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https://github.com/dcs-retribution/dcs-retribution.git
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52 lines
1.6 KiB
Python
52 lines
1.6 KiB
Python
from .conflictgen import *
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from .naming import *
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from dcs.mission import *
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from dcs.mission import *
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from .conflictgen import *
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from .naming import *
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DISTANCE_FACTOR = 0.5, 1
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EXTRA_AA_MIN_DISTANCE = 50000
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EXTRA_AA_MAX_DISTANCE = 150000
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EXTRA_AA_POSITION_FROM_CP = 550
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class ExtraAAConflictGenerator:
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def __init__(self, mission: Mission, conflict: Conflict, game, player_country: Country, enemy_country: Country):
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self.mission = mission
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self.game = game
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self.conflict = conflict
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self.player_country = player_country
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self.enemy_country = enemy_country
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def generate(self):
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for cp in self.game.theater.controlpoints:
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if cp.is_global:
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continue
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if cp.position.distance_to_point(self.conflict.position) < EXTRA_AA_MIN_DISTANCE:
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continue
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if cp.position.distance_to_point(self.conflict.from_cp.position) < EXTRA_AA_MIN_DISTANCE:
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continue
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if cp.position.distance_to_point(self.conflict.to_cp.position) < EXTRA_AA_MIN_DISTANCE:
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continue
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if cp.position.distance_to_point(self.conflict.position) > EXTRA_AA_MAX_DISTANCE:
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continue
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country_name = cp.captured and self.player_country or self.enemy_country
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position = cp.position.point_from_heading(0, EXTRA_AA_POSITION_FROM_CP)
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self.mission.vehicle_group(
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country=self.mission.country(country_name),
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name=namegen.next_basedefense_name(),
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_type=db.EXTRA_AA[country_name],
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position=position,
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group_size=1
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)
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