dcs-retribution/game/callsigns.py
2022-02-22 00:10:31 -08:00

36 lines
1.2 KiB
Python

"""Support for working with DCS group callsigns."""
import logging
import re
from typing import Any
from dcs.unitgroup import FlyingGroup
from dcs.flyingunit import FlyingUnit
def callsign_for_support_unit(group: FlyingGroup[Any]) -> str:
# Either something like Overlord11 for Western AWACS, or else just a number.
# Convert to either "Overlord" or "Flight 123".
lead = group.units[0]
raw_callsign = lead.callsign_as_str()
try:
return f"Flight {int(raw_callsign)}"
except ValueError:
return raw_callsign.rstrip("1234567890")
def create_group_callsign_from_unit(lead: FlyingUnit) -> str:
raw_callsign = lead.callsign_as_str()
if not lead.callsign_is_western:
# Callsigns for non-Western countries are just a number per flight,
# similar to tail numbers.
return f"Flight {raw_callsign}"
# Callsign from pydcs is in the format `<name><group ID><unit ID>`,
# where unit ID is guaranteed to be a single digit but the group ID may
# be more.
match = re.search(r"^(\D+)(\d+)(\d)$", raw_callsign)
if match is None:
logging.error(f"Could not parse unit callsign: {raw_callsign}")
return f"Flight {raw_callsign}"
return f"{match.group(1)} {match.group(2)}"