89 lines
2.9 KiB
Python

from __future__ import annotations
import itertools
from collections import defaultdict
from typing import Sequence, Iterator, TYPE_CHECKING
from game.dcs.aircrafttype import AircraftType
from .squadron import Squadron
from ..theater import ControlPoint
if TYPE_CHECKING:
from game import Game
from gen.flights.flight import FlightType
class AirWing:
def __init__(self, game: Game) -> None:
self.game = game
self.squadrons: dict[AircraftType, list[Squadron]] = defaultdict(list)
def add_squadron(self, squadron: Squadron) -> None:
self.squadrons[squadron.aircraft].append(squadron)
def squadrons_for(self, aircraft: AircraftType) -> Sequence[Squadron]:
return self.squadrons[aircraft]
def can_auto_plan(self, task: FlightType) -> bool:
try:
next(self.auto_assignable_for_task(task))
return True
except StopIteration:
return False
@property
def available_aircraft_types(self) -> Iterator[AircraftType]:
for aircraft, squadrons in self.squadrons.items():
for squadron in squadrons:
if squadron.untasked_aircraft:
yield aircraft
break
def auto_assignable_for_task(self, task: FlightType) -> Iterator[Squadron]:
for squadron in self.iter_squadrons():
if squadron.can_auto_assign(task):
yield squadron
def auto_assignable_for_task_at(
self, task: FlightType, base: ControlPoint
) -> Iterator[Squadron]:
for squadron in self.iter_squadrons():
if squadron.can_auto_assign(task) and squadron.location == base:
yield squadron
def auto_assignable_for_task_with_type(
self, aircraft: AircraftType, task: FlightType, base: ControlPoint
) -> Iterator[Squadron]:
for squadron in self.squadrons_for(aircraft):
if (
squadron.location == base
and squadron.can_auto_assign(task)
and squadron.has_available_pilots
):
yield squadron
def squadron_for(self, aircraft: AircraftType) -> Squadron:
return self.squadrons_for(aircraft)[0]
def iter_squadrons(self) -> Iterator[Squadron]:
return itertools.chain.from_iterable(self.squadrons.values())
def squadron_at_index(self, index: int) -> Squadron:
return list(self.iter_squadrons())[index]
def populate_for_turn_0(self) -> None:
for squadron in self.iter_squadrons():
squadron.populate_for_turn_0()
def end_turn(self) -> None:
for squadron in self.iter_squadrons():
squadron.end_turn()
def reset(self) -> None:
for squadron in self.iter_squadrons():
squadron.return_all_pilots_and_aircraft()
@property
def size(self) -> int:
return sum(len(s) for s in self.squadrons.values())