Dan Albert 0e139b8640
Make wind speed moddable.
These should probably be overridable per theater and per season, but
even with that we'll want some defaults.

https://github.com/dcs-liberation/dcs_liberation/issues/2862
2023-05-18 13:33:39 +02:00

314 lines
9.4 KiB
Python

from __future__ import annotations
import datetime
import logging
import math
import random
from enum import Enum
from abc import ABC, abstractmethod
from typing import Optional, TYPE_CHECKING
from dcs.weather import Weather as PydcsWeather
from game.timeofday import TimeOfDay
from game.utils import (
Pressure,
inches_hg,
interpolate,
meters,
)
from game.weather.atmosphericconditions import AtmosphericConditions
from game.weather.clouds import Clouds
from game.weather.fog import Fog
from game.weather.weatherarchetype import WeatherArchetype, WeatherArchetypes
from game.weather.wind import WindConditions
if TYPE_CHECKING:
from game.theater.seasonalconditions import SeasonalConditions
class NightMissions(Enum):
DayAndNight = "nightmissions_nightandday"
OnlyDay = "nightmissions_onlyday"
OnlyNight = "nightmissions_onlynight"
class Weather(ABC):
def __init__(
self,
seasonal_conditions: SeasonalConditions,
day: datetime.date,
time_of_day: TimeOfDay,
) -> None:
# Future improvement: Use theater, day and time of day
# to get a more realistic conditions
self.atmospheric = self.generate_atmospheric(
seasonal_conditions, day, time_of_day
)
self.clouds = self.generate_clouds()
self.fog = self.generate_fog()
self.wind = self.generate_wind()
def generate_atmospheric(
self,
seasonal_conditions: SeasonalConditions,
day: datetime.date,
time_of_day: TimeOfDay,
) -> AtmosphericConditions:
pressure = self.interpolate_summer_winter(
seasonal_conditions.summer_avg_pressure,
seasonal_conditions.winter_avg_pressure,
day,
)
temperature = self.interpolate_summer_winter(
seasonal_conditions.summer_avg_temperature,
seasonal_conditions.winter_avg_temperature,
day,
)
seasonal_turbulence = self.interpolate_seasonal_turbulence(
seasonal_conditions.high_avg_yearly_turbulence_per_10cm,
seasonal_conditions.low_avg_yearly_turbulence_per_10cm,
day,
)
day_turbulence = seasonal_conditions.solar_noon_turbulence_per_10cm
night_turbulence = seasonal_conditions.midnight_turbulence_per_10cm
time_of_day_turbulence = self.interpolate_solar_activity(
time_of_day, day_turbulence, night_turbulence
)
random_turbulence = random.normalvariate(mu=0, sigma=0.5)
turbulence = abs(
seasonal_turbulence + time_of_day_turbulence + random_turbulence
)
if time_of_day == TimeOfDay.Day:
temperature += seasonal_conditions.temperature_day_night_difference / 2
if time_of_day == TimeOfDay.Night:
temperature -= seasonal_conditions.temperature_day_night_difference / 2
pressure += self.pressure_adjustment
temperature += self.temperature_adjustment
turbulence += self.turbulence_adjustment
logging.debug(
"Weather: Before random: temp {} press {}".format(temperature, pressure)
)
conditions = AtmosphericConditions(
qnh=self.random_pressure(pressure),
temperature_celsius=self.random_temperature(temperature),
turbulence_per_10cm=turbulence,
)
logging.debug(
"Weather: After random: temp {} press {}".format(
conditions.temperature_celsius, conditions.qnh.pressure_in_inches_hg
)
)
return conditions
@property
@abstractmethod
def archetype(self) -> WeatherArchetype:
...
@property
def pressure_adjustment(self) -> float:
raise NotImplementedError
@property
def temperature_adjustment(self) -> float:
raise NotImplementedError
@property
def turbulence_adjustment(self) -> float:
raise NotImplementedError
def generate_clouds(self) -> Optional[Clouds]:
raise NotImplementedError
def generate_fog(self) -> Optional[Fog]:
if random.randrange(5) != 0:
return None
return Fog(
visibility=meters(random.randint(2500, 5000)),
thickness=random.randint(100, 500),
)
def generate_wind(self) -> WindConditions:
return self.archetype.wind_parameters.speed.random_wind()
@staticmethod
def random_cloud_base() -> int:
return random.randint(1000, 5000)
@staticmethod
def random_cloud_thickness() -> int:
# values lower than 400m can generate clear skies in some cases
return random.randint(400, 2000)
@staticmethod
def random_pressure(average_pressure: float) -> Pressure:
# "Safe" constants based roughly on ME and viper altimeter.
# Units are inches of mercury.
SAFE_MIN = 28.4
SAFE_MAX = 30.9
# Use normalvariate to get normal distribution, more realistic than uniform
pressure = random.normalvariate(average_pressure, 0.1)
return inches_hg(max(SAFE_MIN, min(SAFE_MAX, pressure)))
@staticmethod
def random_temperature(average_temperature: float) -> float:
# "Safe" constants based roughly on ME.
# Temperatures are in Celcius.
SAFE_MIN = -12
SAFE_MAX = 49
# Use normalvariate to get normal distribution, more realistic than uniform
temperature = random.normalvariate(average_temperature, 2)
temperature = round(temperature)
return max(SAFE_MIN, min(SAFE_MAX, temperature))
@staticmethod
def interpolate_summer_winter(
summer_value: float, winter_value: float, day: datetime.date
) -> float:
day_of_year = day.timetuple().tm_yday
day_of_year_peak_summer = 183
distance_from_peak_summer = abs(-day_of_year_peak_summer + day_of_year)
winter_factor = distance_from_peak_summer / day_of_year_peak_summer
return interpolate(summer_value, winter_value, winter_factor, clamp=True)
@staticmethod
def interpolate_seasonal_turbulence(
high_value: float, low_value: float, day: datetime.date
) -> float:
day_of_year = day.timetuple().tm_yday
day_of_year_peak_summer = 183
distance_from_peak_summer = -day_of_year_peak_summer + day_of_year
amplitude = 0.5 * (high_value - low_value)
offset = amplitude + low_value
# A high peak in summer and winter, between high_value and low_value.
return (
amplitude * math.cos(4 * math.pi * distance_from_peak_summer / 365.25)
+ offset
)
@staticmethod
def interpolate_solar_activity(
time_of_day: TimeOfDay, high: float, low: float
) -> float:
scale: float = 0
match time_of_day:
case TimeOfDay.Dawn:
scale = 0.4
case TimeOfDay.Day:
scale = 1
case TimeOfDay.Dusk:
scale = 0.6
case TimeOfDay.Night:
scale = 0
return interpolate(value1=low, value2=high, factor=scale, clamp=True)
class ClearSkies(Weather):
@property
def archetype(self) -> WeatherArchetype:
return WeatherArchetypes.with_id("clear")
@property
def pressure_adjustment(self) -> float:
return 0.22
@property
def temperature_adjustment(self) -> float:
return 3.0
@property
def turbulence_adjustment(self) -> float:
return 0.0
def generate_clouds(self) -> Optional[Clouds]:
return None
def generate_fog(self) -> Optional[Fog]:
return None
class Cloudy(Weather):
@property
def archetype(self) -> WeatherArchetype:
return WeatherArchetypes.with_id("cloudy")
@property
def pressure_adjustment(self) -> float:
return 0.0
@property
def temperature_adjustment(self) -> float:
return 0.0
@property
def turbulence_adjustment(self) -> float:
return 0.75
def generate_clouds(self) -> Optional[Clouds]:
return Clouds.random_preset(rain=False)
def generate_fog(self) -> Optional[Fog]:
# DCS 2.7 says to not use fog with the cloud presets.
return None
class Raining(Weather):
@property
def archetype(self) -> WeatherArchetype:
return WeatherArchetypes.with_id("raining")
@property
def pressure_adjustment(self) -> float:
return -0.22
@property
def temperature_adjustment(self) -> float:
return -3.0
@property
def turbulence_adjustment(self) -> float:
return 1.5
def generate_clouds(self) -> Optional[Clouds]:
return Clouds.random_preset(rain=True)
def generate_fog(self) -> Optional[Fog]:
# DCS 2.7 says to not use fog with the cloud presets.
return None
class Thunderstorm(Weather):
@property
def archetype(self) -> WeatherArchetype:
return WeatherArchetypes.with_id("thunderstorm")
@property
def pressure_adjustment(self) -> float:
return 0.1
@property
def temperature_adjustment(self) -> float:
return -3.0
@property
def turbulence_adjustment(self) -> float:
return 3.0
def generate_clouds(self) -> Optional[Clouds]:
return Clouds(
base=self.random_cloud_base(),
density=random.randint(9, 10),
thickness=self.random_cloud_thickness(),
precipitation=PydcsWeather.Preceptions.Thunderstorm,
)