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This improves the AI behavior by choosing the stances non-randomly: * Breakthrough will be used if the base is expected to be capturable and the coalition outnumbers the enemy by 20%. * Elimination will be used if the coalition has at least as many units as the enemy. * Defensive will be used if the coalition has at least half as many units as the enemy. * Retreat will be used if the coalition is significantly outnumbers. This also exposes the option to the player.
59 lines
2.3 KiB
Python
59 lines
2.3 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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from game.commander.missionproposals import EscortType
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from game.commander.tasks.packageplanningtask import PackagePlanningTask
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from game.commander.theaterstate import TheaterState
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from game.data.doctrine import Doctrine
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from game.theater.theatergroundobject import IadsGroundObject
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from gen.flights.flight import FlightType
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@dataclass
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class PlanDead(PackagePlanningTask[IadsGroundObject]):
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def preconditions_met(self, state: TheaterState) -> bool:
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if not super().preconditions_met(state):
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return False
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if (
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self.target not in state.threatening_air_defenses
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and self.target not in state.detecting_air_defenses
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):
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return False
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return self.target_area_preconditions_met(state, ignore_iads=True)
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def apply_effects(self, state: TheaterState) -> None:
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state.eliminate_air_defense(self.target)
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def propose_flights(self, doctrine: Doctrine) -> None:
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self.propose_flight(FlightType.DEAD, 2, doctrine.mission_ranges.offensive)
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# Only include SEAD against SAMs that still have emitters. No need to
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# suppress an EWR, and SEAD isn't useful against a SAM that no longer has a
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# working track radar.
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#
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# For SAMs without track radars and EWRs, we still want a SEAD escort if
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# needed.
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#
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# Note that there is a quirk here: we should potentially be included a SEAD
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# escort *and* SEAD when the target is a radar SAM but the flight path is
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# also threatened by SAMs. We don't want to include a SEAD escort if the
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# package is *only* threatened by the target though. Could be improved, but
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# needs a decent refactor to the escort planning to do so.
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if self.target.has_live_radar_sam:
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self.propose_flight(FlightType.SEAD, 2, doctrine.mission_ranges.offensive)
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else:
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self.propose_flight(
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FlightType.SEAD_ESCORT,
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2,
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doctrine.mission_ranges.offensive,
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EscortType.Sead,
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)
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self.propose_flight(
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FlightType.ESCORT,
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2,
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doctrine.mission_ranges.offensive,
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EscortType.AirToAir,
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)
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