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The AI isn't making use of these yet, but it's not smart enough to do so anyway. Would benefit from an icon to differentiate it on the map. I'm stretching the definition of "control point" quite a bit. We might want to put a class above `ControlPoint` for `AirSpawnLocation` to represent types of spawn locations that can't be captured and don't have ground objectives. Fixes https://github.com/Khopa/dcs_liberation/issues/274
84 lines
2.8 KiB
Python
84 lines
2.8 KiB
Python
"""Common base for objects drawn on the game map."""
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from typing import Optional
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from PySide2.QtCore import Qt
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from PySide2.QtWidgets import (
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QAction,
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QGraphicsRectItem,
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QGraphicsSceneContextMenuEvent,
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QGraphicsSceneHoverEvent,
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QGraphicsSceneMouseEvent,
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QMenu,
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)
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from qt_ui.dialogs import Dialog
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from qt_ui.windows.mission.QPackageDialog import QNewPackageDialog
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from game.theater.missiontarget import MissionTarget
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class QMapObject(QGraphicsRectItem):
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"""Base class for objects drawn on the game map.
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Game map objects have an on_click behavior that triggers on left click, and
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change the mouse cursor on hover.
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"""
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def __init__(self, x: float, y: float, w: float, h: float,
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mission_target: MissionTarget) -> None:
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super().__init__(x, y, w, h)
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self.mission_target = mission_target
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self.new_package_dialog: Optional[QNewPackageDialog] = None
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self.setAcceptHoverEvents(True)
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def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent):
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self.setCursor(Qt.PointingHandCursor)
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def mousePressEvent(self, event: QGraphicsSceneMouseEvent):
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if event.button() == Qt.LeftButton:
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self.on_click()
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def add_context_menu_actions(self, menu: QMenu) -> None:
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pass
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def contextMenuEvent(self, event: QGraphicsSceneContextMenuEvent) -> None:
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menu = QMenu("Menu", self.parent)
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object_details_action = QAction(self.object_dialog_text)
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object_details_action.triggered.connect(self.on_click)
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menu.addAction(object_details_action)
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# Not all locations have valid objetives. Off-map spawns, for example,
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# have no mission types.
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if list(self.mission_target.mission_types(for_player=True)):
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new_package_action = QAction(f"New package")
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new_package_action.triggered.connect(self.open_new_package_dialog)
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menu.addAction(new_package_action)
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self.add_context_menu_actions(menu)
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menu.exec_(event.screenPos())
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@property
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def object_dialog_text(self) -> str:
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"""Text to for the object's dialog in the context menu.
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Right clicking a map object will open a context menu and the first item
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will open the details dialog for this object. This menu action has the
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same behavior as the on_click event.
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Return:
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The text that should be displayed for the menu item.
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"""
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return "Details"
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def on_click(self) -> None:
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"""The action to take when this map object is left-clicked.
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Typically this should open a details view of the object.
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"""
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raise NotImplementedError
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def open_new_package_dialog(self) -> None:
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"""Opens the dialog for planning a new mission package."""
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Dialog.open_new_package_dialog(self.mission_target)
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