dcs-retribution/qt_ui/windows/QDebriefingWindow.py
2023-10-08 00:53:51 +02:00

109 lines
3.6 KiB
Python

import logging
from typing import Callable, Dict, TypeVar
from PySide6.QtGui import QIcon, QPixmap, QCloseEvent
from PySide6.QtWidgets import (
QDialog,
QGridLayout,
QGroupBox,
QLabel,
QPushButton,
QScrollArea,
QVBoxLayout,
QWidget,
)
from game.debriefing import Debriefing
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
T = TypeVar("T")
class LossGrid(QGridLayout):
def __init__(self, debriefing: Debriefing, player: bool) -> None:
super().__init__()
self.add_loss_rows(
debriefing.air_losses.by_type(player), lambda u: u.display_name
)
self.add_loss_rows(
debriefing.front_line_losses_by_type(player), lambda u: str(u)
)
self.add_loss_rows(
debriefing.convoy_losses_by_type(player), lambda u: f"{u} from convoy"
)
self.add_loss_rows(
debriefing.cargo_ship_losses_by_type(player),
lambda u: f"{u} from cargo ship",
)
self.add_loss_rows(
debriefing.airlift_losses_by_type(player), lambda u: f"{u} from airlift"
)
self.add_loss_rows(debriefing.ground_object_losses_by_type(player), lambda u: u)
self.add_loss_rows(debriefing.scenery_losses_by_type(player), lambda u: u)
# TODO: Display dead ground object units and runways.
def add_loss_rows(self, losses: Dict[T, int], make_name: Callable[[T], str]):
for unit_type, count in losses.items():
row = self.rowCount()
try:
name = make_name(unit_type)
except AttributeError:
logging.exception(f"Could not make unit name for {unit_type}")
name = unit_type.id
self.addWidget(QLabel(name), row, 0)
self.addWidget(QLabel(str(count)), row, 1)
class ScrollingCasualtyReportContainer(QGroupBox):
def __init__(self, debriefing: Debriefing, player: bool) -> None:
country = debriefing.player_country if player else debriefing.enemy_country
super().__init__(f"{country}'s lost units:")
scroll_content = QWidget()
scroll_content.setLayout(LossGrid(debriefing, player))
scroll_area = QScrollArea()
scroll_area.setWidget(scroll_content)
layout = QVBoxLayout()
layout.addWidget(scroll_area)
self.setLayout(layout)
class QDebriefingWindow(QDialog):
def __init__(self, debriefing: Debriefing):
super(QDebriefingWindow, self).__init__()
self.debriefing = debriefing
self.setModal(True)
self.setWindowTitle("Debriefing")
self.setMinimumSize(300, 200)
self.setWindowIcon(QIcon("./resources/icon.png"))
layout = QVBoxLayout()
self.setLayout(layout)
header = QLabel(self)
header.setGeometry(0, 0, 655, 106)
pixmap = QPixmap("./resources/ui/debriefing.png")
header.setPixmap(pixmap)
layout.addWidget(header)
layout.addStretch()
title = QLabel("<b>Casualty report</b>")
layout.addWidget(title)
player_lost_units = ScrollingCasualtyReportContainer(debriefing, player=True)
layout.addWidget(player_lost_units)
enemy_lost_units = ScrollingCasualtyReportContainer(debriefing, player=False)
layout.addWidget(enemy_lost_units)
okay = QPushButton("Okay")
okay.clicked.connect(self.close)
layout.addWidget(okay)
def closeEvent(self, event: QCloseEvent) -> None:
super().closeEvent(event)
state = self.debriefing.game.check_win_loss()
GameUpdateSignal.get_instance().gameStateChanged(state)