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36 lines
1.4 KiB
Python
36 lines
1.4 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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from game.ato.flighttype import FlightType
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from game.commander.tasks.packageplanningtask import PackagePlanningTask
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from game.commander.theaterstate import TheaterState
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from game.theater import FrontLine
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@dataclass
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class PlanCas(PackagePlanningTask[FrontLine]):
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def preconditions_met(self, state: TheaterState) -> bool:
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if self.target not in state.vulnerable_front_lines:
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return False
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# Do not bother planning CAS when there are no enemy ground units at the front.
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# An exception is made for turn zero since that's not being truly planned, but
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# just to determine what missions should be planned on turn 1 (when there *will*
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# be ground units) and what aircraft should be ordered.
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enemy_cp = self.target.control_point_friendly_to(
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player=not state.context.coalition.player
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)
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if enemy_cp.deployable_front_line_units == 0 and state.context.turn > 0:
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return False
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return super().preconditions_met(state)
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def apply_effects(self, state: TheaterState) -> None:
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state.vulnerable_front_lines.remove(self.target)
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def propose_flights(self) -> None:
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size = self.get_flight_size()
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self.propose_flight(FlightType.CAS, size)
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self.propose_flight(FlightType.TARCAP, 2)
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self.propose_flight(FlightType.SEAD_SWEEP, 2)
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