2023-07-10 22:26:30 +02:00

47 lines
2.0 KiB
Python

from __future__ import annotations
from dataclasses import dataclass
from game.ato.flighttype import FlightType
from game.commander.tasks.packageplanningtask import PackagePlanningTask
from game.commander.theaterstate import TheaterState
from game.theater.theatergroundobject import IadsGroundObject
@dataclass
class PlanDead(PackagePlanningTask[IadsGroundObject]):
def preconditions_met(self, state: TheaterState) -> bool:
if (
self.target not in state.threatening_air_defenses
and self.target not in state.detecting_air_defenses
):
return False
if not self.target_area_preconditions_met(state, ignore_iads=True):
return False
return super().preconditions_met(state)
def apply_effects(self, state: TheaterState) -> None:
state.eliminate_air_defense(self.target)
def propose_flights(self) -> None:
tgt_count = self.target.alive_unit_count
self.propose_flight(FlightType.DEAD, min(4, (tgt_count // 2) + 1))
# Only include SEAD against SAMs that still have emitters. No need to
# suppress an EWR, and SEAD isn't useful against a SAM that no longer has a
# working track radar.
#
# For SAMs without track radars and EWRs, we still want a SEAD escort if
# needed.
#
# Note that there is a quirk here: we should potentially be included a SEAD
# escort *and* SEAD when the target is a radar SAM but the flight path is
# also threatened by SAMs. We don't want to include a SEAD escort if the
# package is *only* threatened by the target though. Could be improved, but
# needs a decent refactor to the escort planning to do so.
if self.target.has_live_radar_sam:
self.propose_flight(FlightType.SEAD, 2)
self.propose_common_escorts()
if self.target.control_point.coalition.game.settings.autoplan_tankers_for_dead:
self.propose_flight(FlightType.REFUELING, 1)