dcs-retribution/qt_ui/windows/QNewGameWizard.py

430 lines
19 KiB
Python

from __future__ import unicode_literals
import datetime
from PySide2 import QtGui, QtWidgets
from PySide2.QtWidgets import QHBoxLayout, QVBoxLayout
from dcs.task import CAP, CAS
import qt_ui.uiconstants as CONST
from game import db, Game
from game.settings import Settings
from gen import namegen
from theater import start_generator, persiangulf, nevada, caucasus, ConflictTheater, normandy, thechannel
class NewGameWizard(QtWidgets.QWizard):
def __init__(self, parent=None):
super(NewGameWizard, self).__init__(parent)
self.addPage(IntroPage())
self.addPage(FactionSelection())
self.addPage(TheaterConfiguration())
self.addPage(MiscOptions())
self.addPage(ConclusionPage())
self.setPixmap(QtWidgets.QWizard.WatermarkPixmap,
QtGui.QPixmap('./resources/ui/wizard/watermark1.png'))
self.setWizardStyle(QtWidgets.QWizard.ModernStyle)
self.setWindowTitle("New Game")
self.generatedGame = None
def accept(self):
blueFaction = [c for c in db.FACTIONS][self.field("blueFaction")]
redFaction = [c for c in db.FACTIONS][self.field("redFaction")]
isTerrainPg = self.field("isTerrainPg")
isTerrainNttr = self.field("isTerrainNttr")
isTerrainCaucasusSmall = self.field("isTerrainCaucasusSmall")
isTerrainRussia = self.field("isTerrainRussia")
isTerrainCaucasusNorth= self.field("isTerrainCaucasusNorth")
isIranianCampaignTheater = self.field("isIranianCampaignTheater")
isTerrainNormandy = self.field("isTerrainNormandy")
isTerrainNormandySmall = self.field("isTerrainNormandySmall")
isTerrainChannel = self.field("isTerrainChannel")
isTerrainChannelComplete = self.field("isTerrainChannelComplete")
isTerrainEmirates = self.field("isTerrainEmirates")
timePeriod = db.TIME_PERIODS[list(db.TIME_PERIODS.keys())[self.field("timePeriod")]]
midGame = self.field("midGame")
multiplier = self.field("multiplier")
no_carrier = self.field("no_carrier")
no_lha = self.field("no_lha")
supercarrier = self.field("supercarrier")
no_player_navy = self.field("no_player_navy")
no_enemy_navy = self.field("no_enemy_navy")
invertMap = self.field("invertMap")
player_name = blueFaction
enemy_name = redFaction
if isTerrainPg:
conflicttheater = persiangulf.PersianGulfTheater()
elif isTerrainNttr:
conflicttheater = nevada.NevadaTheater()
elif isTerrainCaucasusSmall:
conflicttheater = caucasus.WesternGeorgia()
elif isTerrainRussia:
conflicttheater = caucasus.RussiaSmall()
elif isTerrainCaucasusNorth:
conflicttheater = caucasus.NorthCaucasus()
elif isIranianCampaignTheater:
conflicttheater = persiangulf.IranianCampaign()
elif isTerrainEmirates:
conflicttheater = persiangulf.Emirates()
elif isTerrainNormandy:
conflicttheater = normandy.NormandyTheater()
elif isTerrainNormandySmall:
conflicttheater = normandy.NormandySmall()
elif isTerrainChannel:
conflicttheater = thechannel.ChannelTheater()
elif isTerrainChannelComplete:
conflicttheater = thechannel.ChannelTheaterComplete()
else:
conflicttheater = caucasus.CaucasusTheater()
settings = Settings()
settings.inverted = invertMap
settings.supercarrier = supercarrier
settings.do_not_generate_carrier = no_carrier
settings.do_not_generate_lha = no_lha
settings.do_not_generate_player_navy = no_player_navy
settings.do_not_generate_enemy_navy = no_enemy_navy
self.generatedGame = self.start_new_game(player_name, enemy_name, conflicttheater, midGame, multiplier,
timePeriod, settings)
super(NewGameWizard, self).accept()
def start_new_game(self, player_name: str, enemy_name: str, conflicttheater: ConflictTheater,
midgame: bool, multiplier: float, period: datetime, settings:Settings):
# Reset name generator
namegen.reset()
start_generator.prepare_theater(conflicttheater, settings, midgame)
print("-- Starting New Game Generator")
print("Enemy name : " + enemy_name)
print("Player name : " + player_name)
print("Midgame : " + str(midgame))
start_generator.generate_inital_units(conflicttheater, enemy_name, True, multiplier)
print("-- Initial units generated")
game = Game(player_name=player_name,
enemy_name=enemy_name,
theater=conflicttheater,
start_date=period,
settings=settings)
print("-- Game Object generated")
start_generator.generate_groundobjects(conflicttheater, game)
game.budget = int(game.budget * multiplier)
game.settings.multiplier = multiplier
game.settings.sams = True
game.settings.version = "2.0RC9"
if midgame:
game.budget = game.budget * 4 * len(list(conflicttheater.conflicts()))
return game
class IntroPage(QtWidgets.QWizardPage):
def __init__(self, parent=None):
super(IntroPage, self).__init__(parent)
self.setTitle("Introduction")
self.setPixmap(QtWidgets.QWizard.WatermarkPixmap,
QtGui.QPixmap('./resources/ui/wizard/watermark1.png'))
label = QtWidgets.QLabel("This wizard will help you setup a new game.\n\n"
"Please make sure you saved and backed up your previous game before going through.")
label.setWordWrap(True)
layout = QtWidgets.QVBoxLayout()
layout.addWidget(label)
self.setLayout(layout)
class FactionSelection(QtWidgets.QWizardPage):
def __init__(self, parent=None):
super(FactionSelection, self).__init__(parent)
self.setTitle("Faction selection")
self.setSubTitle("\nChoose the two opposing factions and select the player side.")
self.setPixmap(QtWidgets.QWizard.LogoPixmap,
QtGui.QPixmap('./resources/ui/misc/generator.png'))
self.setMinimumHeight(250)
# Factions selection
self.factionsGroup = QtWidgets.QGroupBox("Factions")
self.factionsGroupLayout = QtWidgets.QGridLayout()
blueFaction = QtWidgets.QLabel("<b>Player Faction :</b>")
self.blueFactionSelect = QtWidgets.QComboBox()
for f in db.FACTIONS:
self.blueFactionSelect.addItem(f)
blueFaction.setBuddy(self.blueFactionSelect)
redFaction = QtWidgets.QLabel("<b>Enemy Faction :</b>")
self.redFactionSelect = QtWidgets.QComboBox()
for i, r in enumerate(db.FACTIONS):
self.redFactionSelect.addItem(r)
if r == "Russia 1990": # Default ennemy
self.redFactionSelect.setCurrentIndex(i)
redFaction.setBuddy(self.redFactionSelect)
self.blueSideRecap = QtWidgets.QLabel("")
self.blueSideRecap.setFont(CONST.FONT_PRIMARY_I)
self.blueSideRecap.setWordWrap(True)
self.redSideRecap = QtWidgets.QLabel("")
self.redSideRecap.setFont(CONST.FONT_PRIMARY_I)
self.redSideRecap.setWordWrap(True)
self.factionsGroupLayout.addWidget(blueFaction, 0, 0)
self.factionsGroupLayout.addWidget(self.blueFactionSelect, 0, 1)
self.factionsGroupLayout.addWidget(self.blueSideRecap, 1, 0, 1, 2)
self.factionsGroupLayout.addWidget(redFaction, 2, 0)
self.factionsGroupLayout.addWidget(self.redFactionSelect, 2, 1)
self.factionsGroupLayout.addWidget(self.redSideRecap, 3, 0, 1, 2)
self.factionsGroup.setLayout(self.factionsGroupLayout)
# Create required mod layout
self.requiredModsGroup = QtWidgets.QGroupBox("Required Mods")
self.requiredModsGroupLayout = QtWidgets.QHBoxLayout()
self.requiredMods = QtWidgets.QLabel("<ul><li>None</li></ul>")
self.requiredModsGroupLayout.addWidget(self.requiredMods)
self.requiredModsGroup.setLayout(self.requiredModsGroupLayout)
# Link form fields
self.registerField('blueFaction', self.blueFactionSelect)
self.registerField('redFaction', self.redFactionSelect)
# Build layout
layout = QtWidgets.QVBoxLayout()
layout.addWidget(self.factionsGroup)
layout.addWidget(self.requiredModsGroup)
self.setLayout(layout)
self.updateUnitRecap()
self.blueFactionSelect.activated.connect(self.updateUnitRecap)
self.redFactionSelect.activated.connect(self.updateUnitRecap)
def updateUnitRecap(self):
self.requiredMods.setText("<ul>")
red_faction = db.FACTIONS[self.redFactionSelect.currentText()]
blue_faction = db.FACTIONS[self.blueFactionSelect.currentText()]
red_units = red_faction["units"]
blue_units = blue_faction["units"]
blue_txt = ""
for u in blue_units:
if u in db.UNIT_BY_TASK[CAP] or u in db.UNIT_BY_TASK[CAS]:
blue_txt = blue_txt + u.id + ", "
blue_txt = blue_txt + "\n"
self.blueSideRecap.setText(blue_txt)
red_txt = ""
for u in red_units:
if u in db.UNIT_BY_TASK[CAP] or u in db.UNIT_BY_TASK[CAS]:
red_txt = red_txt + u.id + ", "
red_txt = red_txt + "\n"
self.redSideRecap.setText(red_txt)
has_mod = False
if "requirements" in red_faction.keys():
has_mod = True
for mod in red_faction["requirements"].keys():
self.requiredMods.setText(self.requiredMods.text() + "\n<li>" + mod + ": <a href=\""+red_faction["requirements"][mod]+"\">" + red_faction["requirements"][mod] + "</a></li>")
if "requirements" in blue_faction.keys():
has_mod = True
for mod in blue_faction["requirements"].keys():
if not "requirements" in red_faction.keys() or mod not in red_faction["requirements"].keys():
self.requiredMods.setText(self.requiredMods.text() + "\n<li>" + mod + ": <a href=\""+blue_faction["requirements"][mod]+"\">" + blue_faction["requirements"][mod] + "</a></li>")
if has_mod:
self.requiredMods.setText(self.requiredMods.text() + "</ul>\n\n")
else:
self.requiredMods.setText(self.requiredMods.text() + "<li>None</li></ul>\n")
class TheaterConfiguration(QtWidgets.QWizardPage):
def __init__(self, parent=None):
super(TheaterConfiguration, self).__init__(parent)
self.setTitle("Theater configuration")
self.setSubTitle("\nChoose a terrain and time period for this game.")
self.setPixmap(QtWidgets.QWizard.LogoPixmap,
QtGui.QPixmap('./resources/ui/wizard/logo1.png'))
# Terrain selection
terrainGroup = QtWidgets.QGroupBox("Terrain")
terrainCaucasusSmall = QtWidgets.QRadioButton("Caucasus - Western Georgia")
terrainCaucasusSmall.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Caucasus"]))
terrainRussia = QtWidgets.QRadioButton("Caucasus - Russia Small")
terrainRussia.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Caucasus"]))
terrainCaucasus = QtWidgets.QRadioButton("Caucasus - Full map [NOT RECOMMENDED]")
terrainCaucasus.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Caucasus"]))
terrainCaucasusNorth = QtWidgets.QRadioButton("Caucasus - North")
terrainCaucasusNorth.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Caucasus"]))
terrainPg = QtWidgets.QRadioButton("Persian Gulf - Full Map [NOT RECOMMENDED]")
terrainPg.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Persian_Gulf"]))
terrainIran = QtWidgets.QRadioButton("Persian Gulf - Invasion of Iran")
terrainIran.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Persian_Gulf"]))
terrainEmirates = QtWidgets.QRadioButton("Persian Gulf - Emirates")
terrainEmirates.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Persian_Gulf"]))
terrainNttr = QtWidgets.QRadioButton("Nevada - North Nevada")
terrainNttr.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Nevada"]))
terrainNormandy = QtWidgets.QRadioButton("Normandy")
terrainNormandy.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Normandy"]))
terrainNormandySmall = QtWidgets.QRadioButton("Normandy Small")
terrainNormandySmall.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Normandy"]))
terrainChannel = QtWidgets.QRadioButton("The Channel : Start in Dunkirk")
terrainChannel.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Channel"]))
terrainChannelComplete = QtWidgets.QRadioButton("The Channel : Battle of Britain")
terrainChannelComplete.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Channel"]))
terrainCaucasusSmall.setChecked(True)
# Campaign settings
mapSettingsGroup = QtWidgets.QGroupBox("Map Settings")
invertMap = QtWidgets.QCheckBox()
self.registerField('invertMap', invertMap)
mapSettingsLayout = QtWidgets.QGridLayout()
mapSettingsLayout.addWidget(QtWidgets.QLabel("Invert Map"), 1, 0)
mapSettingsLayout.addWidget(invertMap, 1, 1)
mapSettingsGroup.setLayout(mapSettingsLayout)
# Time Period
timeGroup = QtWidgets.QGroupBox("Time Period")
timePeriod = QtWidgets.QLabel("Start date :")
timePeriodSelect = QtWidgets.QComboBox()
for r in db.TIME_PERIODS:
timePeriodSelect.addItem(r)
timePeriod.setBuddy(timePeriodSelect)
timePeriodSelect.setCurrentIndex(21)
# Register fields
self.registerField('isTerrainCaucasus', terrainCaucasus)
self.registerField('isTerrainCaucasusSmall', terrainCaucasusSmall)
self.registerField('isTerrainRussia', terrainRussia)
self.registerField('isTerrainCaucasusNorth', terrainCaucasusNorth)
self.registerField('isTerrainPg', terrainPg)
self.registerField('isIranianCampaignTheater', terrainIran)
self.registerField('isTerrainEmirates', terrainEmirates)
self.registerField('isTerrainNttr', terrainNttr)
self.registerField('isTerrainNormandy', terrainNormandy)
self.registerField('isTerrainNormandySmall', terrainNormandySmall)
self.registerField('isTerrainChannel', terrainChannel)
self.registerField('isTerrainChannelComplete', terrainChannelComplete)
self.registerField('timePeriod', timePeriodSelect)
# Build layout
terrainGroupLayout = QtWidgets.QVBoxLayout()
terrainGroupLayout.addWidget(terrainCaucasusSmall)
terrainGroupLayout.addWidget(terrainRussia)
terrainGroupLayout.addWidget(terrainCaucasusNorth)
terrainGroupLayout.addWidget(terrainCaucasus)
terrainGroupLayout.addWidget(terrainIran)
terrainGroupLayout.addWidget(terrainEmirates)
terrainGroupLayout.addWidget(terrainPg)
terrainGroupLayout.addWidget(terrainNttr)
terrainGroupLayout.addWidget(terrainNormandy)
terrainGroupLayout.addWidget(terrainNormandySmall)
terrainGroupLayout.addWidget(terrainChannelComplete)
terrainGroupLayout.addWidget(terrainChannel)
terrainGroup.setLayout(terrainGroupLayout)
timeGroupLayout = QtWidgets.QGridLayout()
timeGroupLayout.addWidget(timePeriod, 0, 0)
timeGroupLayout.addWidget(timePeriodSelect, 0, 1)
timeGroup.setLayout(timeGroupLayout)
layout = QtWidgets.QGridLayout()
layout.setColumnMinimumWidth(0, 20)
layout.addWidget(terrainGroup)
layout.addWidget(mapSettingsGroup)
layout.addWidget(timeGroup)
self.setLayout(layout)
class MiscOptions(QtWidgets.QWizardPage):
def __init__(self, parent=None):
super(MiscOptions, self).__init__(parent)
self.setTitle("Miscellaneous settings")
self.setSubTitle("\nOthers settings for the game.")
self.setPixmap(QtWidgets.QWizard.LogoPixmap,
QtGui.QPixmap('./resources/ui/wizard/logo1.png'))
midGame = QtWidgets.QCheckBox()
multiplier = QtWidgets.QSpinBox()
multiplier.setEnabled(False)
multiplier.setMinimum(1)
multiplier.setMaximum(5)
miscSettingsGroup = QtWidgets.QGroupBox("Misc Settings")
self.registerField('midGame', midGame)
self.registerField('multiplier', multiplier)
# Campaign settings
generatorSettingsGroup = QtWidgets.QGroupBox("Generator Settings")
no_carrier = QtWidgets.QCheckBox()
self.registerField('no_carrier', no_carrier)
no_lha = QtWidgets.QCheckBox()
self.registerField('no_lha', no_lha)
supercarrier = QtWidgets.QCheckBox()
self.registerField('supercarrier', supercarrier)
no_player_navy= QtWidgets.QCheckBox()
self.registerField('no_player_navy', no_player_navy)
no_enemy_navy = QtWidgets.QCheckBox()
self.registerField('no_enemy_navy', no_enemy_navy)
generatorLayout = QtWidgets.QGridLayout()
generatorLayout.addWidget(QtWidgets.QLabel("No Aircraft Carriers"), 1, 0)
generatorLayout.addWidget(no_carrier, 1, 1)
generatorLayout.addWidget(QtWidgets.QLabel("No LHA"), 2, 0)
generatorLayout.addWidget(no_lha, 2, 1)
generatorLayout.addWidget(QtWidgets.QLabel("Use Supercarrier module"), 3, 0)
generatorLayout.addWidget(supercarrier, 3, 1)
generatorLayout.addWidget(QtWidgets.QLabel("No Player Navy"), 4, 0)
generatorLayout.addWidget(no_player_navy, 4, 1)
generatorLayout.addWidget(QtWidgets.QLabel("No Enemy Navy"), 5, 0)
generatorLayout.addWidget(no_enemy_navy, 5, 1)
generatorSettingsGroup.setLayout(generatorLayout)
layout = QtWidgets.QGridLayout()
layout.addWidget(QtWidgets.QLabel("Start at mid game"), 1, 0)
layout.addWidget(midGame, 1, 1)
layout.addWidget(QtWidgets.QLabel("Ennemy forces multiplier [Disabled for Now]"), 2, 0)
layout.addWidget(multiplier, 2, 1)
miscSettingsGroup.setLayout(layout)
mlayout = QVBoxLayout()
mlayout.addWidget(miscSettingsGroup)
mlayout.addWidget(generatorSettingsGroup)
self.setLayout(mlayout)
class ConclusionPage(QtWidgets.QWizardPage):
def __init__(self, parent=None):
super(ConclusionPage, self).__init__(parent)
self.setTitle("Conclusion")
self.setSubTitle("\n\n")
self.setPixmap(QtWidgets.QWizard.WatermarkPixmap,
QtGui.QPixmap('./resources/ui/wizard/watermark2.png'))
self.label = QtWidgets.QLabel("Click 'Finish' to generate and start the new game.")
self.label.setWordWrap(True)
layout = QtWidgets.QVBoxLayout()
layout.addWidget(self.label)
self.setLayout(layout)