dcs-retribution/ui/basemenu.py
Vasiliy Horbachenko 0f569d43b0 gui update
2018-06-04 12:54:33 +03:00

71 lines
2.6 KiB
Python

from shop import db
from tkinter import *
from ui.window import *
from ui.eventmenu import *
from game.game import *
class BaseMenu(Menu):
def __init__(self, window: Window, parent, game: Game, cp: ControlPoint):
super(BaseMenu, self).__init__(window, parent, game)
self.cp = cp
self.base = cp.base
self.frame = window.right_pane
self.event = self.game.units_delivery_event(cp)
def display(self):
self.window.clear_right_pane()
row = 0
def purchase_row(unit_type, unit_price):
nonlocal row
existing_units = self.base.total_units_of_type(unit_type)
scheduled_units = self.event.units.get(unit_type, 0)
Label(self.frame, text="{}".format(db.unit_type_name(unit_type))).grid(row=row, sticky=W)
Label(self.frame, text="({})".format(existing_units)).grid(column=1, row=row)
Label(self.frame, text="{}m {}".format(unit_price, scheduled_units and "(bought {})".format(scheduled_units) or "")).grid(column=2, row=row)
Button(self.frame, text="Buy", command=self.buy(unit_type)).grid(column=3, row=row)
Button(self.frame, text="Sell", command=self.sell(unit_type)).grid(column=4, row=row)
row += 1
units = {
CAP: db.find_unittype(CAP, self.game.player),
CAS: db.find_unittype(CAS, self.game.player),
FighterSweep: db.find_unittype(FighterSweep, self.game.player),
AirDefence: db.find_unittype(AirDefence, self.game.player),
}
Label(self.frame, text="Budget: {}m".format(self.game.budget)).grid(row=row, sticky=W)
Button(self.frame, text="Back", command=self.dismiss).grid(column=2, row=row)
row += 1
for task_type, units in units.items():
Label(self.frame, text="{}".format(db.task_name(task_type))).grid(row=row, columnspan=5); row += 1
for unit_type in units:
purchase_row(unit_type, db.PRICES[unit_type])
def buy(self, unit_type):
def action():
price = db.PRICES[unit_type]
if self.game.budget >= price:
self.event.deliver({unit_type: 1})
self.game.budget -= price
self.display()
return action
def sell(self, unit_type):
def action():
if self.base.total_units_of_type(unit_type) > 0:
price = db.PRICES[unit_type]
self.game.budget += price
self.base.commit_losses({unit_type: 1})
self.display()
return action