Dan Albert 9fb33526a7 Add BAI missions.
BAI is used for attacking ground vehicles as opposed to buildings like
strike does, and not air defenses like DEAD does. Unlike strike, BAI is
tolerant of moving targets.

Fixes https://github.com/Khopa/dcs_liberation/issues/216
2020-11-16 21:11:18 -08:00

167 lines
5.6 KiB
Python

from __future__ import annotations
from datetime import timedelta
from enum import Enum
from typing import Dict, List, Optional, TYPE_CHECKING
from dcs.mapping import Point
from dcs.point import MovingPoint, PointAction
from dcs.unittype import FlyingType
from game import db
from theater.controlpoint import ControlPoint, MissionTarget
if TYPE_CHECKING:
from gen.ato import Package
from gen.flights.flightplan import FlightPlan
class FlightType(Enum):
CAP = 0 # Do not use. Use BARCAP or TARCAP.
TARCAP = 1
BARCAP = 2
CAS = 3
INTERCEPTION = 4
STRIKE = 5
ANTISHIP = 6
SEAD = 7
DEAD = 8
ESCORT = 9
BAI = 10
# Helos
TROOP_TRANSPORT = 11
LOGISTICS = 12
EVAC = 13
ELINT = 14
RECON = 15
EWAR = 16
SWEEP = 17
class FlightWaypointType(Enum):
TAKEOFF = 0 # Take off point
ASCEND_POINT = 1 # Ascension point after take off
PATROL = 2 # Patrol point
PATROL_TRACK = 3 # Patrol race track
NAV = 4 # Nav point
INGRESS_STRIKE = 5 # Ingress strike (For generator, means that this should have bombing on next TARGET_POINT points)
INGRESS_SEAD = 6 # Ingress sead (For generator, means that this should attack groups on TARGET_GROUP_LOC points)
INGRESS_CAS = 7 # Ingress cas (should start CAS task)
CAS = 8 # Should do CAS there
EGRESS = 9 # Should stop attack
DESCENT_POINT = 10 # Should start descending to pattern alt
LANDING_POINT = 11 # Should land there
TARGET_POINT = 12 # A target building or static object, position
TARGET_GROUP_LOC = 13 # A target group approximate location
TARGET_SHIP = 14 # A target ship known location
CUSTOM = 15 # User waypoint (no specific behaviour)
JOIN = 16
SPLIT = 17
LOITER = 18
INGRESS_ESCORT = 19
INGRESS_DEAD = 20
INGRESS_SWEEP = 21
INGRESS_BAI = 22
class FlightWaypoint:
def __init__(self, waypoint_type: FlightWaypointType, x: float, y: float,
alt: int = 0) -> None:
"""Creates a flight waypoint.
Args:
waypoint_type: The waypoint type.
x: X cooidinate of the waypoint.
y: Y coordinate of the waypoint.
alt: Altitude of the waypoint. By default this is AGL, but it can be
changed to MSL by setting alt_type to "RADIO".
"""
self.waypoint_type = waypoint_type
self.x = x
self.y = y
self.alt = alt
self.alt_type = "BARO"
self.name = ""
self.description = ""
self.targets: List[MissionTarget] = []
self.obj_name = ""
self.pretty_name = ""
self.only_for_player = False
# These are set very late by the air conflict generator (part of mission
# generation). We do it late so that we don't need to propagate changes
# to waypoint times whenever the player alters the package TOT or the
# flight's offset in the UI.
self.tot: Optional[timedelta] = None
self.departure_time: Optional[timedelta] = None
@property
def position(self) -> Point:
return Point(self.x, self.y)
@classmethod
def from_pydcs(cls, point: MovingPoint,
from_cp: ControlPoint) -> "FlightWaypoint":
waypoint = FlightWaypoint(FlightWaypointType.NAV, point.position.x,
point.position.y, point.alt)
waypoint.alt_type = point.alt_type
# Other actions exist... but none of them *should* be the first
# waypoint for a flight.
waypoint.waypoint_type = {
PointAction.TurningPoint: FlightWaypointType.NAV,
PointAction.FlyOverPoint: FlightWaypointType.NAV,
PointAction.FromParkingArea: FlightWaypointType.TAKEOFF,
PointAction.FromParkingAreaHot: FlightWaypointType.TAKEOFF,
PointAction.FromRunway: FlightWaypointType.TAKEOFF,
}[point.action]
if waypoint.waypoint_type == FlightWaypointType.NAV:
waypoint.name = "NAV"
waypoint.pretty_name = "Nav"
waypoint.description = "Nav"
else:
waypoint.name = "TAKEOFF"
waypoint.pretty_name = "Takeoff"
waypoint.description = "Takeoff"
waypoint.description = f"Takeoff from {from_cp.name}"
return waypoint
class Flight:
def __init__(self, package: Package, unit_type: FlyingType, count: int,
from_cp: ControlPoint, flight_type: FlightType,
start_type: str) -> None:
self.package = package
self.unit_type = unit_type
self.count = count
self.from_cp = from_cp
self.flight_type = flight_type
# TODO: Replace with FlightPlan.
self.targets: List[MissionTarget] = []
self.loadout: Dict[str, str] = {}
self.start_type = start_type
self.use_custom_loadout = False
self.client_count = 0
# Will be replaced with a more appropriate FlightPlan by
# FlightPlanBuilder, but an empty flight plan the flight begins with an
# empty flight plan.
from gen.flights.flightplan import CustomFlightPlan
self.flight_plan: FlightPlan = CustomFlightPlan(
package=package,
flight=self,
custom_waypoints=[]
)
@property
def points(self) -> List[FlightWaypoint]:
return self.flight_plan.waypoints[1:]
def __repr__(self):
return self.flight_type.name + " | " + str(self.count) + "x" + db.unit_type_name(self.unit_type) \
+ " (" + str(len(self.points)) + " wpt)"