mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
225 lines
7.3 KiB
Python
225 lines
7.3 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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from typing import Optional, Iterator
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from PySide2.QtCore import (
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QItemSelectionModel,
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QModelIndex,
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Qt,
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QSize,
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)
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from PySide2.QtWidgets import (
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QAbstractItemView,
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QCheckBox,
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QDialog,
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QListView,
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QVBoxLayout,
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QTabWidget,
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QTableWidget,
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QTableWidgetItem,
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QWidget,
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)
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from game.inventory import ControlPointAircraftInventory
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from game.squadrons import Squadron
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from gen.flights.flight import Flight
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from qt_ui.delegates import TwoColumnRowDelegate
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from qt_ui.models import GameModel, AirWingModel, SquadronModel
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from qt_ui.windows.SquadronDialog import SquadronDialog
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class SquadronDelegate(TwoColumnRowDelegate):
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def __init__(self, air_wing_model: AirWingModel) -> None:
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super().__init__(rows=2, columns=2, font_size=12)
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self.air_wing_model = air_wing_model
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@staticmethod
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def squadron(index: QModelIndex) -> Squadron:
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return index.data(AirWingModel.SquadronRole)
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def text_for(self, index: QModelIndex, row: int, column: int) -> str:
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if (row, column) == (0, 0):
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return self.squadron(index).name
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elif (row, column) == (0, 1):
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squadron = self.air_wing_model.data(index, AirWingModel.SquadronRole)
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return squadron.aircraft.name
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elif (row, column) == (1, 0):
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return self.squadron(index).nickname or ""
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elif (row, column) == (1, 1):
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squadron = self.squadron(index)
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alive = squadron.number_of_living_pilots
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active = len(squadron.active_pilots)
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available = len(squadron.available_pilots)
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return f"{alive} pilots, {active} active, {available} unassigned"
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return ""
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class SquadronList(QListView):
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"""List view for displaying the air wing's squadrons."""
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def __init__(self, air_wing_model: AirWingModel) -> None:
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super().__init__()
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self.air_wing_model = air_wing_model
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self.dialog: Optional[SquadronDialog] = None
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self.setIconSize(QSize(91, 24))
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self.setItemDelegate(SquadronDelegate(self.air_wing_model))
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self.setModel(self.air_wing_model)
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self.selectionModel().setCurrentIndex(
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self.air_wing_model.index(0, 0, QModelIndex()), QItemSelectionModel.Select
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)
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# self.setIconSize(QSize(91, 24))
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self.setSelectionBehavior(QAbstractItemView.SelectItems)
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self.doubleClicked.connect(self.on_double_click)
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def on_double_click(self, index: QModelIndex) -> None:
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if not index.isValid():
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return
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self.dialog = SquadronDialog(
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SquadronModel(self.air_wing_model.squadron_at_index(index)), self
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)
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self.dialog.show()
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@dataclass(frozen=True)
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class AircraftInventoryData:
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location: str
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unit_type: str
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task: str
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target: str
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pilot: str
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player: str
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@classmethod
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def headers(cls) -> list[str]:
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return ["Base", "Type", "Flight Type", "Target", "Pilot", "Player"]
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@property
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def columns(self) -> Iterator[str]:
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yield self.location
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yield self.unit_type
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yield self.task
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yield self.target
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yield self.pilot
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yield self.player
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@classmethod
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def from_flight(cls, flight: Flight) -> Iterator[AircraftInventoryData]:
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num_units = flight.count
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flight_type = flight.flight_type.value
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target = flight.package.target.name
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for idx in range(0, num_units):
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pilot = flight.roster.pilots[idx]
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if pilot is None:
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pilot_name = "Unassigned"
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player = ""
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else:
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pilot_name = pilot.name
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player = "Player" if pilot.player else "AI"
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yield AircraftInventoryData(
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flight.departure.name,
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flight.unit_type.name,
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flight_type,
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target,
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pilot_name,
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player,
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)
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@classmethod
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def each_from_inventory(
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cls, inventory: ControlPointAircraftInventory
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) -> Iterator[AircraftInventoryData]:
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for unit_type, num_units in inventory.all_aircraft:
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for _ in range(0, num_units):
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yield AircraftInventoryData(
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inventory.control_point.name,
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unit_type.name,
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"Idle",
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"N/A",
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"N/A",
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"N/A",
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)
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class AirInventoryView(QWidget):
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def __init__(self, game_model: GameModel) -> None:
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super().__init__()
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self.game_model = game_model
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self.country = self.game_model.game.country_for(player=True)
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layout = QVBoxLayout()
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self.setLayout(layout)
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self.only_unallocated_cb = QCheckBox("Unallocated Only?")
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self.only_unallocated_cb.toggled.connect(self.update_table)
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layout.addWidget(self.only_unallocated_cb)
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self.table = QTableWidget()
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layout.addWidget(self.table)
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self.table.setEditTriggers(QAbstractItemView.NoEditTriggers)
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self.table.verticalHeader().setVisible(False)
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self.update_table(False)
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def update_table(self, only_unallocated: bool) -> None:
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self.table.setSortingEnabled(False)
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self.table.clear()
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inventory_rows = list(self.get_data(only_unallocated))
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self.table.setRowCount(len(inventory_rows))
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headers = AircraftInventoryData.headers()
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self.table.setColumnCount(len(headers))
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self.table.setHorizontalHeaderLabels(headers)
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for row, data in enumerate(inventory_rows):
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for column, value in enumerate(data.columns):
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self.table.setItem(row, column, QTableWidgetItem(value))
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self.table.resizeColumnsToContents()
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self.table.setSortingEnabled(True)
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def iter_allocated_aircraft(self) -> Iterator[AircraftInventoryData]:
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for package in self.game_model.game.blue_ato.packages:
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for flight in package.flights:
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yield from AircraftInventoryData.from_flight(flight)
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def iter_unallocated_aircraft(self) -> Iterator[AircraftInventoryData]:
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game = self.game_model.game
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for control_point, inventory in game.aircraft_inventory.inventories.items():
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if control_point.captured:
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yield from AircraftInventoryData.each_from_inventory(inventory)
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def get_data(self, only_unallocated: bool) -> Iterator[AircraftInventoryData]:
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yield from self.iter_unallocated_aircraft()
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if not only_unallocated:
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yield from self.iter_allocated_aircraft()
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class AirWingTabs(QTabWidget):
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def __init__(self, game_model: GameModel) -> None:
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super().__init__()
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self.addTab(SquadronList(game_model.blue_air_wing_model), "Squadrons")
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self.addTab(AirInventoryView(game_model), "Inventory")
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class AirWingDialog(QDialog):
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"""Dialog window showing the player's air wing."""
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def __init__(self, game_model: GameModel, parent) -> None:
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super().__init__(parent)
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self.air_wing_model = game_model.blue_air_wing_model
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self.setMinimumSize(1000, 440)
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self.setWindowTitle(f"Air Wing")
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# TODO: self.setWindowIcon()
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layout = QVBoxLayout()
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self.setLayout(layout)
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layout.addWidget(AirWingTabs(game_model))
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