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Loadout selection no longer has two (disagreeing) implementations. What the UI shows is now what the miz will have. We now store the chosen layout in the Flight *always*, not just for custom loadouts. This means that we do loadout lookups at the start of each turn, but the data is cached in pydcs. Era-specific loadout degradation is still done at generation (and presentation) time. This is so that players can toggle that option and have it affect the *current* turn, rather than the next one.