RndName 2c17a9a52e Refactor Templates to Layouts, Review and Cleanup
- Fix tgogenerator
- Fix UI for ForceGroup and Layouts
- Fix ammo depot handling
- Split bigger files in smaller meaningful files (TGO, layouts, forces)
- Renamed Template to Layout
- Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit
- Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron
- Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task
- added comments
- added missing unit classes
- added temp workaround for missing classes
- add repariable property to TheaterUnit
- Review and Cleanup

Added serialization for loaded templates

Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added:
- The pickle will be created the first time the TemplateLoader will be accessed
- Pickle is stored in Liberation SaveDir
- Added UI option to (re-)import templates
2022-02-21 20:45:41 +01:00

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YAML

name: farp1
generic: true
role: Building
tasks:
- StrikeTarget
- Farp
groups:
- name: farp1 0
statics:
- farp1 0-0
- farp1 0-1
- farp1 0-2
- farp1 0-3
- farp1 0-4
unit_count:
- 5
unit_types:
- FARP Tent
- name: farp1 1
statics:
- farp1 1-0
unit_count:
- 1
unit_types:
- FARP Ammo Dump Coating
- name: farp1 2
statics:
- farp1 2-0
unit_count:
- 1
unit_types:
- FARP CP Blindage
- name: farp1 3
statics:
- farp1 3-0
- farp1 3-1
unit_count:
- 2
unit_types:
- FARP Fuel Depot
layout_file: resources/layouts/buildings/buildings.miz