RndName 2c17a9a52e Refactor Templates to Layouts, Review and Cleanup
- Fix tgogenerator
- Fix UI for ForceGroup and Layouts
- Fix ammo depot handling
- Split bigger files in smaller meaningful files (TGO, layouts, forces)
- Renamed Template to Layout
- Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit
- Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron
- Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task
- added comments
- added missing unit classes
- added temp workaround for missing classes
- add repariable property to TheaterUnit
- Review and Cleanup

Added serialization for loaded templates

Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added:
- The pickle will be created the first time the TemplateLoader will be accessed
- Pickle is stored in Liberation SaveDir
- Added UI option to (re-)import templates
2022-02-21 20:45:41 +01:00

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YAML

name: power1
generic: true
role: Building
tasks:
- StrikeTarget
- Power
groups:
- name: power1 0
statics:
- power1 0-0
unit_count:
- 1
unit_types:
- Repair workshop
- name: power1 1
statics:
- power1 1-0
unit_count:
- 1
unit_types:
- Workshop A
- name: power1 2
statics:
- power1 2-0
- power1 2-1
unit_count:
- 2
unit_types:
- Garage B
- name: power1 3
statics:
- power1 3-0
unit_count:
- 1
unit_types:
- Farm B
layout_file: resources/layouts/buildings/buildings.miz