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It's just too strong to be killed by a reasonable number of Harpoons. DCS needs a fixed ship damage model first. Contributes-to: Khopa/dcs_liberation#567
76 lines
2.8 KiB
Python
76 lines
2.8 KiB
Python
from __future__ import annotations
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import random
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from typing import TYPE_CHECKING
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from dcs.ships import (
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FFL_1124_4_Grisha,
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FSG_1241_1MP_Molniya,
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FFG_11540_Neustrashimy,
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FF_1135M_Rezky,
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CG_1164_Moskva,
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SSK_877,
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SSK_641B
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)
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from gen.fleet.dd_group import DDGroupGenerator
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from gen.sam.group_generator import ShipGroupGenerator
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from game.factions.faction import Faction
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from game.theater.theatergroundobject import TheaterGroundObject
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if TYPE_CHECKING:
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from game.game import Game
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class RussianNavyGroupGenerator(ShipGroupGenerator):
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def generate(self):
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include_frigate = random.choice([True, True, False])
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include_dd = random.choice([True, False])
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if include_dd:
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include_cc = random.choice([True, False])
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else:
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include_cc = False
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if not any([include_frigate, include_dd, include_cc]):
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include_frigate = True
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if include_frigate:
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frigate_type = random.choice([FFL_1124_4_Grisha, FSG_1241_1MP_Molniya])
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self.add_unit(frigate_type, "FF1", self.position.x + 1200, self.position.y + 900, self.heading)
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self.add_unit(frigate_type, "FF2", self.position.x + 1200, self.position.y - 900, self.heading)
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if include_dd:
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dd_type = random.choice([FFG_11540_Neustrashimy, FF_1135M_Rezky])
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self.add_unit(dd_type, "DD1", self.position.x + 2400, self.position.y + 900, self.heading)
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self.add_unit(dd_type, "DD2", self.position.x + 2400, self.position.y - 900, self.heading)
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if include_cc:
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# Only include the Moskva for now, the Pyotry Velikiy is an unkillable monster.
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# See https://github.com/Khopa/dcs_liberation/issues/567
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self.add_unit(CG_1164_Moskva, "CC1", self.position.x, self.position.y, self.heading)
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self.get_generated_group().points[0].speed = 20
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class GrishaGroupGenerator(DDGroupGenerator):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(GrishaGroupGenerator, self).__init__(game, ground_object, faction, FFL_1124_4_Grisha)
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class MolniyaGroupGenerator(DDGroupGenerator):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(MolniyaGroupGenerator, self).__init__(game, ground_object, faction, FSG_1241_1MP_Molniya)
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class KiloSubGroupGenerator(DDGroupGenerator):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(KiloSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_877)
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class TangoSubGroupGenerator(DDGroupGenerator):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(TangoSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_641B)
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