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- Fix tgogenerator - Fix UI for ForceGroup and Layouts - Fix ammo depot handling - Split bigger files in smaller meaningful files (TGO, layouts, forces) - Renamed Template to Layout - Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit - Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron - Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task - added comments - added missing unit classes - added temp workaround for missing classes - add repariable property to TheaterUnit - Review and Cleanup Added serialization for loaded templates Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added: - The pickle will be created the first time the TemplateLoader will be accessed - Pickle is stored in Liberation SaveDir - Added UI option to (re-)import templates
34 lines
617 B
YAML
34 lines
617 B
YAML
name: Silkworm
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role: Defenses
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tasks:
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- Coastal
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groups:
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- name: SilkwormGenerator 0
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unit_count:
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- 1
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unit_classes:
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- SearchRadar
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- name: SilkwormGenerator 1
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unit_count:
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- 5
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unit_classes:
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- Missile
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- name: SilkwormGenerator 2
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optional: true
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unit_count:
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- 1
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unit_classes:
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- Logistics
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- name: SilkwormGenerator 3
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optional: true
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unit_count:
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- 1
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unit_classes:
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- AAA
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- name: SilkwormGenerator 4
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optional: true
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unit_count:
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- 1
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unit_classes:
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- SHORAD
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layout_file: resources/layouts/defenses/defenses.miz |