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34 lines
1.4 KiB
Python
34 lines
1.4 KiB
Python
import random
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from gen.sam.group_generator import GroupGenerator
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class CarrierGroupGenerator(GroupGenerator):
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def __init__(self, game, ground_object, faction):
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super(CarrierGroupGenerator, self).__init__(game, ground_object)
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self.faction = faction
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def generate(self):
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# Add carrier
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if "aircraft_carrier" in self.faction.keys():
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if "supercarrier" in self.faction.keys() and self.game.settings.supercarrier:
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carrier_type = random.choice(self.faction["supercarrier"])
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else:
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carrier_type = random.choice(self.faction["aircraft_carrier"])
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self.add_unit(carrier_type, "Carrier", self.position.x, self.position.y, self.heading)
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else:
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return
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# Add destroyers escort
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if "destroyer" in self.faction.keys():
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dd_type = random.choice(self.faction["destroyer"])
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self.add_unit(dd_type, "DD1", self.position.x + 2500, self.position.y + 4500, self.heading)
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self.add_unit(dd_type, "DD2", self.position.x + 2500, self.position.y - 4500, self.heading)
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self.add_unit(dd_type, "DD3", self.position.x + 4500, self.position.y + 8500, self.heading)
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self.add_unit(dd_type, "DD4", self.position.x + 4500, self.position.y - 8500, self.heading)
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self.get_generated_group().points[0].speed = 20 |