dcs-retribution/qt_ui/windows/AirWingConfigurationDialog.py
Dan Albert 1760532168
Rename UnitType.name what it is: the variant ID.
This property affects safe compat because the ID is what gets preserved
in the save, but it's unfortunately also used as the display name, which
means changing the display name breaks save compat. It also prevents us
from changing display names without breaking faction definitions.

This is the first step in fixing that. The next is adding a separate
display_name property that can be updated without breaking either of
those.
2023-10-07 17:08:33 +02:00

962 lines
33 KiB
Python

from collections import defaultdict
from typing import Iterable, Iterator, Optional
from PySide2.QtCore import (
QItemSelection,
QItemSelectionModel,
QSize,
Qt,
Signal,
)
from PySide2.QtGui import QIcon, QStandardItem, QStandardItemModel
from PySide2.QtWidgets import (
QComboBox,
QDialog,
QGroupBox,
QHBoxLayout,
QLabel,
QLineEdit,
QListView,
QScrollArea,
QStackedLayout,
QTabWidget,
QTextEdit,
QVBoxLayout,
QWidget,
QCheckBox,
QPushButton,
QGridLayout,
QToolButton,
QMessageBox,
QSpinBox,
)
from game import Game
from game.ato.flighttype import FlightType
from game.campaignloader.campaignairwingconfig import DEFAULT_SQUADRON_SIZE
from game.coalition import Coalition
from game.dcs.aircrafttype import AircraftType
from game.squadrons import AirWing, Pilot, Squadron
from game.squadrons.squadrondef import SquadronDef
from game.theater import ControlPoint, ParkingType
from game.theater.start_generator import GeneratorSettings
from qt_ui.uiconstants import AIRCRAFT_ICONS, ICONS
from qt_ui.widgets.combos.QSquadronLiverySelector import SquadronLiverySelector
from qt_ui.widgets.combos.primarytaskselector import PrimaryTaskSelector
class QMissionType(QCheckBox):
def __init__(
self, mission_type: FlightType, allowed: bool, auto_assignable: bool
) -> None:
super().__init__()
self.flight_type = mission_type
self.setEnabled(allowed)
self.setChecked(auto_assignable)
@property
def auto_assignable(self) -> bool:
return self.isChecked()
class MissionTypeControls(QGridLayout):
def __init__(self, squadron: Squadron) -> None:
super().__init__()
self.squadron = squadron
self.mission_types: list[QMissionType] = []
self.addWidget(QLabel("Mission Type"), 0, 0)
self.addWidget(QLabel("Auto-Assign"), 0, 1)
for i, task in enumerate(FlightType):
if task is FlightType.FERRY:
# Not plannable so just skip it.
continue
auto_assignable = task in squadron.auto_assignable_mission_types
mission_type = QMissionType(
task, squadron.capable_of(task), auto_assignable
)
self.mission_types.append(mission_type)
self.addWidget(QLabel(task.value), i + 1, 0)
self.addWidget(mission_type, i + 1, 1)
@property
def auto_assignable_mission_types(self) -> Iterator[FlightType]:
for mission_type in self.mission_types:
if mission_type.auto_assignable:
yield mission_type.flight_type
def replace_squadron(self, squadron: Squadron) -> None:
self.squadron = squadron
for mission_type in self.mission_types:
mission_type.setChecked(
mission_type.flight_type in self.squadron.auto_assignable_mission_types
)
class SquadronBaseSelector(QComboBox):
"""A combo box for selecting a squadrons home air base.
The combo box will automatically be populated with all air bases compatible with the
squadron.
"""
def __init__(
self,
bases: Iterable[ControlPoint],
selected_base: Optional[ControlPoint],
aircraft_type: Optional[AircraftType],
) -> None:
super().__init__()
self.setSizeAdjustPolicy(self.AdjustToContents)
self.bases = list(bases)
self.set_aircraft_type(aircraft_type)
if selected_base:
self.setCurrentText(selected_base.name)
# TODO can we get a prefered base if none is selected?
def set_aircraft_type(self, aircraft_type: Optional[AircraftType]):
self.clear()
if aircraft_type:
for base in self.bases:
if not base.can_operate(aircraft_type):
continue
self.addItem(base.name, base)
self.model().sort(0)
self.setEnabled(True)
else:
self.addItem("Select aircraft type first", None)
self.setEnabled(False)
self.update()
class SquadronSizeSpinner(QSpinBox):
def __init__(self, starting_size: int, parent: QWidget | None) -> None:
super().__init__(parent)
# Disable text editing, which wouldn't work in the first place, but also
# obnoxiously selects the text on change (highlighting it) and leaves a flashing
# cursor in the middle of the element when clicked.
self.lineEdit().setEnabled(False)
self.setMinimum(1)
self.setValue(starting_size)
# def sizeHint(self) -> QSize:
# # The default size hinting fails to deal with label width, and will truncate
# # "Paused".
# size = super().sizeHint()
# size.setWidth(86)
# return size
class AirWingConfigParkingTracker(QWidget):
allocation_changed = Signal()
def __init__(self, squadrons: Iterable[Squadron]) -> None:
super().__init__()
self.by_cp: dict[ControlPoint, set[Squadron]] = defaultdict(set)
for squadron in squadrons:
self.add_squadron(squadron)
def add_squadron(self, squadron: Squadron) -> None:
self.by_cp[squadron.location].add(squadron)
self.signal_change()
def remove_squadron(self, squadron: Squadron) -> None:
self.by_cp[squadron.location].remove(squadron)
self.signal_change()
def relocate_squadron(
self,
squadron: Squadron,
prior_location: ControlPoint,
new_location: ControlPoint,
) -> None:
self.by_cp[prior_location].remove(squadron)
self.by_cp[new_location].add(squadron)
squadron.relocate_to(new_location)
self.signal_change()
def used_parking_at(self, control_point: ControlPoint) -> int:
return sum(s.max_size for s in self.by_cp[control_point])
def signal_change(self) -> None:
self.allocation_changed.emit()
class SquadronConfigurationBox(QGroupBox):
remove_squadron_signal = Signal(Squadron)
def __init__(
self,
game: Game,
coalition: Coalition,
squadron: Squadron,
parking_tracker: AirWingConfigParkingTracker,
gen_settings: GeneratorSettings,
) -> None:
super().__init__()
self.game = game
self.coalition = coalition
self.squadron = squadron
self.parking_tracker = parking_tracker
self.gen_settings = gen_settings
columns = QHBoxLayout()
self.setLayout(columns)
left_column = QVBoxLayout()
columns.addLayout(left_column)
left_column.addWidget(QLabel("Name:"))
self.name_edit = QLineEdit(squadron.name)
self.name_edit.textChanged.connect(lambda x: self.reset_title())
left_column.addWidget(self.name_edit)
self.reset_title()
nickname_edit_layout = QGridLayout()
left_column.addLayout(nickname_edit_layout)
nickname_edit_layout.addWidget(QLabel("Nickname:"), 0, 0, 1, 2)
self.nickname_edit = QLineEdit(squadron.nickname)
nickname_edit_layout.addWidget(self.nickname_edit, 1, 0, Qt.AlignTop)
reroll_nickname_button = QToolButton()
reroll_nickname_button.setIcon(QIcon(ICONS["Reload"]))
reroll_nickname_button.setToolTip("Re-roll nickname")
reroll_nickname_button.clicked.connect(self.reroll_nickname)
nickname_edit_layout.addWidget(reroll_nickname_button, 1, 1, Qt.AlignTop)
left_column.addWidget(QLabel("Livery:"))
self.livery_selector = SquadronLiverySelector(squadron)
left_column.addWidget(self.livery_selector)
task_and_size_row = QHBoxLayout()
left_column.addLayout(task_and_size_row)
size_column = QVBoxLayout()
task_and_size_row.addLayout(size_column)
size_column.addWidget(QLabel("Max size:"))
self.max_size_selector = SquadronSizeSpinner(self.squadron.max_size, self)
self.max_size_selector.valueChanged.connect(self.update_max_size)
size_column.addWidget(self.max_size_selector)
task_column = QVBoxLayout()
task_and_size_row.addLayout(task_column)
task_column.addWidget(QLabel("Primary task:"))
self.primary_task_selector = PrimaryTaskSelector.for_squadron(self.squadron)
task_column.addWidget(self.primary_task_selector)
left_column.addWidget(QLabel("Base:"))
self.base_selector = SquadronBaseSelector(
game.theater.control_points_for(squadron.player),
squadron.location,
squadron.aircraft,
)
self.base_selector.currentIndexChanged.connect(self.relocate_squadron)
left_column.addWidget(self.base_selector)
self.parking_label = QLabel()
self.update_parking_label()
self.parking_tracker.allocation_changed.connect(self.update_parking_label)
left_column.addWidget(self.parking_label)
if not squadron.player and squadron.aircraft.flyable:
player_label = QLabel("Player slots not available for opfor")
elif not squadron.aircraft.flyable:
player_label = QLabel("Player slots not available for non-flyable aircraft")
else:
msg1 = "Player slots not available for opfor"
msg2 = "Player slots not available for non-flyable aircraft"
text = msg2 if squadron.player else msg1
player_label = QLabel(text)
left_column.addWidget(player_label)
self.player_list = QTextEdit(
"<br />".join(p.name for p in self.claim_players_from_squadron())
)
self.player_list.setAcceptRichText(False)
self.player_list.setEnabled(squadron.player and squadron.aircraft.flyable)
left_column.addWidget(self.player_list)
button_row = QHBoxLayout()
left_column.addLayout(button_row)
left_column.addStretch()
delete_button = QPushButton("Remove Squadron")
delete_button.setMaximumWidth(140)
delete_button.clicked.connect(self.remove_from_squadron_config)
button_row.addWidget(delete_button)
replace_button = QPushButton("Replace with preset")
replace_button.setMaximumWidth(140)
replace_button.clicked.connect(self.replace_with_preset)
button_row.addWidget(replace_button)
button_row.addStretch()
right_column = QVBoxLayout()
self.mission_types = MissionTypeControls(squadron)
right_column.addLayout(self.mission_types)
right_column.addStretch()
columns.addLayout(right_column)
def bind_data(self) -> None:
old_state = self.blockSignals(True)
try:
self.name_edit.setText(self.squadron.name)
self.nickname_edit.setText(self.squadron.nickname)
self.primary_task_selector.setCurrentText(self.squadron.primary_task.value)
self.max_size_selector.setValue(self.squadron.max_size)
self.base_selector.setCurrentText(self.squadron.location.name)
self.player_list.setText(
"<br />".join(p.name for p in self.claim_players_from_squadron())
)
self.update_parking_label()
finally:
self.blockSignals(old_state)
def update_parking_label(self) -> None:
required_slots = self.parking_tracker.used_parking_at(self.squadron.location)
required_slots_string = (
f"Parking slots required: {required_slots}<br/>"
if self.gen_settings.squadrons_start_full
else ""
)
total_slots = self.squadron.location.total_aircraft_parking(
ParkingType().from_aircraft(
self.squadron.aircraft, self.game.settings.ground_start_ai_planes
)
)
slots = "N/A"
if ap := self.squadron.location.dcs_airport:
slots = len(ap.free_parking_slots(self.squadron.aircraft.dcs_unit_type))
self.parking_label.setText(
f"{required_slots_string}"
f"Total parking slots available: {total_slots}<br/>"
f"Number of parking slots for {self.squadron.aircraft.dcs_id} that fit: {slots}"
)
def update_max_size(self) -> None:
self.squadron.max_size = self.max_size_selector.value()
self.parking_tracker.signal_change()
def relocate_squadron(self) -> None:
location = self.base_selector.currentData()
self.parking_tracker.relocate_squadron(
self.squadron, self.squadron.location, location
)
def remove_from_squadron_config(self) -> None:
self.remove_squadron_signal.emit(self.squadron)
def pick_replacement_squadron(self) -> Optional[Squadron]:
popup = PresetSquadronSelector(
self.squadron.aircraft,
self.coalition.air_wing.squadron_defs,
)
if popup.exec_() != QDialog.Accepted:
return None
selected_def = popup.squadron_def_selector.currentData()
self.squadron.coalition.air_wing.unclaim_squadron_def(self.squadron)
squadron = Squadron.create_from(
selected_def,
self.squadron.primary_task,
self.squadron.max_size,
self.squadron.location,
self.coalition,
self.game,
)
return squadron
def claim_players_from_squadron(self) -> list[Pilot]:
if not self.squadron.player:
return []
players = [p for p in self.squadron.pilot_pool if p.player]
for player in players:
self.squadron.pilot_pool.remove(player)
return players
def return_players_to_squadron(self) -> None:
if not self.squadron.player:
return
player_names = self.player_list.toPlainText().splitlines()
# Prepend player pilots so they get set active first.
self.squadron.pilot_pool = [
Pilot(n, player=True) for n in player_names
] + self.squadron.pilot_pool
def replace_with_preset(self) -> None:
new_squadron = self.pick_replacement_squadron()
if new_squadron is None:
# The user canceled the dialog.
return
self.return_players_to_squadron()
self.squadron = new_squadron
self.bind_data()
self.mission_types.replace_squadron(self.squadron)
self.parking_tracker.signal_change()
def reset_title(self) -> None:
self.setTitle(f"{self.name_edit.text()} - {self.squadron.aircraft}")
def reroll_nickname(self) -> None:
self.nickname_edit.setText(
self.squadron.coalition.air_wing.squadron_def_generator.random_nickname()
)
def apply(self) -> Squadron:
self.squadron.name = self.name_edit.text()
self.squadron.nickname = self.nickname_edit.text()
self.squadron.max_size = self.max_size_selector.value()
if (primary_task := self.primary_task_selector.selected_task) is not None:
self.squadron.primary_task = primary_task
else:
raise RuntimeError("Primary task cannot be none")
base = self.base_selector.currentData()
if base is None:
raise RuntimeError("Base cannot be none")
self.squadron.assign_to_base(base)
self.squadron.livery = self.livery_selector.currentData()
self.return_players_to_squadron()
# Also update the auto assignable mission types
self.squadron.set_auto_assignable_mission_types(
set(self.mission_types.auto_assignable_mission_types)
)
return self.squadron
class SquadronConfigurationLayout(QVBoxLayout):
config_changed = Signal(AircraftType)
def __init__(
self,
game: Game,
coalition: Coalition,
squadrons: list[Squadron],
parking_tracker: AirWingConfigParkingTracker,
gen_settings: GeneratorSettings,
) -> None:
super().__init__()
self.game = game
self.coalition = coalition
self.squadron_configs = []
self.parking_tracker = parking_tracker
self.gen_settings = gen_settings
for squadron in squadrons:
self.add_squadron(squadron)
def apply(self) -> list[Squadron]:
keep_squadrons = []
for squadron_config in self.squadron_configs:
keep_squadrons.append(squadron_config.apply())
return keep_squadrons
def remove_squadron(self, squadron: Squadron) -> None:
self.parking_tracker.remove_squadron(squadron)
for squadron_config in self.squadron_configs:
if squadron_config.squadron == squadron:
squadron_config.deleteLater()
self.squadron_configs.remove(squadron_config)
squadron.coalition.air_wing.unclaim_squadron_def(squadron)
self.update()
self.config_changed.emit(squadron.aircraft)
return
def add_squadron(self, squadron: Squadron) -> None:
squadron_config = SquadronConfigurationBox(
self.game, self.coalition, squadron, self.parking_tracker, self.gen_settings
)
squadron_config.remove_squadron_signal.connect(self.remove_squadron)
self.squadron_configs.append(squadron_config)
self.addWidget(squadron_config)
self.parking_tracker.add_squadron(squadron)
class AircraftSquadronsPage(QWidget):
remove_squadron_page = Signal(AircraftType)
def __init__(
self,
game: Game,
coalition: Coalition,
squadrons: list[Squadron],
parking_tracker: AirWingConfigParkingTracker,
gen_settings: GeneratorSettings,
) -> None:
super().__init__()
layout = QVBoxLayout()
self.setLayout(layout)
self.squadrons_config = SquadronConfigurationLayout(
game, coalition, squadrons, parking_tracker, gen_settings
)
self.squadrons_config.config_changed.connect(self.on_squadron_config_changed)
scrolling_widget = QWidget()
scrolling_widget.setLayout(self.squadrons_config)
scrolling_area = QScrollArea()
scrolling_area.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
scrolling_area.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn)
scrolling_area.setWidgetResizable(True)
scrolling_area.setWidget(scrolling_widget)
layout.addWidget(scrolling_area)
def on_squadron_config_changed(self, aircraft_type: AircraftType):
if len(self.squadrons_config.squadron_configs) == 0:
self.remove_squadron_page.emit(aircraft_type)
def add_squadron_to_page(self, squadron: Squadron):
self.squadrons_config.add_squadron(squadron)
def apply(self) -> list[Squadron]:
return self.squadrons_config.apply()
class AircraftSquadronsPanel(QStackedLayout):
page_removed = Signal(AircraftType)
def __init__(
self,
game: Game,
coalition: Coalition,
parking_tracker: AirWingConfigParkingTracker,
gen_settings: GeneratorSettings,
) -> None:
super().__init__()
self.game = game
self.coalition = coalition
self.parking_tracker = parking_tracker
self.squadrons_pages: dict[AircraftType, AircraftSquadronsPage] = {}
self.gen_settings = gen_settings
for aircraft, squadrons in self.air_wing.squadrons.items():
self.new_page_for_type(aircraft, squadrons)
@property
def air_wing(self) -> AirWing:
return self.coalition.air_wing
def remove_page_for_type(self, aircraft_type: AircraftType):
page = self.squadrons_pages[aircraft_type]
self.removeWidget(page)
page.deleteLater()
self.squadrons_pages.pop(aircraft_type)
self.page_removed.emit(aircraft_type)
self.update()
def new_page_for_type(
self, aircraft_type: AircraftType, squadrons: list[Squadron]
) -> None:
page = AircraftSquadronsPage(
self.game,
self.coalition,
squadrons,
self.parking_tracker,
self.gen_settings,
)
page.remove_squadron_page.connect(self.remove_page_for_type)
self.addWidget(page)
self.squadrons_pages[aircraft_type] = page
def add_squadron_to_panel(self, squadron: Squadron):
# Find existing page or add new one
if squadron.aircraft in self.squadrons_pages:
page = self.squadrons_pages[squadron.aircraft]
page.add_squadron_to_page(squadron)
else:
self.new_page_for_type(squadron.aircraft, [squadron])
self.update()
def apply(self) -> None:
self.air_wing.squadrons = {}
for aircraft, page in self.squadrons_pages.items():
self.air_wing.squadrons[aircraft] = page.apply()
def revert(self) -> None:
for _, page in self.squadrons_pages.items():
self.removeWidget(page)
self.squadrons_pages: dict[AircraftType, AircraftSquadronsPage] = {}
for aircraft, squadrons in self.air_wing.squadrons.items():
self.new_page_for_type(aircraft, squadrons)
self.update()
class AircraftTypeList(QListView):
page_index_changed = Signal(int)
def __init__(self, air_wing: AirWing) -> None:
super().__init__()
self.air_wing = air_wing
self.setIconSize(QSize(91, 24))
self.setMinimumWidth(300)
self.item_model = QStandardItemModel(self)
self.setModel(self.item_model)
self.selectionModel().setCurrentIndex(
self.item_model.index(0, 0), QItemSelectionModel.Select
)
self.selectionModel().selectionChanged.connect(self.on_selection_changed)
for aircraft in air_wing.squadrons:
self.add_aircraft_type(aircraft)
def remove_aircraft_type(self, aircraft: AircraftType):
for item in self.item_model.findItems(aircraft.variant_id):
self.item_model.removeRow(item.row())
self.page_index_changed.emit(self.selectionModel().currentIndex().row())
def add_aircraft_type(self, aircraft: AircraftType):
aircraft_item = QStandardItem(aircraft.variant_id)
icon = self.icon_for(aircraft)
if icon is not None:
aircraft_item.setIcon(icon)
aircraft_item.setEditable(False)
aircraft_item.setSelectable(True)
self.item_model.appendRow(aircraft_item)
def on_selection_changed(
self, selected: QItemSelection, _deselected: QItemSelection
) -> None:
indexes = selected.indexes()
if len(indexes) > 1:
raise RuntimeError("Aircraft list should not allow multi-selection")
if not indexes:
return
self.page_index_changed.emit(indexes[0].row())
@staticmethod
def icon_for(aircraft: AircraftType) -> Optional[QIcon]:
# Replace slashes with underscores because slashes are not allowed in filenames
name = aircraft.dcs_id.replace("/", "_")
if name in AIRCRAFT_ICONS:
return QIcon(AIRCRAFT_ICONS[name])
return None
def revert(self) -> None:
self.item_model.clear()
for aircraft in self.air_wing.squadrons:
self.add_aircraft_type(aircraft)
self.update()
class AirWingConfigurationTab(QWidget):
def __init__(
self, coalition: Coalition, game: Game, gen_settings: GeneratorSettings
) -> None:
super().__init__()
layout = QGridLayout()
self.setLayout(layout)
self.game = game
self.coalition = coalition
self.parking_tracker = AirWingConfigParkingTracker(
coalition.air_wing.iter_squadrons()
)
self.type_list = AircraftTypeList(coalition.air_wing)
layout.addWidget(self.type_list, 1, 1, 1, 2)
add_button = QPushButton("Add Squadron")
add_button.clicked.connect(lambda state: self.add_squadron())
layout.addWidget(add_button, 2, 1, 1, 1)
self.squadrons_panel = AircraftSquadronsPanel(
game, coalition, self.parking_tracker, gen_settings
)
self.squadrons_panel.page_removed.connect(self.type_list.remove_aircraft_type)
layout.addLayout(self.squadrons_panel, 1, 3, 2, 1)
self.type_list.page_index_changed.connect(self.squadrons_panel.setCurrentIndex)
def add_squadron(self) -> None:
selected_aircraft = None
if self.type_list.selectionModel().currentIndex().row() >= 0:
selected_aircraft = self.type_list.item_model.item(
self.type_list.selectionModel().currentIndex().row()
).text()
bases = list(self.game.theater.control_points_for(self.coalition.player))
# List of all Aircrafts possible to operate with the given bases
possible_aircrafts = {
aircraft
for aircraft in self.coalition.faction.aircrafts
if isinstance(aircraft, AircraftType)
and any(base.can_operate(aircraft) for base in bases)
}
popup = SquadronConfigPopup(
selected_aircraft,
possible_aircrafts,
bases,
self.coalition.air_wing.squadron_defs,
)
if popup.exec_() != QDialog.Accepted:
return
selected_type = popup.aircraft_type_selector.currentData()
selected_base = popup.squadron_base_selector.currentData()
selected_task = popup.primary_task_selector.selected_task
selected_def = popup.squadron_def_selector.currentData()
# Let user choose the preset or generate one
squadron_def = (
selected_def
or self.coalition.air_wing.squadron_def_generator.generate_for_aircraft(
selected_type
)
)
squadron = Squadron.create_from(
squadron_def,
selected_task,
DEFAULT_SQUADRON_SIZE,
selected_base,
self.coalition,
self.game,
)
# Add Squadron
if not self.type_list.item_model.findItems(selected_type.variant_id):
self.type_list.add_aircraft_type(selected_type)
# TODO Select the newly added type
self.squadrons_panel.add_squadron_to_panel(squadron)
self.update()
def apply(self) -> None:
self.squadrons_panel.apply()
def revert(self) -> None:
self.type_list.revert()
self.squadrons_panel.revert()
self.update()
class AirWingConfigurationDialog(QDialog):
"""Dialog window for air wing configuration."""
def __init__(self, game: Game, gen_setting: GeneratorSettings, parent) -> None:
super().__init__(parent)
self.setMinimumSize(1024, 768)
self.setWindowTitle(f"Air Wing Configuration")
# TODO: self.setWindowIcon()
layout = QVBoxLayout()
self.setLayout(layout)
doc_label = QLabel(
"Use this opportunity to customize the squadrons available to your "
"coalition. <strong>This is your only opportunity to make changes.</strong>"
"<br /><br />"
"To accept your changes and continue, close this window."
)
layout.addWidget(doc_label)
self.tab_widget = QTabWidget()
layout.addWidget(self.tab_widget)
self.tabs = []
for coalition in game.coalitions:
coalition_tab = AirWingConfigurationTab(coalition, game, gen_setting)
name = "Blue" if coalition.player else "Red"
self.tab_widget.addTab(coalition_tab, name)
self.tabs.append(coalition_tab)
buttons_layout = QHBoxLayout()
apply_button = QPushButton("Accept Changes && Start Campaign")
apply_button.setProperty("style", "btn-accept")
apply_button.clicked.connect(lambda state: self.accept())
discard_button = QPushButton("Reset Changes")
discard_button.setProperty("style", "btn-danger")
discard_button.clicked.connect(lambda state: self.revert())
buttons_layout.addWidget(discard_button)
buttons_layout.addWidget(apply_button)
layout.addLayout(buttons_layout)
def revert(self) -> None:
for tab in self.tabs:
tab.revert()
def accept(self) -> None:
for tab in self.tabs:
tab.apply()
super().accept()
def reject(self) -> None:
result = QMessageBox.information(
None,
"Discard changes?",
"Are you sure you want to discard your changes and start the campaign?",
QMessageBox.Yes,
QMessageBox.No,
)
if result == QMessageBox.No:
return
super().reject()
class SquadronAircraftTypeSelector(QComboBox):
def __init__(
self, types: set[AircraftType], selected_aircraft: Optional[str]
) -> None:
super().__init__()
self.setSizeAdjustPolicy(self.AdjustToContents)
for type in sorted(types, key=lambda type: type.variant_id):
self.addItem(type.variant_id, type)
if selected_aircraft:
self.setCurrentText(selected_aircraft)
class SquadronDefSelector(QComboBox):
def __init__(
self,
squadron_defs: dict[AircraftType, list[SquadronDef]],
aircraft: Optional[AircraftType],
allow_random: bool = True,
) -> None:
super().__init__()
self.setSizeAdjustPolicy(self.AdjustToContents)
self.squadron_defs = squadron_defs
self.allow_random = allow_random
self.set_aircraft_type(aircraft)
def set_aircraft_type(self, aircraft: Optional[AircraftType]):
self.clear()
if self.allow_random:
self.addItem("None (Random)", None)
if aircraft and aircraft in self.squadron_defs:
for squadron_def in sorted(
self.squadron_defs[aircraft], key=lambda squadron_def: squadron_def.name
):
if not squadron_def.claimed:
squadron_name = squadron_def.name
if squadron_def.nickname:
squadron_name += " (" + squadron_def.nickname + ")"
self.addItem(squadron_name, squadron_def)
self.setCurrentIndex(0)
class SquadronConfigPopup(QDialog):
def __init__(
self,
selected_aircraft: Optional[str],
types: set[AircraftType],
bases: list[ControlPoint],
squadron_defs: dict[AircraftType, list[SquadronDef]],
) -> None:
super().__init__()
self.setWindowTitle(f"Add new Squadron")
self.column = QVBoxLayout()
self.setLayout(self.column)
self.column.addWidget(QLabel("Aircraft:"))
self.aircraft_type_selector = SquadronAircraftTypeSelector(
types, selected_aircraft
)
self.aircraft_type_selector.currentIndexChanged.connect(
self.on_aircraft_selection
)
self.column.addWidget(self.aircraft_type_selector)
self.column.addWidget(QLabel("Primary task:"))
self.primary_task_selector = PrimaryTaskSelector(
self.aircraft_type_selector.currentData()
)
self.column.addWidget(self.primary_task_selector)
self.column.addWidget(QLabel("Base:"))
self.squadron_base_selector = SquadronBaseSelector(
bases, None, self.aircraft_type_selector.currentData()
)
self.column.addWidget(self.squadron_base_selector)
self.column.addWidget(QLabel("Preset:"))
self.squadron_def_selector = SquadronDefSelector(
squadron_defs, self.aircraft_type_selector.currentData()
)
self.column.addWidget(self.squadron_def_selector)
self.column.addStretch()
self.button_layout = QHBoxLayout()
self.column.addLayout(self.button_layout)
self.accept_button = QPushButton("Accept")
self.accept_button.clicked.connect(lambda state: self.accept())
self.update_accept_button()
self.button_layout.addWidget(self.accept_button)
self.cancel_button = QPushButton("Cancel")
self.cancel_button.clicked.connect(lambda state: self.reject())
self.button_layout.addWidget(self.cancel_button)
def update_accept_button(self) -> None:
enabled = (
self.aircraft_type_selector.currentData() is not None
and self.squadron_base_selector.currentData() is not None
and self.primary_task_selector.selected_task is not None
)
self.accept_button.setEnabled(enabled)
def on_aircraft_selection(self) -> None:
self.squadron_base_selector.set_aircraft_type(
self.aircraft_type_selector.currentData()
)
self.squadron_def_selector.set_aircraft_type(
self.aircraft_type_selector.currentData()
)
self.primary_task_selector.set_aircraft(
self.aircraft_type_selector.currentData()
)
self.update_accept_button()
self.update()
class PresetSquadronSelector(QDialog):
def __init__(
self,
aircraft: AircraftType,
squadron_defs: dict[AircraftType, list[SquadronDef]],
) -> None:
super().__init__()
self.setWindowTitle(f"Choose preset squadron")
self.column = QVBoxLayout()
self.setLayout(self.column)
self.column.addWidget(QLabel("Preset:"))
self.squadron_def_selector = SquadronDefSelector(
squadron_defs, aircraft, allow_random=False
)
self.column.addWidget(self.squadron_def_selector)
self.column.addStretch()
self.button_layout = QHBoxLayout()
self.column.addLayout(self.button_layout)
self.accept_button = QPushButton("Accept")
self.accept_button.clicked.connect(lambda state: self.accept())
self.button_layout.addWidget(self.accept_button)
self.cancel_button = QPushButton("Cancel")
self.cancel_button.clicked.connect(lambda state: self.reject())
self.button_layout.addWidget(self.cancel_button)