dcs-retribution/game/settings/choicesoption.py
Dan Albert 6dae5b98d5 Fix carrier option not taking effect this turn.
This really shouldn't need to happen but I don't feel like rewriting the
culling code right now. There's no reason for these to be persisted to
the Game at all, we should be generating these once they're needed.
2021-10-21 20:05:07 -07:00

47 lines
1.2 KiB
Python

from dataclasses import dataclass, field
from typing import Any, Generic, Iterable, Mapping, Optional, TypeVar, Union
from .optiondescription import OptionDescription, SETTING_DESCRIPTION_KEY
ValueT = TypeVar("ValueT")
@dataclass(frozen=True)
class ChoicesOption(OptionDescription, Generic[ValueT]):
choices: dict[str, ValueT]
def text_for_value(self, value: ValueT) -> str:
for text, _value in self.choices.items():
if value == _value:
return text
raise ValueError(f"{self} does not contain {value}")
def choices_option(
text: str,
page: str,
section: str,
default: ValueT,
choices: Union[Iterable[str], Mapping[str, ValueT]],
detail: Optional[str] = None,
tooltip: Optional[str] = None,
**kwargs: Any,
) -> ValueT:
if not isinstance(choices, Mapping):
choices = {c: c for c in choices}
return field(
metadata={
SETTING_DESCRIPTION_KEY: ChoicesOption(
page,
section,
text,
detail,
tooltip,
causes_expensive_game_update=False,
choices=dict(choices),
)
},
default=default,
**kwargs,
)