mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
107 lines
3.6 KiB
Python
107 lines
3.6 KiB
Python
import logging
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from typing import Callable, Dict, TypeVar
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from PySide2.QtGui import QIcon, QPixmap, QCloseEvent
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from PySide2.QtWidgets import (
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QDialog,
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QGridLayout,
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QGroupBox,
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QLabel,
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QPushButton,
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QScrollArea,
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QVBoxLayout,
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QWidget,
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)
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from game.debriefing import Debriefing
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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T = TypeVar("T")
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class LossGrid(QGridLayout):
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def __init__(self, debriefing: Debriefing, player: bool) -> None:
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super().__init__()
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self.add_loss_rows(debriefing.air_losses.by_type(player), lambda u: u.name)
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self.add_loss_rows(
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debriefing.front_line_losses_by_type(player), lambda u: str(u)
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)
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self.add_loss_rows(
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debriefing.convoy_losses_by_type(player), lambda u: f"{u} from convoy"
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)
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self.add_loss_rows(
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debriefing.cargo_ship_losses_by_type(player),
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lambda u: f"{u} from cargo ship",
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)
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self.add_loss_rows(
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debriefing.airlift_losses_by_type(player), lambda u: f"{u} from airlift"
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)
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self.add_loss_rows(debriefing.ground_object_losses_by_type(player), lambda u: u)
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self.add_loss_rows(debriefing.scenery_losses_by_type(player), lambda u: u)
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# TODO: Display dead ground object units and runways.
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def add_loss_rows(self, losses: Dict[T, int], make_name: Callable[[T], str]):
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for unit_type, count in losses.items():
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row = self.rowCount()
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try:
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name = make_name(unit_type)
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except AttributeError:
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logging.exception(f"Could not make unit name for {unit_type}")
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name = unit_type.id
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self.addWidget(QLabel(name), row, 0)
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self.addWidget(QLabel(str(count)), row, 1)
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class ScrollingCasualtyReportContainer(QGroupBox):
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def __init__(self, debriefing: Debriefing, player: bool) -> None:
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country = debriefing.player_country if player else debriefing.enemy_country
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super().__init__(f"{country}'s lost units:")
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scroll_content = QWidget()
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scroll_content.setLayout(LossGrid(debriefing, player))
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scroll_area = QScrollArea()
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scroll_area.setWidget(scroll_content)
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layout = QVBoxLayout()
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layout.addWidget(scroll_area)
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self.setLayout(layout)
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class QDebriefingWindow(QDialog):
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def __init__(self, debriefing: Debriefing):
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super(QDebriefingWindow, self).__init__()
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self.debriefing = debriefing
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self.setModal(True)
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self.setWindowTitle("Debriefing")
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self.setMinimumSize(300, 200)
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self.setWindowIcon(QIcon("./resources/icon.png"))
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layout = QVBoxLayout()
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self.setLayout(layout)
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header = QLabel(self)
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header.setGeometry(0, 0, 655, 106)
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pixmap = QPixmap("./resources/ui/debriefing.png")
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header.setPixmap(pixmap)
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layout.addWidget(header)
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layout.addStretch()
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title = QLabel("<b>Casualty report</b>")
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layout.addWidget(title)
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player_lost_units = ScrollingCasualtyReportContainer(debriefing, player=True)
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layout.addWidget(player_lost_units)
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enemy_lost_units = ScrollingCasualtyReportContainer(debriefing, player=False)
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layout.addWidget(enemy_lost_units)
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okay = QPushButton("Okay")
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okay.clicked.connect(self.close)
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layout.addWidget(okay)
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def closeEvent(self, event: QCloseEvent) -> None:
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super().closeEvent(event)
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state = self.debriefing.game.check_win_loss()
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GameUpdateSignal.get_instance().gameStateChanged(state)
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