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Rather than polling at 60Hz (which may be faster than the tick rate, wasting cycles; and also makes synchronization annoying), collect events during the tick and emit them after (rate limited, pooling events until it is time for another event to send). This can be improved by paying attention to the aircraft update list, which would allow us to avoid updating aircraft that don't have a status change. To do that we need to be able to quickly lookup a FlightJs matching a Flight through, and Flight isn't hashable. We should also be removing dead events and de-duplicating. Currently each flight has an update for every tick, but only the latest one matters. Combat update events also don't matter if the same combat is new in the update. https://github.com/dcs-liberation/dcs_liberation/issues/1680
74 lines
2.2 KiB
Python
74 lines
2.2 KiB
Python
from __future__ import annotations
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from datetime import datetime, timedelta
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from typing import TYPE_CHECKING
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from game.ato.starttype import StartType
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from .flightstate import FlightState
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from .navigating import Navigating
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from .startup import StartUp
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from .takeoff import Takeoff
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from .taxi import Taxi
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if TYPE_CHECKING:
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from game.ato.flight import Flight
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from game.settings import Settings
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from game.sim.gameupdateevents import GameUpdateEvents
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class WaitingForStart(FlightState):
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def __init__(
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self,
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flight: Flight,
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settings: Settings,
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start_time: datetime,
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) -> None:
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super().__init__(flight, settings)
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self.start_time = start_time
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@property
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def start_type(self) -> StartType:
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return self.flight.start_type
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def on_game_tick(
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self, events: GameUpdateEvents, time: datetime, duration: timedelta
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) -> None:
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if time < self.start_time:
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return
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new_state: FlightState
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if self.start_type is StartType.COLD:
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new_state = StartUp(self.flight, self.settings, time)
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elif self.start_type is StartType.WARM:
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new_state = Taxi(self.flight, self.settings, time)
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elif self.start_type is StartType.RUNWAY:
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new_state = Takeoff(self.flight, self.settings, time)
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else:
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new_state = Navigating(self.flight, self.settings, waypoint_index=0)
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self.flight.set_state(new_state)
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@property
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def is_waiting_for_start(self) -> bool:
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return True
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def time_remaining(self, time: datetime) -> timedelta:
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return self.start_time - time
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@property
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def spawn_type(self) -> StartType:
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return self.flight.start_type
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@property
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def description(self) -> str:
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if self.start_type is StartType.COLD:
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start_type = "startup"
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elif self.start_type is StartType.WARM:
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start_type = "taxi"
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elif self.start_type is StartType.RUNWAY:
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start_type = "takeoff"
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elif self.start_type is StartType.IN_FLIGHT:
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start_type = "air start"
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else:
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raise ValueError(f"Unhandled StartType: {self.start_type}")
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return f"Waiting for {start_type} at {self.start_time:%H:%M:%S}"
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