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https://github.com/dcs-retribution/dcs-retribution.git
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For now this is mostly behavior preserving. I slightly improved the ability to buy units when multiple front lines exist by removing full bases as candidates, but it should be a minor change at best. A larger improvement will come later. This is also written such that it will work for the player as well. The procurer currently runs for the player but with all the options off, so it does nothing. The next patch allows adds options for the player to use auto-procurement.
285 lines
10 KiB
Python
285 lines
10 KiB
Python
from __future__ import annotations
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import logging
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from dataclasses import dataclass, field
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from typing import Optional, Dict, Type, List, Any, cast
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import dcs
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from dcs.countries import country_dict
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from dcs.planes import plane_map
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from dcs.unittype import FlyingType, ShipType, VehicleType, UnitType
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from dcs.vehicles import Armor, Unarmed, Infantry, Artillery, AirDefence
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from game.data.building_data import WW2_ALLIES_BUILDINGS, DEFAULT_AVAILABLE_BUILDINGS, WW2_GERMANY_BUILDINGS, WW2_FREE
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from game.data.doctrine import Doctrine, MODERN_DOCTRINE, COLDWAR_DOCTRINE, WWII_DOCTRINE
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from pydcs_extensions.mod_units import MODDED_VEHICLES, MODDED_AIRPLANES
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@dataclass
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class Faction:
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# Country used by this faction
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country: str = field(default="")
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# Nice name of the faction
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name: str = field(default="")
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# List of faction file authors
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authors: str = field(default="")
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# A description of the faction
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description: str = field(default="")
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# Available aircraft
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aircrafts: List[Type[FlyingType]] = field(default_factory=list)
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# Available awacs aircraft
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awacs: List[Type[FlyingType]] = field(default_factory=list)
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# Available tanker aircraft
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tankers: List[Type[FlyingType]] = field(default_factory=list)
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# Available frontline units
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frontline_units: List[Type[VehicleType]] = field(default_factory=list)
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# Available artillery units
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artillery_units: List[Type[VehicleType]] = field(default_factory=list)
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# Infantry units used
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infantry_units: List[Type[VehicleType]] = field(default_factory=list)
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# Logistics units used
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logistics_units: List[Type[VehicleType]] = field(default_factory=list)
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# Possible SAMS site generators for this faction
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air_defenses: List[str] = field(default_factory=list)
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# Possible EWR generators for this faction.
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ewrs: List[str] = field(default_factory=list)
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# Possible Missile site generators for this faction
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missiles: List[str] = field(default_factory=list)
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# Required mods or asset packs
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requirements: Dict[str, str] = field(default_factory=dict)
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# possible aircraft carrier units
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aircraft_carrier: List[Type[UnitType]] = field(default_factory=list)
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# possible helicopter carrier units
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helicopter_carrier: List[Type[UnitType]] = field(default_factory=list)
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# Possible carrier names
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carrier_names: List[str] = field(default_factory=list)
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# Possible helicopter carrier names
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helicopter_carrier_names: List[str] = field(default_factory=list)
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# Navy group generators
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navy_generators: List[str] = field(default_factory=list)
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# Available destroyers
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destroyers: List[Type[ShipType]] = field(default_factory=list)
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# Available cruisers
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cruisers: List[Type[ShipType]] = field(default_factory=list)
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# How many navy group should we try to generate per CP on startup for this faction
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navy_group_count: int = field(default=1)
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# How many missiles group should we try to generate per CP on startup for this faction
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missiles_group_count: int = field(default=1)
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# Whether this faction has JTAC access
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has_jtac: bool = field(default=False)
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# Unit to use as JTAC for this faction
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jtac_unit: Optional[Type[FlyingType]] = field(default=None)
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# doctrine
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doctrine: Doctrine = field(default=MODERN_DOCTRINE)
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# List of available buildings for this faction
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building_set: List[str] = field(default_factory=list)
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# List of default livery overrides
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liveries_overrides: Dict[Type[UnitType], List[str]] = field(
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default_factory=dict)
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#: Set to True if the faction should force the "Unrestricted satnav" option
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#: for the mission. This option enables GPS for capable aircraft regardless
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#: of the time period or operator. For example, the CJTF "countries" don't
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#: appear to have GPS capability, so they need this.
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#:
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#: Note that this option cannot be set per-side. If either faction needs it,
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#: both will use it.
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unrestricted_satnav: bool = False
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@classmethod
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def from_json(cls: Type[Faction], json: Dict[str, Any]) -> Faction:
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faction = Faction()
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faction.country = json.get("country", "/")
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if faction.country not in [c.name for c in country_dict.values()]:
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raise AssertionError("Faction's country (\"{}\") is not a valid DCS country ID".format(faction.country))
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faction.name = json.get("name", "")
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if not faction.name:
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raise AssertionError("Faction has no valid name")
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faction.authors = json.get("authors", "")
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faction.description = json.get("description", "")
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faction.aircrafts = load_all_aircraft(json.get("aircrafts", []))
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faction.awacs = load_all_aircraft(json.get("awacs", []))
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faction.tankers = load_all_aircraft(json.get("tankers", []))
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faction.frontline_units = load_all_vehicles(
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json.get("frontline_units", []))
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faction.artillery_units = load_all_vehicles(
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json.get("artillery_units", []))
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faction.infantry_units = load_all_vehicles(
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json.get("infantry_units", []))
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faction.logistics_units = load_all_vehicles(
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json.get("logistics_units", []))
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faction.ewrs = json.get("ewrs", [])
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faction.air_defenses = json.get("air_defenses", [])
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# Compatibility for older factions. All air defenses now belong to a
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# single group and the generator decides what belongs where.
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faction.air_defenses.extend(json.get("sams", []))
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faction.air_defenses.extend(json.get("shorads", []))
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faction.missiles = json.get("missiles", [])
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faction.requirements = json.get("requirements", {})
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faction.carrier_names = json.get("carrier_names", [])
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faction.helicopter_carrier_names = json.get(
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"helicopter_carrier_names", [])
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faction.navy_generators = json.get("navy_generators", [])
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faction.aircraft_carrier = load_all_ships(
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json.get("aircraft_carrier", []))
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faction.helicopter_carrier = load_all_ships(
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json.get("helicopter_carrier", []))
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faction.destroyers = load_all_ships(json.get("destroyers", []))
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faction.cruisers = load_all_ships(json.get("cruisers", []))
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faction.has_jtac = json.get("has_jtac", False)
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jtac_name = json.get("jtac_unit", None)
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if jtac_name is not None:
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faction.jtac_unit = load_aircraft(jtac_name)
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else:
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faction.jtac_unit = None
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faction.navy_group_count = int(json.get("navy_group_count", 1))
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faction.missiles_group_count = int(json.get("missiles_group_count", 0))
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# Load doctrine
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doctrine = json.get("doctrine", "modern")
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if doctrine == "modern":
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faction.doctrine = MODERN_DOCTRINE
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elif doctrine == "coldwar":
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faction.doctrine = COLDWAR_DOCTRINE
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elif doctrine == "ww2":
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faction.doctrine = WWII_DOCTRINE
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else:
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faction.doctrine = MODERN_DOCTRINE
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# Load the building set
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building_set = json.get("building_set", "default")
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if building_set == "default":
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faction.building_set = DEFAULT_AVAILABLE_BUILDINGS
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elif building_set == "ww2free":
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faction.building_set = WW2_FREE
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elif building_set == "ww2ally":
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faction.building_set = WW2_ALLIES_BUILDINGS
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elif building_set == "ww2germany":
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faction.building_set = WW2_GERMANY_BUILDINGS
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else:
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faction.building_set = DEFAULT_AVAILABLE_BUILDINGS
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# Load liveries override
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faction.liveries_overrides = {}
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liveries_overrides = json.get("liveries_overrides", {})
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for k, v in liveries_overrides.items():
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k = load_aircraft(k)
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if k is not None:
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faction.liveries_overrides[k] = [s.lower() for s in v]
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faction.unrestricted_satnav = json.get("unrestricted_satnav", False)
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return faction
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@property
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def units(self) -> List[Type[UnitType]]:
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return (self.infantry_units + self.aircrafts + self.awacs +
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self.artillery_units + self.frontline_units +
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self.tankers + self.logistics_units)
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def unit_loader(
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unit: str, class_repository: List[Any]) -> Optional[Type[UnitType]]:
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"""
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Find unit by name
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:param unit: Unit name as string
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:param class_repository: Repository of classes (Either a module, a class, or a list of classes)
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:return: The unit as a PyDCS type
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"""
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if unit is None:
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return None
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elif unit in plane_map.keys():
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return plane_map[unit]
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else:
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for mother_class in class_repository:
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if getattr(mother_class, unit, None) is not None:
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return getattr(mother_class, unit)
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if type(mother_class) is list:
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for m in mother_class:
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if m.__name__ == unit:
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return m
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logging.error(f"FACTION ERROR : Unable to find {unit} in pydcs")
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return None
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def load_aircraft(name: str) -> Optional[Type[FlyingType]]:
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return cast(Optional[FlyingType], unit_loader(
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name, [dcs.planes, dcs.helicopters, MODDED_AIRPLANES]
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))
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def load_all_aircraft(data) -> List[Type[FlyingType]]:
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items = []
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for name in data:
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item = load_aircraft(name)
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if item is not None:
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items.append(item)
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return items
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def load_vehicle(name: str) -> Optional[Type[VehicleType]]:
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return cast(Optional[FlyingType], unit_loader(
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name, [Infantry, Unarmed, Armor, AirDefence, Artillery, MODDED_VEHICLES]
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))
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def load_all_vehicles(data) -> List[Type[VehicleType]]:
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items = []
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for name in data:
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item = load_vehicle(name)
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if item is not None:
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items.append(item)
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return items
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def load_ship(name: str) -> Optional[Type[ShipType]]:
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return cast(Optional[FlyingType], unit_loader(name, [dcs.ships]))
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def load_all_ships(data) -> List[Type[ShipType]]:
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items = []
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for name in data:
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item = load_ship(name)
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if item is not None:
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items.append(item)
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return items
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