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https://github.com/dcs-retribution/dcs-retribution.git
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- Fix tgogenerator - Fix UI for ForceGroup and Layouts - Fix ammo depot handling - Split bigger files in smaller meaningful files (TGO, layouts, forces) - Renamed Template to Layout - Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit - Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron - Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task - added comments - added missing unit classes - added temp workaround for missing classes - add repariable property to TheaterUnit - Review and Cleanup Added serialization for loaded templates Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added: - The pickle will be created the first time the TemplateLoader will be accessed - Pickle is stored in Liberation SaveDir - Added UI option to (re-)import templates
35 lines
680 B
YAML
35 lines
680 B
YAML
name: ww2bunker1
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generic: true
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role: Building
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tasks:
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- StrikeTarget
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- WW2Bunker
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groups:
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- name: ww2bunker1 0
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statics:
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- ww2bunker1 0-0
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- ww2bunker1 0-1
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- ww2bunker1 0-2
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- ww2bunker1 0-3
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unit_count:
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- 4
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unit_types:
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- Siegfried Line
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- name: ww2bunker1 1
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statics:
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- ww2bunker1 1-0
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- ww2bunker1 1-1
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- ww2bunker1 1-2
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- ww2bunker1 1-3
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unit_count:
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- 4
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unit_types:
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- Fire Control Bunker
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- name: ww2bunker1 2
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group: 2 # Vehicle and static can not be mixed
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unit_count:
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- 4
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unit_types:
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- SK_C_28_naval_gun
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layout_file: resources/layouts/buildings/buildings.miz
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