dcs-retribution/game/dcs/unittype.py
RndName 2c17a9a52e Refactor Templates to Layouts, Review and Cleanup
- Fix tgogenerator
- Fix UI for ForceGroup and Layouts
- Fix ammo depot handling
- Split bigger files in smaller meaningful files (TGO, layouts, forces)
- Renamed Template to Layout
- Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit
- Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron
- Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task
- added comments
- added missing unit classes
- added temp workaround for missing classes
- add repariable property to TheaterUnit
- Review and Cleanup

Added serialization for loaded templates

Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added:
- The pickle will be created the first time the TemplateLoader will be accessed
- Pickle is stored in Liberation SaveDir
- Added UI option to (re-)import templates
2022-02-21 20:45:41 +01:00

72 lines
1.9 KiB
Python

from __future__ import annotations
from abc import ABC
from collections import defaultdict
from dataclasses import dataclass
from functools import cached_property
from typing import TypeVar, Generic, Type, ClassVar, Any, Iterator
from dcs.unittype import UnitType as DcsUnitType
from game.data.units import UnitClass
DcsUnitTypeT = TypeVar("DcsUnitTypeT", bound=Type[DcsUnitType])
@dataclass(frozen=True)
class UnitType(ABC, Generic[DcsUnitTypeT]):
dcs_unit_type: DcsUnitTypeT
name: str
description: str
year_introduced: str
country_of_origin: str
manufacturer: str
role: str
price: int
unit_class: UnitClass
_by_name: ClassVar[dict[str, UnitType[Any]]] = {}
_by_unit_type: ClassVar[dict[Type[DcsUnitType], list[UnitType[Any]]]] = defaultdict(
list
)
_loaded: ClassVar[bool] = False
def __str__(self) -> str:
return self.name
@property
def dcs_id(self) -> str:
return self.dcs_unit_type.id
@classmethod
def register(cls, unit_type: UnitType[Any]) -> None:
cls._by_name[unit_type.name] = unit_type
cls._by_unit_type[unit_type.dcs_unit_type].append(unit_type)
@classmethod
def named(cls, name: str) -> UnitType[Any]:
return cls._by_name[name]
@classmethod
def for_dcs_type(cls, dcs_unit_type: DcsUnitTypeT) -> Iterator[UnitType[Any]]:
raise NotImplementedError
@staticmethod
def _each_unit_type() -> Iterator[DcsUnitTypeT]:
raise NotImplementedError
@classmethod
def _each_variant_of(cls, unit: DcsUnitTypeT) -> Iterator[UnitType[Any]]:
raise NotImplementedError
@classmethod
def _load_all(cls) -> None:
for unit_type in cls._each_unit_type():
for data in cls._each_variant_of(unit_type):
cls.register(data)
cls._loaded = True
@cached_property
def eplrs_capable(self) -> bool:
return getattr(self.dcs_unit_type, "eplrs", False)