dcs-retribution/gen/airsupportgen.py
2020-08-06 00:32:17 +02:00

78 lines
3.2 KiB
Python

from game import db
from .conflictgen import *
from .naming import *
from dcs.mission import *
from dcs.unitgroup import *
from dcs.unittype import *
from dcs.task import *
from dcs.terrain.terrain import NoParkingSlotError
TANKER_DISTANCE = 15000
TANKER_ALT = 4572
TANKER_HEADING_OFFSET = 45
AWACS_DISTANCE = 150000
AWACS_ALT = 13000
class AirSupportConflictGenerator:
generated_tankers = None # type: typing.List[str]
def __init__(self, mission: Mission, conflict: Conflict, game):
self.mission = mission
self.conflict = conflict
self.game = game
self.generated_tankers = []
@classmethod
def support_tasks(cls) -> typing.Collection[typing.Type[MainTask]]:
return [Refueling, AWACS]
def generate(self, is_awacs_enabled):
player_cp = self.conflict.from_cp if self.conflict.from_cp.captured else self.conflict.to_cp
CALLSIGNS = ["TKR", "TEX", "FUL", "FUE", ""]
for i, tanker_unit_type in enumerate(db.find_unittype(Refueling, self.conflict.attackers_side)):
self.generated_tankers.append(db.unit_type_name(tanker_unit_type))
tanker_heading = self.conflict.to_cp.position.heading_between_point(self.conflict.from_cp.position) + TANKER_HEADING_OFFSET * i
tanker_position = player_cp.position.point_from_heading(tanker_heading, TANKER_DISTANCE)
tanker_group = self.mission.refuel_flight(
country=self.mission.country(self.game.player_country),
name=namegen.next_tanker_name(self.mission.country(self.game.player_country)),
airport=None,
plane_type=tanker_unit_type,
position=tanker_position,
altitude=TANKER_ALT,
race_distance=58000,
frequency=130 + i,
start_type=StartType.Warm,
speed=574,
tacanchannel="{}X".format(60 + i),
)
tanker_group.points[0].tasks.pop() # Override PyDCS tacan channel
tanker_group.points[0].tasks.append(ActivateBeaconCommand(97+1, "X", CALLSIGNS[i], True, tanker_group.units[0].id, True))
tanker_group.points[0].tasks.append(SetInvisibleCommand(True))
tanker_group.points[0].tasks.append(SetImmortalCommand(True))
if is_awacs_enabled:
try:
awacs_unit = db.find_unittype(AWACS, self.conflict.attackers_side)[0]
awacs_flight = self.mission.awacs_flight(
country=self.mission.country(self.game.player_country),
name=namegen.next_awacs_name(self.mission.country(self.game.player_country)),
plane_type=awacs_unit,
altitude=AWACS_ALT,
airport=None,
position=self.conflict.position.random_point_within(AWACS_DISTANCE, AWACS_DISTANCE),
frequency=233,
start_type=StartType.Warm,
)
awacs_flight.points[0].tasks.append(SetInvisibleCommand(True))
awacs_flight.points[0].tasks.append(SetImmortalCommand(True))
except:
print("No AWACS for faction")