dcs-retribution/game/threatzones.py
Dan Albert 2374239238 Fix doctrine inversion in threat zones.
The threat zone is the zone project by the given coaltition, not against
it.
2021-01-16 14:01:53 -08:00

126 lines
4.5 KiB
Python

from __future__ import annotations
from functools import singledispatchmethod
from typing import TYPE_CHECKING, Union
from dcs.mapping import Point as DcsPoint
from shapely.geometry import (
LineString,
MultiPolygon,
Point as ShapelyPoint,
Polygon,
)
from shapely.geometry.base import BaseGeometry
from shapely.ops import nearest_points, unary_union
from game.utils import nautical_miles
from gen.flights.flight import Flight
if TYPE_CHECKING:
from game import Game
ThreatPoly = Union[MultiPolygon, Polygon]
class ThreatZones:
def __init__(self, airbases: ThreatPoly, air_defenses: ThreatPoly) -> None:
self.airbases = airbases
self.air_defenses = air_defenses
self.all = unary_union([airbases, air_defenses])
def closest_boundary(self, point: DcsPoint) -> DcsPoint:
boundary, _ = nearest_points(self.all.boundary,
self.dcs_to_shapely_point(point))
return DcsPoint(boundary.x, boundary.y)
@singledispatchmethod
def threatened(self, position) -> bool:
raise NotImplementedError
@threatened.register
def _threatened_geometry(self, position: BaseGeometry) -> bool:
return self.all.intersects(position)
@threatened.register
def _threatened_dcs_point(self, position: DcsPoint) -> bool:
return self.all.intersects(self.dcs_to_shapely_point(position))
def path_threatened(self, a: DcsPoint, b: DcsPoint) -> bool:
return self.threatened(LineString(
[self.dcs_to_shapely_point(a), self.dcs_to_shapely_point(b)]))
@singledispatchmethod
def threatened_by_aircraft(self, target) -> bool:
raise NotImplementedError
@threatened_by_aircraft.register
def _threatened_by_aircraft_geom(self, position: BaseGeometry) -> bool:
return self.airbases.intersects(position)
@threatened_by_aircraft.register
def _threatened_by_aircraft_flight(self, flight: Flight) -> bool:
return self.threatened_by_aircraft(LineString((
self.dcs_to_shapely_point(p.position) for p in flight.points
)))
@singledispatchmethod
def threatened_by_air_defense(self, target) -> bool:
raise NotImplementedError
@threatened_by_air_defense.register
def _threatened_by_air_defense_geom(self, position: BaseGeometry) -> bool:
return self.air_defenses.intersects(position)
@threatened_by_air_defense.register
def _threatened_by_air_defense_flight(self, flight: Flight) -> bool:
return self.threatened_by_air_defense(LineString((
self.dcs_to_shapely_point(p.position) for p in flight.points
)))
@classmethod
def for_faction(cls, game: Game, player: bool) -> ThreatZones:
"""Generates the threat zones projected by the given coalition.
Args:
game: The game to generate the threat zone for.
player: True if the coalition projecting the threat zone belongs to
the player.
Returns:
The threat zones projected by the given coalition. If the threat
zone belongs to the player, it is the zone that will be avoided by
the enemy and vice versa.
"""
doctrine = game.faction_for(player).doctrine
airbases = []
air_defenses = []
for control_point in game.theater.controlpoints:
if control_point.captured != player:
continue
if control_point.runway_is_operational():
point = ShapelyPoint(control_point.position.x,
control_point.position.y)
cap_threat_range = (doctrine.cap_max_distance_from_cp +
doctrine.cap_engagement_range)
airbases.append(point.buffer(cap_threat_range.meters))
for tgo in control_point.ground_objects:
for group in tgo.groups:
threat_range = tgo.threat_range(group)
# Any system with a shorter range than this is not worth
# even avoiding.
if threat_range > nautical_miles(3):
point = ShapelyPoint(tgo.position.x, tgo.position.y)
threat_zone = point.buffer(threat_range.meters)
air_defenses.append(threat_zone)
return cls(
airbases=unary_union(airbases),
air_defenses=unary_union(air_defenses)
)
@staticmethod
def dcs_to_shapely_point(point: DcsPoint) -> ShapelyPoint:
return ShapelyPoint(point.x, point.y)