Dan Albert 8827f7df34 Cleanup Lua plugin implementation.
* Move the UI code out of the plugin logic.
* Add types where needed.
* Move into game package.
* Improve error handling.
* Simplify settings behavior.
* Don't load disabled plugins.
* Remove knowledge of non-base plugins from game generation.

Fixes https://github.com/Khopa/dcs_liberation/issues/311
2020-11-08 17:53:52 -08:00

72 lines
1.8 KiB
Python

from PySide2.QtCore import Qt
from PySide2.QtWidgets import (
QCheckBox,
QGridLayout,
QGroupBox,
QLabel, QVBoxLayout,
QWidget,
)
from game.plugins import LuaPlugin, LuaPluginManager
class PluginsBox(QGroupBox):
def __init__(self) -> None:
super().__init__("Plugins")
layout = QGridLayout()
layout.setAlignment(Qt.AlignTop)
self.setLayout(layout)
for row, plugin in enumerate(LuaPluginManager.plugins()):
if not plugin.show_in_ui:
continue
layout.addWidget(QLabel(plugin.name), row, 0)
checkbox = QCheckBox()
checkbox.setChecked(plugin.enabled)
checkbox.toggled.connect(plugin.set_enabled)
layout.addWidget(checkbox, row, 1)
class PluginsPage(QWidget):
def __init__(self) -> None:
super().__init__()
layout = QVBoxLayout()
layout.setAlignment(Qt.AlignTop)
self.setLayout(layout)
layout.addWidget(PluginsBox())
class PluginOptionsBox(QGroupBox):
def __init__(self, plugin: LuaPlugin) -> None:
super().__init__(plugin.name)
layout = QGridLayout()
layout.setAlignment(Qt.AlignTop)
self.setLayout(layout)
for row, option in enumerate(plugin.options):
layout.addWidget(QLabel(option.name), row, 0)
checkbox = QCheckBox()
checkbox.setChecked(option.enabled)
checkbox.toggled.connect(option.set_enabled)
layout.addWidget(checkbox, row, 1)
class PluginOptionsPage(QWidget):
def __init__(self) -> None:
super().__init__()
layout = QVBoxLayout()
layout.setAlignment(Qt.AlignTop)
self.setLayout(layout)
for plugin in LuaPluginManager.plugins():
if plugin.options:
layout.addWidget(PluginOptionsBox(plugin))