mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Lightly tested but seems to work fine. https://github.com/dcs-liberation/dcs_liberation/issues/1145
337 lines
11 KiB
Python
337 lines
11 KiB
Python
from typing import Optional, Callable, Iterable
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from PySide2.QtCore import (
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QItemSelectionModel,
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QModelIndex,
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QSize,
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Qt,
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QItemSelection,
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Signal,
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)
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from PySide2.QtGui import QStandardItemModel, QStandardItem, QIcon
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from PySide2.QtWidgets import (
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QDialog,
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QListView,
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QVBoxLayout,
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QGroupBox,
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QLabel,
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QWidget,
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QScrollArea,
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QLineEdit,
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QTextEdit,
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QCheckBox,
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QHBoxLayout,
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QStackedLayout,
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QTabWidget,
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QComboBox,
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)
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from game import Game
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from game.dcs.aircrafttype import AircraftType
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from game.squadrons import AirWing, Pilot, Squadron
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from game.theater import ControlPoint, ConflictTheater
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from gen.flights.flight import FlightType
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from qt_ui.uiconstants import AIRCRAFT_ICONS
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class AllowedMissionTypeControls(QVBoxLayout):
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def __init__(self, squadron: Squadron) -> None:
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super().__init__()
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self.squadron = squadron
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self.allowed_mission_types = set()
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self.addWidget(QLabel("Allowed mission types"))
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def make_callback(toggled_task: FlightType) -> Callable[[bool], None]:
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def callback(checked: bool) -> None:
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self.on_toggled(toggled_task, checked)
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return callback
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for task in FlightType:
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enabled = task in squadron.mission_types
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if enabled:
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self.allowed_mission_types.add(task)
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checkbox = QCheckBox(text=task.value)
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checkbox.setChecked(enabled)
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checkbox.toggled.connect(make_callback(task))
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self.addWidget(checkbox)
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self.addStretch()
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def on_toggled(self, task: FlightType, checked: bool) -> None:
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if checked:
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self.allowed_mission_types.add(task)
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else:
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self.allowed_mission_types.remove(task)
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class SquadronBaseSelector(QComboBox):
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"""A combo box for selecting a squadrons home air base.
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The combo box will automatically be populated with all air bases compatible with the
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squadron.
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"""
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def __init__(
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self,
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bases: Iterable[ControlPoint],
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squadron: Squadron,
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) -> None:
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super().__init__()
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self.bases = list(bases)
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self.squadron = squadron
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self.setSizeAdjustPolicy(self.AdjustToContents)
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for base in self.bases:
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if not base.can_operate(self.squadron.aircraft):
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continue
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self.addItem(base.name, base)
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self.model().sort(0)
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self.setCurrentText(self.squadron.location.name)
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class SquadronConfigurationBox(QGroupBox):
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def __init__(self, squadron: Squadron, theater: ConflictTheater) -> None:
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super().__init__()
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self.setCheckable(True)
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self.squadron = squadron
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self.reset_title()
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columns = QHBoxLayout()
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self.setLayout(columns)
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left_column = QVBoxLayout()
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columns.addLayout(left_column)
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left_column.addWidget(QLabel("Name:"))
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self.name_edit = QLineEdit(squadron.name)
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self.name_edit.textChanged.connect(self.on_name_changed)
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left_column.addWidget(self.name_edit)
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left_column.addWidget(QLabel("Nickname:"))
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self.nickname_edit = QLineEdit(squadron.nickname)
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self.nickname_edit.textChanged.connect(self.on_nickname_changed)
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left_column.addWidget(self.nickname_edit)
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left_column.addWidget(QLabel("Base:"))
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self.base_selector = SquadronBaseSelector(
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theater.control_points_for(squadron.player), squadron
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)
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self.base_selector.currentIndexChanged.connect(self.on_base_changed)
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left_column.addWidget(self.base_selector)
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if squadron.player:
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player_label = QLabel(
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"Players (one per line, leave empty for an AI-only squadron):"
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)
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else:
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player_label = QLabel("Player slots not available for opfor")
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left_column.addWidget(player_label)
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players = [p for p in squadron.pilot_pool if p.player]
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for player in players:
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squadron.pilot_pool.remove(player)
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if not squadron.player:
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players = []
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self.player_list = QTextEdit("<br />".join(p.name for p in players))
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self.player_list.setAcceptRichText(False)
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self.player_list.setEnabled(squadron.player)
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left_column.addWidget(self.player_list)
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left_column.addStretch()
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self.allowed_missions = AllowedMissionTypeControls(squadron)
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columns.addLayout(self.allowed_missions)
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def on_name_changed(self, text: str) -> None:
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self.squadron.name = text
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self.reset_title()
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def on_nickname_changed(self, text: str) -> None:
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self.squadron.nickname = text
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def on_base_changed(self, index: int) -> None:
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base = self.base_selector.itemData(index)
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if base is None:
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raise RuntimeError("Base cannot be none")
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self.squadron.assign_to_base(base)
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def reset_title(self) -> None:
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self.setTitle(f"{self.squadron.name} - {self.squadron.aircraft}")
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def apply(self) -> Squadron:
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player_names = self.player_list.toPlainText().splitlines()
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# Prepend player pilots so they get set active first.
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self.squadron.pilot_pool = [
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Pilot(n, player=True) for n in player_names
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] + self.squadron.pilot_pool
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self.squadron.set_allowed_mission_types(
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self.allowed_missions.allowed_mission_types
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)
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return self.squadron
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class SquadronConfigurationLayout(QVBoxLayout):
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def __init__(self, squadrons: list[Squadron], theater: ConflictTheater) -> None:
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super().__init__()
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self.squadron_configs = []
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for squadron in squadrons:
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squadron_config = SquadronConfigurationBox(squadron, theater)
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self.squadron_configs.append(squadron_config)
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self.addWidget(squadron_config)
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def apply(self) -> list[Squadron]:
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keep_squadrons = []
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for squadron_config in self.squadron_configs:
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if squadron_config.isChecked():
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keep_squadrons.append(squadron_config.apply())
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return keep_squadrons
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class AircraftSquadronsPage(QWidget):
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def __init__(self, squadrons: list[Squadron], theater: ConflictTheater) -> None:
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super().__init__()
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layout = QVBoxLayout()
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self.setLayout(layout)
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self.squadrons_config = SquadronConfigurationLayout(squadrons, theater)
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scrolling_widget = QWidget()
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scrolling_widget.setLayout(self.squadrons_config)
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scrolling_area = QScrollArea()
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scrolling_area.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
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scrolling_area.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn)
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scrolling_area.setWidgetResizable(True)
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scrolling_area.setWidget(scrolling_widget)
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layout.addWidget(scrolling_area)
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def apply(self) -> list[Squadron]:
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return self.squadrons_config.apply()
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class AircraftSquadronsPanel(QStackedLayout):
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def __init__(self, air_wing: AirWing, theater: ConflictTheater) -> None:
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super().__init__()
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self.air_wing = air_wing
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self.squadrons_pages: dict[AircraftType, AircraftSquadronsPage] = {}
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for aircraft, squadrons in self.air_wing.squadrons.items():
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page = AircraftSquadronsPage(squadrons, theater)
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self.addWidget(page)
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self.squadrons_pages[aircraft] = page
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def apply(self) -> None:
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for aircraft, page in self.squadrons_pages.items():
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self.air_wing.squadrons[aircraft] = page.apply()
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class AircraftTypeList(QListView):
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page_index_changed = Signal(int)
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def __init__(self, air_wing: AirWing) -> None:
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super().__init__()
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self.setIconSize(QSize(91, 24))
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self.setMinimumWidth(300)
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model = QStandardItemModel(self)
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self.setModel(model)
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self.selectionModel().setCurrentIndex(
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model.index(0, 0), QItemSelectionModel.Select
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)
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self.selectionModel().selectionChanged.connect(self.on_selection_changed)
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for aircraft in air_wing.squadrons:
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aircraft_item = QStandardItem(aircraft.name)
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icon = self.icon_for(aircraft)
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if icon is not None:
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aircraft_item.setIcon(icon)
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aircraft_item.setEditable(False)
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aircraft_item.setSelectable(True)
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model.appendRow(aircraft_item)
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def on_selection_changed(
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self, selected: QItemSelection, _deselected: QItemSelection
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) -> None:
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indexes = selected.indexes()
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if len(indexes) > 1:
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raise RuntimeError("Aircraft list should not allow multi-selection")
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if not indexes:
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return
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self.page_index_changed.emit(indexes[0].row())
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@staticmethod
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def icon_for(aircraft: AircraftType) -> Optional[QIcon]:
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name = aircraft.dcs_id
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if name in AIRCRAFT_ICONS:
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return QIcon(AIRCRAFT_ICONS[name])
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return None
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class AirWingConfigurationTab(QWidget):
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def __init__(self, air_wing: AirWing, theater: ConflictTheater) -> None:
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super().__init__()
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layout = QHBoxLayout()
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self.setLayout(layout)
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type_list = AircraftTypeList(air_wing)
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type_list.page_index_changed.connect(self.on_aircraft_changed)
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layout.addWidget(type_list)
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self.squadrons_panel = AircraftSquadronsPanel(air_wing, theater)
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layout.addLayout(self.squadrons_panel)
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def apply(self) -> None:
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self.squadrons_panel.apply()
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def on_aircraft_changed(self, index: QModelIndex) -> None:
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self.squadrons_panel.setCurrentIndex(index)
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class AirWingConfigurationDialog(QDialog):
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"""Dialog window for air wing configuration."""
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def __init__(self, game: Game, parent) -> None:
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super().__init__(parent)
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self.setMinimumSize(500, 800)
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self.setWindowTitle(f"Air Wing Configuration")
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# TODO: self.setWindowIcon()
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layout = QVBoxLayout()
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self.setLayout(layout)
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doc_url = (
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"https://github.com/dcs-liberation/dcs_liberation/wiki/Squadrons-and-pilots"
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)
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doc_label = QLabel(
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"Use this opportunity to customize the squadrons available to your "
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"coalition. <strong>This is your only opportunity to make changes.</strong>"
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"<br /><br />"
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"To accept your changes and continue, close this window.<br />"
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"<br />"
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"To remove a squadron from the game, uncheck the box in the title. New "
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"squadrons cannot be added via the UI at this time. To add a custom "
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"squadron,<br />"
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f'see <a style="color:#ffffff" href="{doc_url}">the wiki</a>.'
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)
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doc_label.setOpenExternalLinks(True)
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layout.addWidget(doc_label)
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tab_widget = QTabWidget()
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layout.addWidget(tab_widget)
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self.tabs = []
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for coalition in game.coalitions:
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coalition_tab = AirWingConfigurationTab(coalition.air_wing, game.theater)
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name = "Blue" if coalition.player else "Red"
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tab_widget.addTab(coalition_tab, name)
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self.tabs.append(coalition_tab)
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def reject(self) -> None:
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for tab in self.tabs:
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tab.apply()
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super().reject()
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