|
L.polyline(route.points, {
|
|
color: "#ffffff",
|
|
weight: 2,
|
|
}).addTo(supplyRoutesLayer);
|
|
} else {
|
|
line.bindTooltip("This supply route is inactive.");
|
|
}
|
|
});
|
|
}
|
|
|
|
function drawFrontLines() {
|
|
frontLinesLayer.clearLayers();
|
|
game.frontLines.forEach((front) => {
|
|
L.polyline(front.extents, { weight: 8, color: "#fe7d0a" })
|
|
.on("contextmenu", function () {
|
|
front.showPackageDialog();
|
|
})
|
|
.addTo(frontLinesLayer);
|
|
});
|
|
}
|
|
|
|
const SHOW_WAYPOINT_INFO_AT_ZOOM = 9;
|
|
|
|
class Waypoint {
|
|
constructor(waypoint, flight) {
|
|
this.waypoint = waypoint;
|
|
this.flight = flight;
|
|
this.marker = this.makeMarker();
|
|
this.waypoint.positionChanged.connect(() => this.relocate());
|
|
this.waypoint.timingChanged.connect(() => this.updateDescription());
|
|
}
|
|
|
|
position() {
|
|
return this.waypoint.position;
|
|
}
|
|
|
|
shouldMark() {
|
|
// We don't need a marker for the departure waypoint (and it's likely
|
|
// coincident with the landing waypoint, so hard to see). We do want to draw
|
|
// the path from it though.
|
|
//
|
|
// We also don't need the landing waypoint since we'll be drawing that path
|
|
// as well and it's clear what it is, and only obscured the CP icon.
|
|
//
|
|
// The divert waypoint also obscures the CP. We don't draw the path to it,
|
|
// but it can be seen in the flight settings page so it's not really a
|
|
// problem to exclude it.
|
|
//
|
|
// Bullseye ought to be (but currently isn't) drawn *once* rather than as a
|
|
// flight waypoint.
|
|
return !(
|
|
this.waypoint.isTakeoff ||
|
|
this.waypoint.isLanding ||
|
|
this.waypoint.isDivert ||
|
|
this.waypoint.isBullseye
|
|
);
|
|
}
|
|
|
|
draggable() {
|
|
// Target *points* are the exact location of a unit, whereas the target area
|
|
// is only the center of the objective. Allow moving the latter since its
|
|
// exact location isn't very important.
|
|
//
|
|
// Landing, and divert should be changed in the flight settings UI, takeoff
|
|
// cannot be changed because that's where the plane is.
|
|
//
|
|
// Moving the bullseye reference only makes it wrong.
|
|
return !(
|
|
this.waypoint.isTargetPoint ||
|
|
this.waypoint.isTakeoff ||
|
|
this.waypoint.isLanding ||
|
|
this.waypoint.isDivert ||
|
|
this.waypoint.isBullseye
|
|
);
|
|
}
|
|
|
|
description(dragging) {
|
|
const timing = dragging
|
|
? "Waiting to recompute TOT..."
|
|
: this.waypoint.timing;
|
|
return (
|
|
`${this.waypoint.number} ${this.waypoint.name}<br />` +
|
|
`${this.waypoint.altitudeFt} ft ${this.waypoint.altitudeReference}<br />` +
|
|
`${timing}`
|
|
);
|
|
}
|
|
|
|
relocate() {
|
|
this.marker.setLatLng(this.waypoint.position);
|
|
}
|
|
|
|
updateDescription(dragging) {
|
|
this.marker.setTooltipContent(this.description(dragging));
|
|
}
|
|
|
|
makeMarker() {
|
|
const zoom = map.getZoom();
|
|
return L.marker(this.waypoint.position, { draggable: this.draggable() })
|
|
.bindTooltip(this.description(), {
|
|
permanent: zoom >= SHOW_WAYPOINT_INFO_AT_ZOOM,
|
|
})
|
|
.on("dragstart", (e) => {
|
|
this.updateDescription(true);
|
|
})
|
|
.on("drag", (e) => {
|
|
const marker = e.target;
|
|
const destination = marker.getLatLng();
|
|
this.flight.updatePath(this.waypoint.number, destination);
|
|
})
|
|
.on("dragend", (e) => {
|
|
const marker = e.target;
|
|
const destination = marker.getLatLng();
|
|
this.waypoint
|
|
.setPosition([destination.lat, destination.lng])
|
|
.then((err) => {
|
|
if (err) {
|
|
console.log(err);
|
|
marker.bindPopup(err);
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
includeInPath() {
|
|
return !this.waypoint.isDivert && !this.waypoint.isBullseye;
|
|
}
|
|
}
|
|
|
|
class Flight {
|
|
static registeredFlights = {};
|
|
|
|
constructor(flight) {
|
|
this.flight = flight;
|
|
this.id = flight.id;
|
|
this.flightPlan = this.flight.flightPlan.map((p) => new Waypoint(p, this));
|
|
this.aircraft = null;
|
|
this.path = null;
|
|
this.markers = [];
|
|
this.commitBoundary = null;
|
|
this.flight.selectedChanged.connect(() => this.draw());
|
|
this.flight.flightPlanChanged.connect(() => this.drawFlightPlan());
|
|
this.flight.commitBoundaryChanged.connect(() => this.drawCommitBoundary());
|
|
Flight.registerFlight(this);
|
|
}
|
|
|
|
static clearRegisteredFlights() {
|
|
Flight.registeredFlights = {};
|
|
}
|
|
|
|
static registerFlight(flight) {
|
|
Flight.registeredFlights[flight.id] = flight;
|
|
}
|
|
|
|
static withId(id) {
|
|
return Flight.registeredFlights[id];
|
|
}
|
|
|
|
shouldMark(waypoint) {
|
|
return this.flight.selected && waypoint.shouldMark();
|
|
}
|
|
|
|
flightPlanLayer() {
|
|
return this.flight.blue ? blueFlightPlansLayer : redFlightPlansLayer;
|
|
}
|
|
|
|
updatePath(idx, position) {
|
|
const points = this.path.getLatLngs();
|
|
points[idx] = position;
|
|
this.path.setLatLngs(points);
|
|
}
|
|
|
|
drawPath(path) {
|
|
const color = this.flight.blue ? Colors.Blue : Colors.Red;
|
|
const layer = this.flightPlanLayer();
|
|
if (this.flight.selected) {
|
|
this.path = L.polyline(path, {
|
|
color: Colors.Highlight,
|
|
interactive: false,
|
|
})
|
|
.addTo(selectedFlightPlansLayer)
|
|
.addTo(layer)
|
|
.addTo(allFlightPlansLayer);
|
|
} else {
|
|
this.path = L.polyline(path, { color: color, interactive: false })
|
|
.addTo(layer)
|
|
.addTo(allFlightPlansLayer);
|
|
}
|
|
}
|
|
|
|
draw() {
|
|
this.drawAircraftLocation();
|
|
this.drawFlightPlan();
|
|
this.drawCommitBoundary();
|
|
}
|
|
|
|
drawAircraftLocation(position = null) {
|
|
if (this.aircraft != null) {
|
|
this.aircraft.removeFrom(aircraftLayer);
|
|
this.aircraft = null;
|
|
}
|
|
if (position == null) {
|
|
position = this.flight.position;
|
|
}
|
|
if (position.length > 0) {
|
|
this.aircraft = L.marker(position, {
|
|
icon: Icons.AirIcons.icon(
|
|
"fighter",
|
|
this.flight.blue,
|
|
this.flight.selected
|
|
),
|
|
}).addTo(aircraftLayer);
|
|
}
|
|
}
|
|
|
|
drawCommitBoundary() {
|
|
if (this.commitBoundary != null) {
|
|
this.commitBoundary
|
|
.removeFrom(selectedFlightPlansLayer)
|
|
.removeFrom(this.flightPlanLayer())
|
|
.removeFrom(allFlightPlansLayer);
|
|
}
|
|
if (this.flight.selected) {
|
|
if (this.flight.commitBoundary) {
|
|
this.commitBoundary = L.polyline(this.flight.commitBoundary, {
|
|
color: Colors.Highlight,
|
|
weight: 1,
|
|
interactive: false,
|
|
})
|
|
.addTo(selectedFlightPlansLayer)
|
|
.addTo(this.flightPlanLayer())
|
|
.addTo(allFlightPlansLayer);
|
|
}
|
|
}
|
|
}
|
|
|
|
clearFlightPlan() {
|
|
for (const marker of this.markers) {
|
|
marker
|
|
.removeFrom(selectedFlightPlansLayer)
|
|
.removeFrom(this.flightPlanLayer())
|
|
.removeFrom(allFlightPlansLayer);
|
|
}
|
|
this.markers = [];
|
|
if (this.path != null) {
|
|
this.path
|
|
.removeFrom(selectedFlightPlansLayer)
|
|
.removeFrom(this.flightPlanLayer())
|
|
.removeFrom(allFlightPlansLayer);
|
|
}
|
|
}
|
|
|
|
drawFlightPlan() {
|
|
this.clearFlightPlan();
|
|
this.flight.flightIsInAto().then((inAto) => {
|
|
if (!inAto) {
|
|
// HACK: The signal to redraw the ATO following package/flight deletion
|
|
// and the signal to change flight/package selection due to UI selection
|
|
// change come in an arbitrary order. If redraw signal comes first the
|
|
// UI will clear the map and redraw, but then when the UI updates
|
|
// selection away from the (now deleted) flight/package it calls
|
|
// deselect, which redraws the deleted flight plan in its deselected
|
|
// state.
|
|
//
|
|
// Avoid this by checking that the flight is still in the coalition's
|
|
// ATO before drawing.
|
|
return;
|
|
}
|
|
const path = [];
|
|
this.flightPlan.forEach((waypoint) => {
|
|
if (waypoint.includeInPath()) {
|
|
path.push(waypoint.position());
|
|
}
|
|
if (this.shouldMark(waypoint)) {
|
|
waypoint.marker
|
|
.addTo(selectedFlightPlansLayer)
|
|
.addTo(this.flightPlanLayer())
|
|
.addTo(allFlightPlansLayer);
|
|
this.markers.push(waypoint.marker);
|
|
}
|
|
});
|
|
|
|
this.drawPath(path);
|
|
});
|
|
}
|
|
}
|
|
|
|
function drawAircraft() {
|
|
Flight.clearRegisteredFlights();
|
|
aircraftLayer.clearLayers();
|
|
blueFlightPlansLayer.clearLayers();
|
|
redFlightPlansLayer.clearLayers();
|
|
selectedFlightPlansLayer.clearLayers();
|
|
allFlightPlansLayer.clearLayers();
|
|
let selected = null;
|
|
game.flights.forEach((flight) => {
|
|
// Draw the selected waypoint last so it's on top. bringToFront only brings
|
|
// it to the front of the *extant* elements, so any flights drawn later will
|
|
// be drawn on top. We could fight with manual Z-indexes but leaflet does a
|
|
// lot of that automatically so it'd be error prone.
|
|
if (flight.selected) {
|
|
selected = flight;
|
|
} else {
|
|
new Flight(flight).draw();
|
|
}
|
|
});
|
|
|
|
if (selected != null) {
|
|
new Flight(selected).draw();
|
|
}
|
|
}
|
|
|
|
function _drawThreatZones(zones, layer, player) {
|
|
const color = player ? Colors.Blue : Colors.Red;
|
|
for (const zone of zones) {
|
|
L.polyline(zone, {
|
|
color: color,
|
|
weight: 1,
|
|
fill: true,
|
|
fillOpacity: 0.4,
|
|
noClip: true,
|
|
interactive: false,
|
|
}).addTo(layer);
|
|
}
|
|
}
|
|
|
|
function drawThreatZones() {
|
|
blueFullThreatZones.clearLayers();
|
|
blueAircraftThreatZones.clearLayers();
|
|
blueAirDefenseThreatZones.clearLayers();
|
|
blueRadarSamThreatZones.clearLayers();
|
|
redFullThreatZones.clearLayers();
|
|
redAircraftThreatZones.clearLayers();
|
|
redAirDefenseThreatZones.clearLayers();
|
|
redRadarSamThreatZones.clearLayers();
|
|
|
|
_drawThreatZones(game.threatZones.blue.full, blueFullThreatZones, true);
|
|
_drawThreatZones(
|
|
game.threatZones.blue.aircraft,
|
|
blueAircraftThreatZones,
|
|
true
|
|
);
|
|
_drawThreatZones(
|
|
game.threatZones.blue.airDefenses,
|
|
blueAirDefenseThreatZones,
|
|
true
|
|
);
|
|
_drawThreatZones(
|
|
game.threatZones.blue.radarSams,
|
|
blueRadarSamThreatZones,
|
|
true
|
|
);
|
|
|
|
_drawThreatZones(game.threatZones.red.full, redFullThreatZones, false);
|
|
_drawThreatZones(
|
|
game.threatZones.red.aircraft,
|
|
redAircraftThreatZones,
|
|
false
|
|
);
|
|
_drawThreatZones(
|
|
game.threatZones.red.airDefenses,
|
|
redAirDefenseThreatZones,
|
|
false
|
|
);
|
|
_drawThreatZones(
|
|
game.threatZones.red.radarSams,
|
|
redRadarSamThreatZones,
|
|
false
|
|
);
|
|
}
|
|
|
|
function drawNavmesh(zones, layer) {
|
|
for (const zone of zones) {
|
|
L.polyline(zone.poly, {
|
|
color: "#000000",
|
|
weight: 1,
|
|
fillColor: zone.threatened ? "#ff0000" : "#00ff00",
|
|
fill: true,
|
|
fillOpacity: 0.1,
|
|
noClip: true,
|
|
interactive: false,
|
|
}).addTo(layer);
|
|
}
|
|
}
|
|
|
|
function drawNavmeshes() {
|
|
blueNavmesh.clearLayers();
|
|
redNavmesh.clearLayers();
|
|
|
|
drawNavmesh(game.navmeshes.blue, blueNavmesh);
|
|
drawNavmesh(game.navmeshes.red, redNavmesh);
|
|
}
|
|
|
|
function drawMapZones() {
|
|
seaZones.clearLayers();
|
|
inclusionZones.clearLayers();
|
|
exclusionZones.clearLayers();
|
|
|
|
for (const zone of game.mapZones.seaZones) {
|
|
L.polygon(zone, {
|
|
color: "#344455",
|
|
fillColor: "#344455",
|
|
fillOpacity: 1,
|
|
interactive: false,
|
|
}).addTo(seaZones);
|
|
}
|
|
|
|
for (const zone of game.mapZones.inclusionZones) {
|
|
L.polygon(zone, {
|
|
color: "#969696",
|
|
fillColor: "#4b4b4b",
|
|
fillOpacity: 1,
|
|
interactive: false,
|
|
}).addTo(inclusionZones);
|
|
}
|
|
|
|
for (const zone of game.mapZones.exclusionZones) {
|
|
L.polygon(zone, {
|
|
color: "#969696",
|
|
fillColor: "#303030",
|
|
fillOpacity: 1,
|
|
interactive: false,
|
|
}).addTo(exclusionZones);
|
|
}
|
|
}
|
|
|
|
function drawUnculledZones() {
|
|
unculledZones.clearLayers();
|
|
|
|
for (const zone of game.unculledZones) {
|
|
L.circle(zone.position, {
|
|
radius: zone.radius,
|
|
color: "#b4ff8c",
|
|
fill: false,
|
|
interactive: false,
|
|
}).addTo(unculledZones);
|
|
}
|
|
}
|
|
|
|
function drawIpZones(id) {
|
|
ipZones.clearLayers();
|
|
|
|
if (!ENABLE_EXPENSIVE_DEBUG_TOOLS) {
|
|
return;
|
|
}
|
|
|
|
getJson(`/debug/waypoint-geometries/ip/${id}`).then((iz) => {
|
|
L.polygon(iz.homeBubble, {
|
|
color: Colors.Highlight,
|
|
fillOpacity: 0.1,
|
|
interactive: false,
|
|
}).addTo(ipZones);
|
|
|
|
L.polygon(iz.ipBubble, {
|
|
color: "#bb89ff",
|
|
fillOpacity: 0.1,
|
|
interactive: false,
|
|
}).addTo(ipZones);
|
|
|
|
L.polygon(iz.permissibleZone, {
|
|
color: "#ffffff",
|
|
fillOpacity: 0.1,
|
|
interactive: false,
|
|
}).addTo(ipZones);
|
|
|
|
for (const zone of iz.safeZones) {
|
|
L.polygon(zone, {
|
|
color: Colors.Green,
|
|
fillOpacity: 0.1,
|
|
interactive: false,
|
|
}).addTo(ipZones);
|
|
}
|
|
});
|
|
}
|
|
|
|
function drawJoinZones(id) {
|
|
joinZones.clearLayers();
|
|
|
|
if (!ENABLE_EXPENSIVE_DEBUG_TOOLS) {
|
|
return;
|
|
}
|
|
|
|
getJson(`/debug/waypoint-geometries/join/${id}`).then((jz) => {
|
|
L.polygon(jz.homeBubble, {
|
|
color: Colors.Highlight,
|
|
fillOpacity: 0.1,
|
|
interactive: false,
|
|
}).addTo(joinZones);
|
|
|
|
L.polygon(jz.targetBubble, {
|
|
color: "#bb89ff",
|
|
fillOpacity: 0.1,
|
|
interactive: false,
|
|
}).addTo(joinZones);
|
|
|
|
L.polygon(jz.ipBubble, {
|
|
color: "#ffffff",
|
|
fillOpacity: 0.1,
|
|
interactive: false,
|
|
}).addTo(joinZones);
|
|
|
|
for (const zone of jz.excludedZones) {
|
|
L.polygon(zone, {
|
|
color: "#ffa500",
|
|
fillOpacity: 0.2,
|
|
stroke: false,
|
|
interactive: false,
|
|
}).addTo(joinZones);
|
|
}
|
|
|
|
for (const zone of jz.permissibleZones) {
|
|
L.polygon(zone, {
|
|
color: Colors.Green,
|
|
interactive: false,
|
|
}).addTo(joinZones);
|
|
}
|
|
|
|
for (const line of jz.preferredLines) {
|
|
L.polyline(line, {
|
|
color: Colors.Green,
|
|
interactive: false,
|
|
}).addTo(joinZones);
|
|
}
|
|
});
|
|
}
|
|
|
|
function drawHoldZones(id) {
|
|
holdZones.clearLayers();
|
|
|
|
if (!ENABLE_EXPENSIVE_DEBUG_TOOLS) {
|
|
return;
|
|
}
|
|
|
|
getJson(`/debug/waypoint-geometries/hold/${id}`).then((hz) => {
|
|
L.polygon(hz.homeBubble, {
|
|
color: Colors.Highlight,
|
|
fillOpacity: 0.1,
|
|
interactive: false,
|
|
}).addTo(holdZones);
|
|
|
|
L.polygon(hz.targetBubble, {
|
|
color: Colors.Highlight,
|
|
fillOpacity: 0.1,
|
|
interactive: false,
|
|
}).addTo(holdZones);
|
|
|
|
L.polygon(hz.joinBubble, {
|
|
color: Colors.Highlight,
|
|
fillOpacity: 0.1,
|
|
interactive: false,
|
|
}).addTo(holdZones);
|
|
|
|
for (const zone of hz.excludedZones) {
|
|
L.polygon(zone, {
|
|
color: "#ffa500",
|
|
fillOpacity: 0.2,
|
|
stroke: false,
|
|
interactive: false,
|
|
}).addTo(holdZones);
|
|
}
|
|
|
|
for (const zone of hz.permissibleZones) {
|
|
L.polygon(zone, {
|
|
color: Colors.Green,
|
|
interactive: false,
|
|
}).addTo(holdZones);
|
|
}
|
|
|
|
for (const line of hz.preferredLines) {
|
|
L.polyline(line, {
|
|
color: Colors.Green,
|
|
interactive: false,
|
|
}).addTo(holdZones);
|
|
}
|
|
});
|
|
}
|
|
|
|
var COMBATS = {};
|
|
|
|
function redrawCombat(combat) {
|
|
if (combat.id in COMBATS) {
|
|
for (layer in COMBATS[combat.id]) {
|
|
layer.removeFrom(combatLayer);
|
|
}
|
|
}
|
|
|
|
const layers = [];
|
|
|
|
if (combat.footprint) {
|
|
layers.push(
|
|
L.polygon(airCombat.footprint, {
|
|
color: Colors.Red,
|
|
interactive: false,
|
|
fillOpacity: 0.2,
|
|
}).addTo(combatLayer)
|
|
);
|
|
}
|
|
|
|
if (combat.flight_position) {
|
|
for (target_position of combat.target_positions) {
|
|
layers.push(
|
|
L.polyline([combat.flight_position, target_position], {
|
|
color: Colors.Red,
|
|
interactive: false,
|
|
}).addTo(combatLayer)
|
|
);
|
|
}
|
|
}
|
|
|
|
COMBATS[combat.id] = layers;
|
|
}
|
|
|
|
function drawInitialMap() {
|
|
recenterMap(game.mapCenter);
|
|
drawControlPoints();
|
|
drawGroundObjects();
|
|
drawSupplyRoutes();
|
|
drawFrontLines();
|
|
drawAircraft();
|
|
drawThreatZones();
|
|
drawNavmeshes();
|
|
drawMapZones();
|
|
drawUnculledZones();
|
|
}
|
|
|
|
function clearAllLayers() {
|
|
map.eachLayer(function (layer) {
|
|
if (layer.clearLayers !== undefined) {
|
|
layer.clearLayers();
|
|
}
|
|
});
|
|
}
|
|
|
|
function setTooltipZoomThreshold(layerGroup, showAt) {
|
|
let showing = map.getZoom() >= showAt;
|
|
map.on("zoomend", function () {
|
|
const zoom = map.getZoom();
|
|
if (zoom < showAt && showing) {
|
|
showing = false;
|
|
layerGroup.eachLayer(function (layer) {
|
|
if (layer.getTooltip()) {
|
|
const tooltip = layer.getTooltip();
|
|
layer.unbindTooltip().bindTooltip(tooltip, {
|
|
permanent: false,
|
|
});
|
|
}
|
|
});
|
|
} else if (zoom >= showAt && !showing) {
|
|
showing = true;
|
|
layerGroup.eachLayer(function (layer) {
|
|
if (layer.getTooltip()) {
|
|
const tooltip = layer.getTooltip();
|
|
layer.unbindTooltip().bindTooltip(tooltip, {
|
|
permanent: true,
|
|
});
|
|
}
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
setTooltipZoomThreshold(selectedFlightPlansLayer, SHOW_WAYPOINT_INFO_AT_ZOOM);
|