mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
```
>>> class Foo:
... bar = 0
... @classmethod
... def set_bar(cls, v):
... cls.bar = v
...
>>> class Bar(Foo):
... ...
...
>>> Bar.set_bar(1)
>>> Bar.bar
1
>>> Foo.bar
0
>>> class Foo:
... bar = {}
... @classmethod
... def add(cls, k, v):
... cls.bar[k] = v
...
>>> class Bar(Foo):
... pass
...
>>> Bar.add(0, 1)
>>> Bar.bar
{0: 1}
>>> Foo.bar
{0: 1}
```
The collections are copied by reference into the descendants, whereas
_loaded is copied by value, so that one can stay. Before this patch,
every subtype was loading because _loaded was set per subclass, but they
were all registering with a common collection defined by UnitType rather
than their own class.
133 lines
4.8 KiB
Python
133 lines
4.8 KiB
Python
from __future__ import annotations
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import logging
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from collections import defaultdict
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from dataclasses import dataclass
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from pathlib import Path
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from typing import Any, ClassVar, Iterator, Optional, Type
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import yaml
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from dcs.unittype import VehicleType
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from dcs.vehicles import vehicle_map
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from game.data.units import UnitClass
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from game.dcs.unittype import UnitType
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@dataclass
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class SkynetProperties:
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can_engage_harm: Optional[str] = None
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can_engage_air_weapon: Optional[str] = None
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go_live_range_in_percent: Optional[str] = None
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engagement_zone: Optional[str] = None
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autonomous_behaviour: Optional[str] = None
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harm_detection_chance: Optional[str] = None
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@classmethod
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def from_data(cls, data: dict[str, Any]) -> SkynetProperties:
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props = SkynetProperties()
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if "can_engage_harm" in data:
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props.can_engage_harm = str(data["can_engage_harm"]).lower()
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if "can_engage_air_weapon" in data:
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props.can_engage_air_weapon = str(data["can_engage_air_weapon"]).lower()
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if "go_live_range_in_percent" in data:
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props.go_live_range_in_percent = str(data["go_live_range_in_percent"])
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if "engagement_zone" in data:
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props.engagement_zone = str(data["engagement_zone"])
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if "autonomous_behaviour" in data:
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props.autonomous_behaviour = str(data["autonomous_behaviour"])
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if "harm_detection_chance" in data:
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props.harm_detection_chance = str(data["harm_detection_chance"])
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return props
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def to_dict(self) -> dict[str, str]:
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properties: dict[str, str] = {}
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for key, value in self.__dict__.items():
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if value is not None:
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properties[key] = value
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return properties
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def __hash__(self) -> int:
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return hash(id(self))
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@dataclass(frozen=True)
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class GroundUnitType(UnitType[Type[VehicleType]]):
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spawn_weight: int
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skynet_properties: SkynetProperties
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# Defines if we should place the ground unit with an inverted heading.
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# Some units like few Launchers have to be placed backwards to be able to fire.
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reversed_heading: bool = False
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_by_name: ClassVar[dict[str, GroundUnitType]] = {}
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_by_unit_type: ClassVar[
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dict[type[VehicleType], list[GroundUnitType]]
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] = defaultdict(list)
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@classmethod
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def register(cls, unit_type: GroundUnitType) -> None:
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cls._by_name[unit_type.name] = unit_type
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cls._by_unit_type[unit_type.dcs_unit_type].append(unit_type)
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@classmethod
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def named(cls, name: str) -> GroundUnitType:
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if not cls._loaded:
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cls._load_all()
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return cls._by_name[name]
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@classmethod
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def for_dcs_type(cls, dcs_unit_type: Type[VehicleType]) -> Iterator[GroundUnitType]:
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if not cls._loaded:
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cls._load_all()
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yield from cls._by_unit_type[dcs_unit_type]
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@staticmethod
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def each_dcs_type() -> Iterator[Type[VehicleType]]:
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yield from vehicle_map.values()
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@classmethod
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def _each_variant_of(cls, vehicle: Type[VehicleType]) -> Iterator[GroundUnitType]:
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data_path = Path("resources/units/ground_units") / f"{vehicle.id}.yaml"
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if not data_path.exists():
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logging.warning(f"No data for {vehicle.id}; it will not be available")
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return
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with data_path.open(encoding="utf-8") as data_file:
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data = yaml.safe_load(data_file)
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try:
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introduction = data["introduced"]
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if introduction is None:
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introduction = "N/A"
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except KeyError:
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introduction = "No data."
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class_name = data.get("class")
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if class_name is None:
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logging.warning(f"{vehicle.id} has no class")
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unit_class = UnitClass.UNKNOWN
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else:
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unit_class = UnitClass(class_name)
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for variant in data.get("variants", [vehicle.id]):
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yield GroundUnitType(
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dcs_unit_type=vehicle,
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unit_class=unit_class,
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spawn_weight=data.get("spawn_weight", 0),
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name=variant,
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description=data.get(
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"description",
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f"No data. <a href=\"https://google.com/search?q=DCS+{variant.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {variant}</span></a>",
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),
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year_introduced=introduction,
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country_of_origin=data.get("origin", "No data."),
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manufacturer=data.get("manufacturer", "No data."),
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role=data.get("role", "No data."),
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price=data.get("price", 1),
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skynet_properties=SkynetProperties.from_data(
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data.get("skynet_properties", {})
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),
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reversed_heading=data.get("reversed_heading", False),
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)
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