mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
The following tasks plan according to the number of targets left: - BAI - ANTISHIP - DEAD - STRIKE Other tasks use a random value between 2 and 4.
28 lines
1.0 KiB
Python
28 lines
1.0 KiB
Python
from __future__ import annotations
|
|
|
|
from dataclasses import dataclass
|
|
from random import randint
|
|
|
|
from game.commander.missionproposals import EscortType
|
|
from game.commander.tasks.packageplanningtask import PackagePlanningTask
|
|
from game.commander.theaterstate import TheaterState
|
|
from game.theater.theatergroundobject import NavalGroundObject
|
|
from game.ato.flighttype import FlightType
|
|
|
|
|
|
@dataclass
|
|
class PlanAntiShip(PackagePlanningTask[NavalGroundObject]):
|
|
def preconditions_met(self, state: TheaterState) -> bool:
|
|
if self.target not in state.threatening_air_defenses:
|
|
return False
|
|
if not self.target_area_preconditions_met(state, ignore_iads=True):
|
|
return False
|
|
return super().preconditions_met(state)
|
|
|
|
def apply_effects(self, state: TheaterState) -> None:
|
|
state.eliminate_ship(self.target)
|
|
|
|
def propose_flights(self) -> None:
|
|
self.propose_flight(FlightType.ANTISHIP, randint(2, 4))
|
|
self.propose_flight(FlightType.ESCORT, 2, EscortType.AirToAir)
|