dcs-retribution/gen/environmentgen.py
Dan Albert 49b6951ac3 Generate weather conditions at turn start.
Weather and exact time of day information is helpful during mission
planning, so generate it at the start of the turn rather than at
takeoff time.

Another advantage aside from planning is that we can now use the wind
information to set carrier headings and takeoff runways appropriately.
2020-10-16 18:25:25 -07:00

37 lines
1.3 KiB
Python

from typing import Optional
from dcs.mission import Mission
from game.weather import Clouds, Fog, Conditions, WindConditions
class EnvironmentGenerator:
def __init__(self, mission: Mission, conditions: Conditions) -> None:
self.mission = mission
self.conditions = conditions
def set_clouds(self, clouds: Optional[Clouds]) -> None:
if clouds is None:
return
self.mission.weather.clouds_base = clouds.base
self.mission.weather.clouds_thickness = clouds.thickness
self.mission.weather.clouds_density = clouds.density
self.mission.weather.clouds_iprecptns = clouds.precipitation
def set_fog(self, fog: Optional[Fog]) -> None:
if fog is None:
return
self.mission.weather.fog_visibility = fog.visibility
self.mission.weather.fog_thickness = fog.thickness
def set_wind(self, wind: WindConditions) -> None:
self.mission.weather.wind_at_ground = wind.at_0m
self.mission.weather.wind_at_2000 = wind.at_2000m
self.mission.weather.wind_at_8000 = wind.at_8000m
def generate(self):
self.mission.start_time = self.conditions.start_time
self.set_clouds(self.conditions.weather.clouds)
self.set_fog(self.conditions.weather.fog)
self.set_wind(self.conditions.weather.wind)