dcs-retribution/resources/scripts/dcs_liberation.lua

91 lines
3.7 KiB
Lua

local jsonlib = {{json_file_abs_location}}
json = loadfile(jsonlib)()
logger = mist.Logger:new("DCSLiberation", "info")
debriefing_file_location = {{debriefing_file_location}}
killed_aircrafts = {}
killed_ground_units = {}
weapons_fired = {}
base_capture_events = {}
destroyed_objects_positions = {}
mission_ended = false
local function messageAll(message)
local msg = {}
msg.text = message
msg.displayTime = 25
msg.msgFor = {coa = {'all'}}
mist.message.add(msg)
end
write_state = function()
--messageAll("Writing DCS Liberation State...")
--logger.info("Writing DCS LIBERATION state")
local fp = io.open(debriefing_file_location, 'w')
local game_state = {
["killed_aircrafts"] = killed_aircrafts,
["killed_ground_units"] = killed_ground_units,
["weapons_fired"] = weapons_fired,
["base_capture_events"] = base_capture_events,
["mission_ended"] = mission_ended,
["destroyed_objects_positions"] = destroyed_objects_positions,
}
fp:write(json:encode(game_state))
fp:close()
-- logger.info("Done writing DCS Liberation state")
-- messageAll("Done writing DCS Liberation state.")
end
write_state_error_handling = function()
if pcall(write_state) then
-- messageAll("Written DCS Liberation state to "..debriefing_file_location)
else
messageAll("Unable to write DCS Liberation state to "..debriefing_file_location..
"\nYou can abort the mission in DCS Liberation.\n"..
"\n\nPlease fix your setup in DCS Liberation, make sure you are pointing to the right installation directory from the File/Preferences menu. Then after fixing the path restart DCS Liberation, and then restart DCS."..
"\n\nYou can also try to fix the issue manually by replacing the file <dcs_installation_directory>/Scripts/MissionScripting.lua by the one provided there : <dcs_liberation_folder>/resources/scripts/MissionScripting.lua. And then restart DCS. (This will also have to be done again after each DCS update)"..
"\n\nIt's not worth playing, the state of the mission will not be recorded.")
end
end
mist.scheduleFunction(write_state_error_handling, {}, timer.getTime() + 10, 60, timer.getTime() + 3600)
activeWeapons = {}
local function onEvent(event)
if event.id == world.event.S_EVENT_CRASH and event.initiator then
--messageAll("Destroyed :" .. event.initiator.getName(event.initiator))
killed_aircrafts[#killed_aircrafts + 1] = event.initiator.getName(event.initiator)
end
if event.id == world.event.S_EVENT_DEAD and event.initiator then
killed_ground_units[#killed_ground_units + 1] = event.initiator.getName(event.initiator)
local position = event.initiator.getPosition(event.initiator)
local destruction = {}
destruction.x = position.p.x
destruction.y = position.p.y
destruction.z = position.p.z
destruction.type = event.initiator:getTypeName()
destruction.orientation = mist.getHeading(event.initiator) * 57.3
destroyed_objects_positions[#destroyed_objects_positions + 1] = destruction
end
--if event.id == world.event.S_EVENT_SHOT and event.weapon then
-- weapons_fired[#weapons_fired + 1] = event.weapon.getTypeName(event.weapon)
--end
if event.id == world.event.S_EVENT_BASE_CAPTURED and event.place then
--messageAll("Base captured :" .. event.place.getName(event.place))
base_capture_events[#base_capture_events + 1] = event.place.getID(event.place) .. "||" .. event.place.getCoalition(event.place) .. "||" .. event.place.getName(event.place)
end
if event.id == world.event.S_EVENT_MISSION_END then
mission_ended = true
write_state()
end
end
mist.addEventHandler(onEvent)